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Devil's Bluff v 1.01 - Patch Notes-McGotes!

BOO!

Admit it. We totally scared you.

*ahem*

OK, so we've just uploaded our first post-launch patch. It's a teenie-tiny one with some quick fixes, but we think you'll approve:

  • Fixed the bug with the Lobby List.
  • Fixed error with hiding place exit in the Evil Laboratory.
  • Reinstated the "X" key to active duty as the alt Investigate key.
  • Added a giant prompt below the Player assigned as Devil for people who were all "TL;DR" with the "You are Devil" pop-up.
  • Added a notification to Spectator mode that tells you to click on Player Portraits to change the camera.
  • Hid a magical pony somewhere in the Mansion. Kidding. We did no such thing....THIS time.

Last but not least, based on your awesome feedback that Devil had some unfair advantages early in the game, we made two adjustments to the start of each match:

  • Players no longer spawn in a single location. Teams now start in random rooms on the main floor.
  • The Capture meter now fills in only two minutes, vs. the pervious time of five minutes.

That's it!

Oh, and one more thing...when you're done roaming your neighborhoods and relieving small children of their hard-earned candy collections, come watch us relentlessly troll Cyroatic and Russ tonight at 11PM on Twitch:

- Join us here at 11PM - There will be weeping and gnashing of teh teefs!

Thanks for Slaying,

- Your Pals at KBJ Games