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[26.01.15 Release Notes] 0.4.5

๐Ÿ“ข Patch Notes
[p]Greetings from the Midnight Study development team.[/p][p]In this update, along with the enhancement of visual and sound effects to increase the impact of combat, fixes for bugs related to rapid-fire talismans and monster patterns have been implemented.[/p][p][/p][hr][/hr][p][/p][h2]๐Ÿ›  Patch Details[/h2][p][/p][h3]โš” Combat & Visual Enhancements[/h3]
  • [p]Improved Consecutive Attack Visuals: Added dedicated Effects and Sound Play for consecutive attacks to enhance hit feedback.[/p]
  • [p]Poison Effect Details: Added particles and sound effects when applying the Poison status to enemies.[/p]
  • [p]Will-o'-the-wisp Adjustment: Changed the attack order of Will-o'-the-wisps.[/p]
  • [p]Debuff Visualization: Refined the firing angle of the Confusion debuff.[/p]
[p][/p][h3]๐Ÿ‘พ Bug Fixes[/h3]
  • [p]Talisman Bug Fix: Fixed a bug where the game would freeze after using rapid-fire talismans.[/p]
  • [p]Monster Pattern Fix: Fixed an issue where monsters would continue their remaining attack patterns after being defeated.[/p]
[hr][/hr][p][/p][p]Thank you for playing and for your valuable feedback. We will continue to improve for a more complete Midnight Study experience.[/p][p]Have a great study session! ๐ŸŒ™[/p]

[26.01.09 Release Notes] v0.4.4

๐Ÿ“ข Patch Notes
[p]Hello, this is the Midnight Study development team.[/p][p][/p][p]In this update, we focused on improving player convenience and stability through the addition of a Upgrade Preview UI,
balance adjustments to talismans and relics, and fixes for UI and progression-related bugs.[/p][p][/p][hr][/hr][p][/p][h2]๐Ÿ›  Patch Details[/h2][p][/p][h3]๐Ÿ–ฅ System & UI Improvements[/h3]
  • [p]Added an Upgrade Preview System UI.
    โ†’ You can now preview the effects before selecting an upgrade.[/p]
[p][/p][p][/p][h3]๐Ÿž Bug Fixes[/h3]
  • [p]Fixed an issue where the relic โ€œDisheveled Ghost Hairโ€ did not properly trigger its Split effect.[/p]
  • [p]Fixed an issue where relic description UI was not displayed in the Infirmary.[/p]
  • [p]Fixed an issue where relics that increase max HP obtained in the Treasure Room were not applied after reconnecting.[/p]
  • [p]Fixed an issue where the final bossโ€™s skill intent was not displayed after the first turn on Abyss Level 20.[/p]
[p][/p][h3]๐Ÿ”ฎ Talisman & Relic Balance Adjustments[/h3][p]Talisman of Vengeance[/p]
  • [p]Base โ†’ Guard 3, Counter 3[/p]
  • [p]Upgraded โ†’ Guard 5, Counter 5[/p]
[p]Thorned Knot[/p]
  • [p]Base โ†’ Counter 3, Weak 2[/p]
  • [p]Upgraded โ†’ Counter 5, Weak 2[/p]
[p]Weak Point Targeting Talisman[/p]
  • [p]Base โ†’ Damage 6, Vulnerable 2[/p]
  • [p]Upgraded โ†’ Damage 8, Vulnerable 3[/p]
[p]Immortal Shell[/p]
  • [p]Base โ†’ Guard 4 / If Guard remains, Counter 5[/p]
  • [p]Upgraded โ†’ Guard 8 / If Guard remains, Counter 7[/p]
[p][/p][h3]๐Ÿ‘น Monster-Related[/h3]
  • [p]The damage of the Abuse effect used by the Act 3 monster Gogwandaemyeon has been reduced from 10 to 5.[/p]
[p][/p][hr][/hr][p][/p][p]Thank you sincerely for playing Midnight Study
and for sharing your valuable feedback.[/p][p][/p][p]Starting in January, many changes are planned.[/p][p]Based on the feedback youโ€™ve provided so far,
a major balance overhaul for talismans is scheduled.[/p][p][/p][p]And finallyโ€”
the long-awaited third playable character will be joining the game![/p][p][/p][p]We hope you look forward to it.[/p][p][/p][p]We will continue to improve the game to provide a more intuitive and stable experience.[/p][p]Enjoy your time in Midnight Study! ๐ŸŒ™[/p]

[26.01.02 Release Notes] 0.4.3

๐Ÿ“ข Patch Notes
[p]Hello, this is the Midnight Study development team.[/p][p][/p][p]In this update, we focused on Act 2 combat difficulty adjustments,
multiple combat and relic bug fixes, relic and talisman balance improvements,
and UI visibility enhancements to improve overall gameplay flow.[/p][p][/p][hr][/hr][h2]๐Ÿ›  Patch Details[/h2][p][/p][h3]๐Ÿž Bug Fixes[/h3]
  • [p]Fixed an issue where Nohojeong dealt unintended damage when applying the Illusion debuff to the player on the first turn.[/p]
  • [p]Fixed an issue where acquiring the relic โ€œSeal Box of Greedโ€ at the relic auction would immediately triple gold consumption.[/p]
[p][/p][h3]โš” Combat Balance Adjustments[/h3]
  • [p]Overall HP, attack power, and guard values of Act 2 normal monsters have been reduced.[/p]
  • [p]Increased the stacked damage scaling of the monster Geoseunsa.
    (Before: Number of talismans ร— 1 โ†’ After: Number of talismans ร— 2)[/p]
[p][/p][h3]๐Ÿ‘น Monster-Specific Adjustments[/h3][p]Gosuyeochil[/p]
  • [p]Damage: 11โ€“16 โ†’ 9โ€“13[/p]
  • [p]Damage: 7โ€“11 + Vulnerable 2 โ†’ 6โ€“9 + Vulnerable 2[/p]
  • [p]Guard: 11โ€“15 โ†’ 7โ€“9[/p]
[p]Agwi[/p]
  • [p]Damage: 6โ€“9 โ†’ 5โ€“8[/p]
[p]Indujo-su[/p]
  • [p]HP: 33โ€“37 โ†’ 23โ€“27[/p]
  • [p]Damage: 12โ€“17 โ†’ 10โ€“14[/p]
  • [p]Damage: 8โ€“11 + Exhaust 1 โ†’ 7โ€“9 + Exhaust 1[/p]
  • [p]Guard: 13โ€“16 โ†’ 8โ€“10[/p]
[p]Geoseunsa[/p]
  • [p]HP: 41โ€“46 โ†’ 35โ€“40[/p]
  • [p]Damage: 13โ€“18 โ†’ 11โ€“15[/p]
  • [p]Damage equal to number of talismans in the fog โ†’ Damage equal to twice the number of talismans in the fog[/p]
  • [p]Guard: 14โ€“19 โ†’ 9โ€“12[/p]
[p]Gaeyeosi[/p]
  • [p]HP: 32โ€“39 โ†’ 22โ€“29[/p]
  • [p]Damage: 13โ€“19 โ†’ 11โ€“16[/p]
  • [p]Guard: 17โ€“21 โ†’ 11โ€“13[/p]
[p]Myodusa[/p]
  • [p]HP: 34โ€“41 โ†’ 29โ€“36[/p]
  • [p]Damage: 8โ€“11 + Weak 1 โ†’ 7โ€“9 + Weak 1[/p]
  • [p]Damage: 9โ€“12 + Frail 1 โ†’ 8โ€“10 + Frail 1[/p]
  • [p]Damage: 6โ€“9 + Poison 2 โ†’ 5โ€“8 + Poison 2[/p]
  • [p]Guard: 12โ€“18 โ†’ 7โ€“11[/p]
[p]Guryeongdeongdeong Scholar[/p]
  • [p]HP: 44โ€“54 โ†’ 37โ€“47[/p]
  • [p]Damage: 8โ€“11 + Frail 1 โ†’ 7โ€“9 + Frail 1[/p]
  • [p]Damage: 16โ€“19 โ†’ 13โ€“16[/p]
[p]Hyangrang Gaksi[/p]
  • [p]HP: 57โ€“63 โ†’ 47โ€“53[/p]
  • [p]Damage: 13โ€“18 + Poison 2 โ†’ 11โ€“15 + Poison 2[/p]
  • [p]Guard: 12โ€“17 โ†’ 7โ€“11[/p]
[h3]๐Ÿ”ฎ Relic & Talisman Improvements[/h3]
  • [p]Improved clarity so the applied values of the Red Talisman are clearly displayed.[/p]
[p]Centipede Venom[/p]
  • [p]Value: 3 โ†’ 5[/p]
  • [p]All activation counts unified to 1[/p]
[p]Manifestation of Flame Talisman[/p]
  • [p]Updated so an explosion is triggered with every shot[/p]
[p]Rusty Double-Edged Sword (Relic)[/p]
  • [p]Value: 3 โ†’ 2[/p]
  • [p]Incoming damage is now deducted from Guard before HP[/p]
[p][/p][h3]๐ŸŽฌ Presentation & UI Improvements[/h3]
  • [p]Replaced the ending cutscene design.[/p]
  • [p]Added a turn notification UI when additional shots are triggered.[/p]
  • [p]Improved reward screens to display relic, talisman, and player information together.[/p]
[p][/p][hr][/hr][p]The New Year has already dawned![/p][p][/p][p]Thank you sincerely for playing Midnight Study
and for sharing your valuable feedback.[/p][p][/p][p]We will continue improving the game to provide
a more fun and stable experience.[/p][p][/p][p]Enjoy your time in Midnight Study! ๐ŸŒ™[/p]

[25.12.26 Release Notes] 0.4.2

๐Ÿ“ข Patch Notes
[p]Hello, this is the Midnight Study development team.[/p][p][/p][p]In this update, weโ€™ve made several improvements focused on
combat text readability, control and input stability,
relic and talisman logic fixes, and mystery event bug fixes,
to enhance overall stability and gameplay quality.[/p][p][/p][hr][/hr][p][/p][h2]๐Ÿ›  Patch Details[/h2][p][/p][h3]โš” Combat & Skill Improvements[/h3]
  • [p]Added outlines to Will-oโ€™-Wisp attack skill text to improve readability.[/p]
  • [p]Added dedicated Critical Hit text.[/p]
  • [p]Added a unique sound effect when Spirit Orbs disappear.[/p]
  • [p]Adjusted Indujo-su related sound effects.[/p]
  • [p]Fixed a bug where the Bonus Gold effect triggered incorrectly.[/p]
[p][/p][h3]๐Ÿ”ฎ Relics & Talismans[/h3]
  • [p]Fixed an issue where the relic โ€œGrudge-Filled Dollโ€ applied self-damage reflection incorrectly.[/p]
  • [p]When a talisman has multiple abilities, the game now properly checks player action timing after each ability resolves.[/p]
  • [p]Fixed an issue where Cursed Charms did not appear at Abyss Level 10,
    and adjusted the spawn probability logic for Cursed Charms.[/p]
[p][/p][h3]๐Ÿ‘น Monster-Related[/h3]
  • [p]During the Act 3 boss Geochinyeo battle, Spirit Entities will no longer perform ranged attacks.[/p]
  • [p]Updated the โ€œWeak Point Detectionโ€ icon for Dueoksini.[/p]
  • [p]Revised the text for Eodukshiniโ€™s โ€œCorruptionโ€ effect.[/p]
[p][/p][h3]๐ŸŽฎ Controls & Input Stability[/h3]
  • [p]Fixed an issue where releasing input at the edge of the screen would unintentionally trigger a shot.[/p]
[p][/p][h3]๐Ÿงญ UI & Convenience[/h3]
  • [p]Fixed an issue where shop reroll data was not saved correctly.[/p]
  • [p]Prevented playback speed changes from affecting ending cutscenes.[/p]
  • [p]Improved behavior so description windows reposition automatically when leaving the screen.[/p]
  • [p]Improved UI so descriptions over 100 characters occupy two lines.[/p]
[p][/p][h3]๐ŸŽฒ Mystery Events[/h3]
  • [p]Fixed an error that occurred when opening the result panel while holding buff/debuff relics from Challenge or Altar events.[/p]
  • [p]Updated the Max HP reduction event logic:[/p]
    • [p]Previous: Current HP always decreased along with Max HP[/p]
    • [p]New: Current HP only decreases if it exceeds the new Max HP[/p]
[p][/p][hr][/hr][p][/p][p]Thank you for playing and for all your valuable feedback.
We will continue working to make Midnight Study more stable and polished.[/p][p][/p][p]Enjoy your time in Midnight Study! ๐ŸŒ™[/p]

Merry Christmas! ๐ŸŽ…

[p][/p][p]Warm holiday greetings to everyone playing Midnight Study.[/p][p][/p][p]Even Yongcheon Girlsโ€™ High School, filled with restless spirits,
is enjoying a snowy Christmas season this time around. โ„๏ธ
Jump in and enjoy a slightly more festive Midnight Study with our Christmas Edition.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Wishing you a fun and cozy holiday season.[/p][p][/p][h3]Merry Christmas! ๐ŸŒ™๐ŸŽ„[/h3][p][/p][previewyoutube][/previewyoutube]