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Devil's Bluff News

Devil’s Bluff 1.03: The Patchening!

Good Day, Bluffers!
Hope everyone is in a murderous mood on this fine day! As for us, well, we've heard your feedback regarding game balance, and we've just unleashed a patch that should satisfying many of your most wanted tunes and tweaks.

Here's a rundown:
  • A DEVILISH DELAY: So you know how some folks playing Devil would transform right at the start and ruin things? Not any more! Players will now have a full two minutes before Devil is allowed to terrorize the party. Once the capture meter is full for the first time, the player who gets to play Devil will be notified and the hunt is on!
  • DEVIL STRENGTH DRAIN: Were you one of those people who was all like "Whaaa! there's no reason to stay disguised as Devil!" We feel you, dawg! As such, Devil's strength bar (and his ability to resist capture) will drain slowly as long as he remains in Devil form. Likewise, it will slowly refill when Devil is in disguise. This means sneaky Devil is a strong Devil, and a sloppy Devil is more likely to get caught. Time to brush up on those mystery chops, people!
  • PRACTICE MODE: Many new players have been getting thrown into the fray without a chance to learn the Mansion but thanks to an old loophole we used during testing, players will now be able to explore the game on the solo tip in Practice Mode. We hope it helps get new Bluffers up to speed!
  • SCAVENGER HUNT SHUFFLE: Remember how clues used to spawn in the same room back-to-back? Yeah, that was lame. Because we hate stuff that sucks, we've revised the Hunt such that items no longer repeat, and made sure that less-loved spots like the basement and attic are in the regular rotation, as well.
  • AMPED UP END-GAME: Ever been in a game where it's just Devil and a lone Survivor, and the game of Hide-and-Seek goes on forever, and you fall alseep at your keyboard in spectator wishing they'd stop dancing and get down to business? Whelp, we have, too. So, to make sure the festivities keep moving, we're giving both access to special map features. Devil will now be able see where the final Survivor is, and the last party-goer will be able to see the location of the items their currently searching for. Time to get busy winning, or get busy dying, Bluffers!
  • DISCONNECT DEBRIEF: We had a bug where when you disconnect, the game said silly things like "Devil died!" when that totally didn't happen. This should be fixed now.


That should do it for now. We'll be online at 8PM EST to play the new build with folks, so be sure to come have some fun with us!

- Team KBJ

Devil's Bluff v 1.02 - The Patch Notes Commeth

Howdy Bluffers,
You came, you saw, you pointed out our unsightly gameplay blemishes, and boy-oh-boy, have we got some fixes for you!

Here's what we fixed:

  • Devil Capture works again. Yay!
  • The percent chance to trip randomly while running has been reduced by 20%. Apologies to all who enjoy falling flat on their faces.
  • The random button sticking when using the PS4 has been fixed.
  • Two players can no longer get stuck in by trying to enter a hiding place at the same time.
  • Devil should no longer deal damage in human form.
  • Players can now use the controller to cancel pop-ups.
  • Help menus now display the proper controls everywhere.
  • The issue of missing audio should be resolved. Just delete and re-install. Let us know if this is still wonky for you.

We'll be hopping on to play with y'all at 6PM EST, so come join us after you've got the new build!

Regards,

- Team KBJ

Devil's Bluff v 1.02 - The Patch Notes Commeth

Howdy Bluffers,
You came, you saw, you pointed out our unsightly gameplay blemishes, and boy-oh-boy, have we got some fixes for you!

Here's what we fixed:

  • Devil Capture works again. Yay!
  • The percent chance to trip randomly while running has been reduced by 20%. Apologies to all who enjoy falling flat on their faces.
  • The random button sticking when using the PS4 has been fixed.
  • Two players can no longer get stuck in by trying to enter a hiding place at the same time.
  • Devil should no longer deal damage in human form.
  • Players can now use the controller to cancel pop-ups.
  • Help menus now display the proper controls everywhere.
  • The issue of missing audio should be resolved. Just delete and re-install. Let us know if this is still wonky for you.

We'll be hopping on to play with y'all at 6PM EST, so come join us after you've got the new build!

Regards,

- Team KBJ

Devil's Bluff v 1.01 - Patch Notes-McGotes!

BOO!

Admit it. We totally scared you.

*ahem*

OK, so we've just uploaded our first post-launch patch. It's a teenie-tiny one with some quick fixes, but we think you'll approve:

  • Fixed the bug with the Lobby List.
  • Fixed error with hiding place exit in the Evil Laboratory.
  • Reinstated the "X" key to active duty as the alt Investigate key.
  • Added a giant prompt below the Player assigned as Devil for people who were all "TL;DR" with the "You are Devil" pop-up.
  • Added a notification to Spectator mode that tells you to click on Player Portraits to change the camera.
  • Hid a magical pony somewhere in the Mansion. Kidding. We did no such thing....THIS time.

Last but not least, based on your awesome feedback that Devil had some unfair advantages early in the game, we made two adjustments to the start of each match:

  • Players no longer spawn in a single location. Teams now start in random rooms on the main floor.
  • The Capture meter now fills in only two minutes, vs. the pervious time of five minutes.

That's it!

Oh, and one more thing...when you're done roaming your neighborhoods and relieving small children of their hard-earned candy collections, come watch us relentlessly troll Cyroatic and Russ tonight at 11PM on Twitch:

- Join us here at 11PM - There will be weeping and gnashing of teh teefs!

Thanks for Slaying,

- Your Pals at KBJ Games


Devil's Bluff v 1.01 - Patch Notes-McGotes!

BOO!

Admit it. We totally scared you.

*ahem*

OK, so we've just uploaded our first post-launch patch. It's a teenie-tiny one with some quick fixes, but we think you'll approve:

  • Fixed the bug with the Lobby List.
  • Fixed error with hiding place exit in the Evil Laboratory.
  • Reinstated the "X" key to active duty as the alt Investigate key.
  • Added a giant prompt below the Player assigned as Devil for people who were all "TL;DR" with the "You are Devil" pop-up.
  • Added a notification to Spectator mode that tells you to click on Player Portraits to change the camera.
  • Hid a magical pony somewhere in the Mansion. Kidding. We did no such thing....THIS time.

Last but not least, based on your awesome feedback that Devil had some unfair advantages early in the game, we made two adjustments to the start of each match:

  • Players no longer spawn in a single location. Teams now start in random rooms on the main floor.
  • The Capture meter now fills in only two minutes, vs. the pervious time of five minutes.

That's it!

Oh, and one more thing...when you're done roaming your neighborhoods and relieving small children of their hard-earned candy collections, come watch us relentlessly troll Cyroatic and Russ tonight at 11PM on Twitch:

- Join us here at 11PM - There will be weeping and gnashing of teh teefs!

Thanks for Slaying,

- Your Pals at KBJ Games