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v0.4.0 Update & Christmas Edition Overview

[p][/p][p]Hello, Yongcheon Girls’ High School students.
Christmas is already just around the corner.[/p][p][/p][p]It seems that even Yongcheon Girls’ High School, sunk deep in the abyss,
is busy preparing for the holiday season.[/p][p][/p][p]This v0.4.0 update introduces a large amount of Christmas-themed content,
along with various system improvements and balance adjustments.[/p][p][/p][p]Let’s take a look together![/p][p][/p][hr][/hr][p][/p][h2]🎄1. Christmas Edition[/h2][p][/p][p][/p][p]Even Yongcheon Girls’ High School, filled with spirits, welcomes Christmas.[/p][p]The students and monsters alike seem to have gone all-in on their Christmas outfits.[/p][p][/p][p][/p][p][/p][p]In this update, festive elements have been added throughout the game,[/p][p]from the title screen to in-game visuals.[/p][p][/p][p][/p][p][/p]
  • [p]Snowfall effects drifting through the fog[/p]
  • [p]Christmas costumes applied to monsters[/p]
  • [p]Santa hats for Haneul and Sumi[/p]
[p][/p][p][/p][p]
[/p][p]This Christmas edition will remain available until January next year,[/p][p]so enjoy meeting monsters in a variety of festive costumes.[/p][p][/p][hr][/hr][p][/p][h2]🎯2. Projectile System Enhancement[/h2][p][/p][p]The long-awaited projectile system upgrade,[/p][p]which had been delayed due to ongoing development, is finally complete.[/p][p][/p][p][/p][p]Previously, projectiles bouncing through the fog felt somewhat plain and rigid.[/p][p][/p][p][/p][p][/p][p]With this update, projectile visuals have been significantly improved,[/p][p]reflecting each character’s signature colors and weapon characteristics.[/p][p][/p][p][/p][p]
[/p]
  • [p]Clear visual expression of each character’s unique weapon[/p]
  • [p]Fog flash and camera shake effects added when projectiles ricochet[/p]
  • [p]More dynamic and visually satisfying projectile action[/p]
[p][/p][p]We hope you’ll now enjoy not only strategic deck-building,[/p][p]but also the tactile feel and visual impact of each shot.[/p][p][/p][hr][/hr][p][/p][h2]🎬3. Act Ending Cutscenes Added[/h2][p][/p][p]Based on feedback that transitioning immediately to the next area after clearing an Act felt abrupt,[/p][p]ending cutscenes have been added for each Act.[/p][p][/p][p][/p][p][/p]
  • [p]Character-specific ending cutscenes after defeating bosses[/p]
  • [p]Smoother narrative flow into the next Act[/p]
  • [p]Some elements are still in progress and will be refined later[/p]
[p][/p][p][/p][p]This update includes ending cutscenes for Act 1 and Act 2.[/p][p][/p][hr][/hr][p][/p][h2]🧿4. Relic Reward Skip Option Added[/h2][p][/p][p]Previously, all relics had to be obtained,[/p][p]which could feel restrictive when dealing with relics that had drawbacks.[/p][p][/p][p]
[/p][p]With this patch, a “Skip” option has been added[/p][p]to all relic reward sections, allowing players to make more strategic choices.[/p][p][/p][hr][/hr][p][/p][h2]❄️ Winter Sale Notice[/h2][p][/p][p][dynamiclink][/dynamiclink][/p][p]Alongside the v0.4.0 update, the Winter Sale has begun.[/p][p]Enjoy 20% off, and we appreciate your continued interest and support![/p][p][/p][hr][/hr][p][/p][h2]🛠 Patch Notes Summary[/h2][h3]🎄 Christmas Content[/h3]
  • [p]Christmas monster items and seasonal costumes added[/p]
  • [p]Santa hats for Haneul and Sumi[/p]
  • [p]Snowfall effects added to in-game fog[/p]
[h3]🎯 Combat & Projectiles[/h3]
  • [p]Fog flash and camera shake added on projectile ricochet[/p]
  • [p]Overall projectile visuals enhanced based on character weapon traits[/p]
  • [p]Fixed an issue where counter damage did not trigger from monster debuff abilities or relic effects[/p]
  • [p]Fixed incorrect counter values for the Palgoemun Inkstone relic[/p]
[h3]👹 Monsters & Bosses[/h3]
  • [p]Chang-gwi combat animations and patterns polished[/p]
  • [p]Resurrection idle animation added for Neungwonsa[/p]
  • [p]Gold-stealing actions by Nightglow Ghost and Golden Pig now display icons[/p]
  • [p]Fixed a bug where Singiwonyo would split and freeze when using Judgment Talisman + Counter[/p]
  • [p]Boss turn notification popup added at the start of boss rooms[/p]
[h3]🎬 Story & Presentation[/h3]
  • [p]Ending cutscenes added for Act 1 and Act 2[/p]
  • [p]Improved narrative flow after clearing bosses[/p]
[h3]🔮 Relics & Talismans[/h3]
  • [p]Skip button added to relic reward sections[/p]
  • [p]Bonus EXP added when collecting all talismans in the fog[/p]
  • [p]Fixed an issue where talisman descriptions did not update after removing the “Unknown” debuff[/p]
[h3]👤 Characters & Progression[/h3]
  • [p]Increased character EXP gain[/p]
  • [p]Added ricochet count icon to character info screen[/p]
  • [p]Unlock reward criteria changed[/p]
    • [p]From total EXP → unlock percentage[/p]
[h3]🧭 UI & Convenience[/h3]
  • [p]Title color distinction added for general and keyword description windows[/p]
  • [p]Improved map node focusing[/p]
  • [p]Fixed a bug where item descriptions remained after shop purchases[/p]
  • [p]Adjusted spacing in relic list UI[/p]
[h3]⚙️ System & Settings[/h3]
  • [p]Added 100 starting gold[/p]
  • [p]Adjusted gold drops from normal monsters[/p]
  • [p]Added screen shake On / Off option in settings[/p]
[p][/p][hr][/hr][p][/p][p]This announcement comes a bit later than usual due to the scale of the update,[/p][p]but your continued support and encouragement give us the strength to keep going.[/p][p][/p][p][/p][p][/p][p]We hope you enjoy a warm and wonderful holiday season with Midnight Study.
We’ll return with a more detailed roadmap announcement toward the end of the year or the New Year.[/p][p][/p][p]A Discord event is also planned, so we’d love to see you there.[/p][p]Thank you! 🌙[/p]