[26.01.02 Release Notes] 0.4.3
๐ข Patch Notes
[p]Hello, this is the Midnight Study development team.[/p][p][/p][p]In this update, we focused on Act 2 combat difficulty adjustments,multiple combat and relic bug fixes, relic and talisman balance improvements,
and UI visibility enhancements to improve overall gameplay flow.[/p][p][/p][hr][/hr][h2]๐ Patch Details[/h2][p][/p][h3]๐ Bug Fixes[/h3]
- [p]Fixed an issue where Nohojeong dealt unintended damage when applying the Illusion debuff to the player on the first turn.[/p]
- [p]Fixed an issue where acquiring the relic โSeal Box of Greedโ at the relic auction would immediately triple gold consumption.[/p]
- [p]Overall HP, attack power, and guard values of Act 2 normal monsters have been reduced.[/p]
- [p]Increased the stacked damage scaling of the monster Geoseunsa.
(Before: Number of talismans ร 1 โ After: Number of talismans ร 2)[/p]
- [p]Damage: 11โ16 โ 9โ13[/p]
- [p]Damage: 7โ11 + Vulnerable 2 โ 6โ9 + Vulnerable 2[/p]
- [p]Guard: 11โ15 โ 7โ9[/p]
- [p]Damage: 6โ9 โ 5โ8[/p]
- [p]HP: 33โ37 โ 23โ27[/p]
- [p]Damage: 12โ17 โ 10โ14[/p]
- [p]Damage: 8โ11 + Exhaust 1 โ 7โ9 + Exhaust 1[/p]
- [p]Guard: 13โ16 โ 8โ10[/p]
- [p]HP: 41โ46 โ 35โ40[/p]
- [p]Damage: 13โ18 โ 11โ15[/p]
- [p]Damage equal to number of talismans in the fog โ Damage equal to twice the number of talismans in the fog[/p]
- [p]Guard: 14โ19 โ 9โ12[/p]
- [p]HP: 32โ39 โ 22โ29[/p]
- [p]Damage: 13โ19 โ 11โ16[/p]
- [p]Guard: 17โ21 โ 11โ13[/p]
- [p]HP: 34โ41 โ 29โ36[/p]
- [p]Damage: 8โ11 + Weak 1 โ 7โ9 + Weak 1[/p]
- [p]Damage: 9โ12 + Frail 1 โ 8โ10 + Frail 1[/p]
- [p]Damage: 6โ9 + Poison 2 โ 5โ8 + Poison 2[/p]
- [p]Guard: 12โ18 โ 7โ11[/p]
- [p]HP: 44โ54 โ 37โ47[/p]
- [p]Damage: 8โ11 + Frail 1 โ 7โ9 + Frail 1[/p]
- [p]Damage: 16โ19 โ 13โ16[/p]
- [p]HP: 57โ63 โ 47โ53[/p]
- [p]Damage: 13โ18 + Poison 2 โ 11โ15 + Poison 2[/p]
- [p]Guard: 12โ17 โ 7โ11[/p]
- [p]Improved clarity so the applied values of the Red Talisman are clearly displayed.[/p]
- [p]Value: 3 โ 5[/p]
- [p]All activation counts unified to 1[/p]
- [p]Updated so an explosion is triggered with every shot[/p]
- [p]Value: 3 โ 2[/p]
- [p]Incoming damage is now deducted from Guard before HP[/p]
- [p]Replaced the ending cutscene design.[/p]
- [p]Added a turn notification UI when additional shots are triggered.[/p]
- [p]Improved reward screens to display relic, talisman, and player information together.[/p]
and for sharing your valuable feedback.[/p][p][/p][p]We will continue improving the game to provide
a more fun and stable experience.[/p][p][/p][p]Enjoy your time in Midnight Study! ๐[/p]