Kebabstar EA Update II: ATTENTION IS ALL YOU NEED
🚀 EA Update II “Attention Is All You Need”
[p]- [p] Talk to the main-menu with our main character AI powered by DeepSeek; ask for tips, lore, or the perfect döner rotation answers are instant. [/p]
- [p] Migrated to UE 5.7: lower memory footprint, faster graphics, higher average frame-rate on mid-tier GPUs. [/p]
- [p] Rewrote locomotion graph: acceleration & deceleration curves are now frame-independent, giving silk-smooth movement across all refresh rates. [/p]
- [p] Save system rebuilt from Chapter 1 to Chapter 12. [/p]
- [p] “Last 10 seconds” notifier appears above every customer; missed tickets should be history. [/p]
- [p] Tutorial completely re-scripted: shorter, clearer, no unskippable waits. [/p]
- [p] Fixed Sena’s dialogue gate in Level 4 conversation triggers reliably. [/p]
- [p] Widened interaction capsules in Chapter 4 to eliminate “Talk through the counter” collision edge-cases. [/p]
- [p] Goldman’s internal timer reset on order hand-off; no more infinite waiting loops. [/p]
- [p] Minor audio desyncs, missing ingredient icons, and two soft-locks squashed. [/p]
We’re reading every ticket.
And we will produce a 3D representation of our character in game, and probably new cinematics included our character in Chapter 12-13. [/p][p][/p][p]We will integrate dynamic our AI Agent characters in short term and will throw a case and they will be automated in long term (AI Agent Customers, AI Agent Chefs training our VLM(Visual Language Models)). [/p][p]What you have seen in the last 1 years while developing this game and everything right now will remain very simple.
Best Regards,[/p][p]-Zeybek [/p]