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[25.09.05 Release Notes] 0.1.3

πŸ“’ Patch Notes
[p][/p][p]We have fixed critical bugs that affected game progression and added 16 new Talismans![/p][p]We sincerely thank everyone who reported issues.[/p][hr][/hr][h2]βš™οΈ Improvements[/h2]
  • [p]Poison and Bleed damage on monsters is now applied all at once at the start of the monster's turn.[/p]
  • [p]The Codex button position has been changed. (Settings β†’ Top-right icon)[/p]
[hr][/hr][h2]🐞 Bug Fixes[/h2]
  • [p]Fixed an issue where projectiles attacking enemies were blocked by obstacles, making game progression impossible.[/p]
  • [p]Fixed an issue where particles on submerged Talismans were removed with a delay.[/p]
  • [p]Fixed an issue where capsules in the Treasure Room gacha flew from abnormal positions.[/p]
  • [p]Fixed an issue where after changing windowed mode settings and restarting the game, the settings were applied but the displayed text did not update.[/p]
  • [p]Fixed an issue where skipping a turn did not properly decrease some debuff values.[/p]
[hr][/hr][h2]🎁 New Items[/h2]
  • [p]16 new Talismans have been added:[/p][p][/p]

[25.09.05 Release Notes] 0.1.2

πŸ“’ Patch Notes
[hr][/hr][h2]πŸ‘Ή Enemies[/h2][h3]Added new attack motions for certain enemies.[/h3]
  • [p]Added vine design and attack motion for Corrupted Tree Spirit.[/p][p][/p][p][/p]
  • [p]Added talisman seal effect and attack motion for Sorcerous Rat Sage.[/p][p][/p][p][/p]
  • [p]Added various new motions for Submerged River Giant.[/p][p][/p][p][/p]
  • [p]Added various new motions for Ogre Chief.[/p][p][/p][p][/p]
  • [p]Added various new motions for Nine Headed Giant Tyrant.[/p][p][/p]
[hr][/hr][h2]🎡 Sound[/h2]
  • [p]New in-game sounds have been added to enhance immersion during battles and exploration.[/p]
[hr][/hr][h2]🎨 UI/UX[/h2]
  • [p]You can now view descriptions of relics before obtaining them in the Treasure Room.[/p]
[hr][/hr][h2]🐞 Bug Fixes[/h2]
  • [p]Fixed an issue where the game would occasionally freeze when entering the Treasure Room.[/p]
[hr][/hr][h2]🎁 Item Addition[/h2]
  • [p]Added 8 new talismans.[/p]
[hr][/hr]

[25.08.29 Release Notes] 0.1.1

πŸ“’ Patch Notes
[p][/p][h2]βš™οΈ New Features[/h2]
  • [p]Added warning popup when deleting character slots[/p]
  • [p]Mouse cursor now visible while aiming[/p]
  • [p]Game language is automatically set to the user’s system language at startup[/p]
  • [p]Map navigation with mouse wheel added[/p]
  • [p]Added descriptions for character unlock conditions[/p]
  • [p]Added restart feature[/p]
[hr][/hr][h2]🐞 Bug Fixes[/h2]
  • [p]Fixed an issue where the game could freeze when entering the treasure room[/p]
  • [p]Fixed a bug where windowed mode would reset after changing the language[/p]
[hr][/hr][h2]🎨 UI/UX[/h2]
  • [p]Adjusted the position of the skip button during battles[/p]
  • [p]HP is now displayed when entering unknown events[/p]
  • [p]Clarified option text in unknown events[/p]
[hr][/hr][h2]πŸ‘Ή Enemies[/h2]
  • [p]Added new motion animations for some enemies[/p]
[hr][/hr][p][/p][h2]βš–οΈ Balance Adjustments[/h2][p][/p]
  • [p]Increased gold drop amounts from Normal & Elite enemies by 25–60%."[/p]
[p][/p][h3]Armor of Annihilation[/h3]
[p]Type[/p]
[p]Before[/p]
[p][/p]
[p]After[/p]
[p]Normal[/p]
[p]Gain 10 shield, decreases by 3 each trigger, resets after battle[/p]
[p]β†’[/p]
[p]Gain 13 shield, decreases by 3 each trigger, resets after battle[/p]
[p]Upgrade[/p]
[p]Gain 14 shield, decreases by 3 each trigger, resets after battle[/p]
[p]β†’[/p]
[p]Gain 17 shield, decreases by 3 each trigger, resets after battle[/p]
[p][/p][h3]Talisman of Decay[/h3]
[p]Type[/p]
[p]Before[/p]
[p][/p]
[p]After[/p]
[p]Normal[/p]
[p]Deal 8 damage, decreases by 3 each trigger, resets after battle[/p]
[p]β†’[/p]
[p]Deal 9 damage, decreases by 2 each trigger, resets after battle[/p]
[p]Upgrade[/p]
[p]Deal 12 damage, decreases by 3 each trigger, resets after battle[/p]
[p]β†’[/p]
[p]Deal 13 damage, decreases by 2 each trigger, resets after battle[/p]
[p][/p][h3]Shield of Sacrifice[/h3]
[p]Type[/p]
[p]Before[/p]
[p][/p]
[p]After[/p]
[p]Normal[/p]
[p]Consume 3 HP, Gain 10 shield[/p]
[p]β†’[/p]
[p]Consume 2 HP, Gain 10 shield[/p]
[p]Upgrade[/p]
[p]Consume 3 HP, Gain 13 shield[/p]
[p]β†’[/p]
[p]Consume 2 HP, Gain 13 shield[/p]
[p][/p][h3]Talisman of Agony[/h3]
[p]Type[/p]
[p]Before[/p]
[p][/p]
[p]After[/p]
[p]Normal[/p]
[p]Consume 5 HP, Deal 10 damage[/p]
[p]β†’[/p]
[p]Consume 3 HP, Deal 10 damage[/p]
[p]Upgrade[/p]
[p]Consume 5 HP, Deal 13 damage[/p]
[p]β†’[/p]
[p]Consume 3 HP, Deal 13 damage[/p]
[p][/p][h3]Shield of Immortality[/h3]
[p]Type[/p]
[p]Before[/p]
[p][/p]
[p]After[/p]
[p]Normal[/p]
[p]Gain 2 shield, permanently increases shield gain by 2 each use[/p][p]Cooldown 0[/p]
[p]β†’[/p]
[p]Gain 2 shield, permanently increases shield gain by 1 each use[/p][p]Cooldown 9[/p]
[p]Upgrade[/p]
[p]Gain 3 shield, permanently increases shield gain by 3 each use[/p][p]Cooldown 0[/p]
[p]β†’[/p]
[p]Gain 2 shield, permanently increases shield gain by 2 each use[/p][p]Cooldown 9[/p]
[p][/p][h3]Innate Guard[/h3]
[p]Type[/p]
[p]Before[/p]
[p][/p]
[p]After[/p]
[p]Normal[/p]
[p]Gain Shield equal to 1/3 times your Strength[/p]
[p]β†’[/p]
[p]Gain Shield equal to 2 times your Strength[/p]
[p]Upgrade[/p]
[p]Gain Shield equal to 1/2 times your Strength[/p]
[p]β†’[/p]
[p]Gain Shield equal to 3 times your Strength[/p]