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Midnight Study News

[25.11.25 Release Notes] 0.3.10

📢 Patch Notes
[p][/p][p]Hello, this is the Midnight Study development team.
This update includes improvements to combat skills, relic/talisman logic, design updates, and language support.[/p][p][/p][hr][/hr][p][/p][h2]🛠 Patch Details[/h2][p][/p][h3]⚔ Combat & Monster Improvements[/h3]
  • [p]Added a revival animation for the Act 3 monster Neungwonsa when using its Undead skill.[/p]
  • [p]Adjusted Geogugwi’s “Gulp” skill to consume 3 talismans instead of 1.[/p]
  • [p]Fixed an issue where unique debuffs applied by monsters would sometimes trigger incorrectly if the monster died immediately after applying them.[/p]
  • [p]Finalized the Act 3 monster “Geoseundae” design.[/p]
[p][/p][hr][/hr][p][/p][h3]🔮 Talismans & Relics[/h3]
  • [p]Updated the description for the talisman “Flaming Spark.”[/p]
  • [p]Updated the Goblin Bow relic logic:[/p]
    • [p]Now fires from 4 randomly selected angles out of 10, changing each turn.[/p]
[p][/p][hr][/hr][p][/p][h3]🎲 System Improvements[/h3]
  • [p]Added duplicate-prevention logic to Mystery Events to reduce repeated event occurrences.[/p]
  • [p]Improved readability by adding translation support for
    “Unable to determine enemy intent.”[/p]
[p][/p][hr][/hr][p][/p][h3]🎨 Graphics & Language[/h3]
  • [p]Applied the final design for Geoseundae (Act 3 monster).[/p]
  • [p]Applied the Japanese localized game title update.[/p]
[p][/p][hr][/hr][p]Thank you always for playing! 🌙
We will continue improving Midnight Study to deliver an even more polished experience.[/p]

🎬 HarubeChika’s Midnight Study Streaming Video Released

[p]A game content creator, HarubeChika, has released a gameplay video of Midnight Study![/p][p]Thank you very much for allowing us to feature your content.[/p][p]📌 HarubeChika X(Twitter)[/p][p][/p][p]🎥 Watch the video now on our Steam Store page and chat with us live![/p][p]👉 View on Steam[/p][p]You can also watch it on YouTube:[/p][p]👉 View on YouTube[/p][p][/p][p]The video showcases Midnight Study’s unique combat system and early gameplay.[/p][p]💬 Feel free to leave questions in the chat during the broadcast.[/p][p]We’ll be there to answer and talk with you about the game.[/p][p][/p][p]We look forward to hearing your thoughts and feedback![/p][p]👉 Join our Discord[/p][p][/p][p]We need even more feedback after release![/p][p]Add Midnight Study to your wishlist now and join us in the Steam broadcast chat! 🌙[/p][p][dynamiclink][/dynamiclink][/p]

[25.11.21 Release Notes] 0.3.9

📢 Patch Notes
[p][/p][p]Hello, this is the Midnight Study development team.[/p][p]This update includes improvements to combat pattern stability, translation fixes, UI/visual enhancements, and adjustments to node encounter rates.[/p][hr][/hr][h2]🛠 Patch Details[/h2][p][/p][h3]🎯 Node Probability Adjustments[/h3]
  • [p]Mystery Event: 46% → 40%[/p]
  • [p]Upgrade Node: 5% → 8%[/p]
  • [p]Shop Node: 7% → 10%[/p]
[hr][/hr][h3]⚔ Combat & Monster Adjustments[/h3]
  • [p]Fixed a bug related to Geochinyeo’s Thoughtform.[/p]
  • [p]Hyangnanggaksi now automatically uses her retreat skill at the start of her turn when HP conditions are met.[/p]
  • [p]Fixed an issue where Noaengseol would trigger a bug when dying without any debuff talismans.[/p]
  • [p]Eodukshini Balance Adjustments:[/p]
    • [p]Fear from “Whisper”: 1 → 3[/p]
    • [p]Required talisman count to trigger Fear: 5 → 3[/p]
  • [p]When monsters gain abilities or enter awakened states,[/p]
    • [p]Their pattern will no longer be forcefully changed if they are already mid-pattern.[/p]
  • [p]Fixed a bug where the Strength-increase icon would scale down incorrectly.[/p]
  • [p]Various stability improvements applied to Singiwonyo, Geogugwi, Geoseundae, and related monster logic.[/p]
[hr][/hr][h3]📜 Translation & Text Fixes[/h3]
  • [p]Fixed a missing translation for “Karma”.[/p]
  • [p]Fixed missing numeric values in Sorrow Talisman keyword descriptions.[/p]
[hr][/hr][h3]🎨 Graphics & Design[/h3]
  • [p]The Eodukshini design is now fully complete.[/p]
  • [p]Improved details for the Guimunjin relic design.[/p]
[hr][/hr][h3]🖥 System / UI Improvements[/h3]
  • [p]Fixed an issue in the Shop scene where relic quantities did not update upon entering.[/p]
  • [p]Adjusted damage text so it is no longer affected by game speed (TimeScale).[/p]
[hr][/hr][p]Thank you always for playing! 🌙
We will continue improving Midnight Study to bring an even higher-quality experience.[/p]

[25.11.19 Hotfix] 0.3.8

📢 Hotfix
[p][/p][p]Hello, this is the Midnight Study development team.[/p][p]This patch includes improvements to Act 3 boss battle stability, translation fixes, and design updates.[/p][p][/p][hr][/hr][p][/p][h2]🛠 Patch Notes[/h2]
  • [p]⚔ Combat[/p]
    • [p]Fixed an issue where the Act 3 boss Geogugwi stopped moving after consuming a talisman.[/p]
    • [p]Fixed a bug where the Act 3 monster Geoseundae would:[/p]
      • [p]Force projectiles to fire toward the monster when using a skill that hides its trajectory.[/p]
      • [p]Become completely immune to damage during that state.[/p]
    • [p]All bugs related to the aiming line system improvements have been fixed.[/p]
  • [p]🎲 System & Balance[/p]
    • [p]Decreased the battle encounter rate in Mystery Events.[/p]
    [p][/p]
[hr][/hr][p][/p][p]Thank you for playing! 🌙[/p]

[25.11.18 Release Notes] 0.3.7

📢 Patch Notes v0.3.7
[p][/p][p]Hello, this is the Midnight Study development team.[/p][p]This update includes improvements to the aiming guide, stabilization of charm/relic logic, and various combat bug fixes.[/p][p][/p][hr][/hr][p][/p][h2]🛠 Patch Details[/h2][p][/p][h3]🔮 Charms & Combat System[/h3]
  • [p]Improved so that charm orbs used by the player always appear at the front of the screen.[/p]
  • [p]Fixed an issue where some charms (damage + debuff) were not applying their piercing effects correctly.[/p]
  • [p]Fixed an issue where Hyangnang Gaksi in the back row was being attacked by Dokkaebi Fire when the front one escaped.[/p]
  • [p]Fixed a bug where combat could freeze when Geogug Gwi was stunned.[/p]
  • [p]Fixed an issue where combat would not end automatically when both Taeja Gwi and Noaengseol were defeated simultaneously.[/p]
  • [p]Updated the bonus gold reward for encounters with 3–4 monsters: now grants a minimum of +5 and maximum of +10 per monster.[/p][p][/p]
[hr][/hr][p][/p][h3]🎯 Aiming System[/h3]
  • [p]Aming line improvement:[/p][p]When the predicted trajectory line is white, the DragProjectile collider no longer detects the Character layer.[/p][p](Prevents enemies from appearing to be hit when following a white trajectory.)[/p][p][/p]
[hr][/hr][p][/p][h3]🧿 Relic Improvements[/h3]
  • [p]Exorcism Circle relic effect changed:[/p][p]Strength reduction → Suppression (2 stacks) debuff[/p][p]Improved logic so that Suppression works properly with both permanent and single-use charms.[/p][p][/p]
[hr][/hr][p][/p][h3]🖥 UI & UX[/h3]
  • [p]Added a confirmation popup when clicking “Start New Game” to provide an additional warning.[/p][p][/p]
[hr][/hr][p][/p][p]Thank you for playing! 🌙[/p][p]We will continue improving Midnight Study for a better experience.[/p]