Small Living World 2 - Dev Diary #2
[p]Hello everyone.[/p][p][/p][p]Time for the second dev diary. Just in time, I should add.[/p][p]
After reworking the in-game UI, it was time to tackle the main menu. I won’t show images of the previous version, as it was just a messy collection of placeholders.[/p][p]
We took the time to do it properly, hoping we won’t need to revisit it. And, I think we have achieved a pretty good result. Guillaume has drawn a superb background that sets the tone for the new visual standard. This menu raises the bar for the project’s quality.[/p][p]![]()
This should be the almost final menu for the game release. It’s always a nice feeling when we start closing features.[/p][p][/p][p]![]()
[/p][p]There’s one thing missing : music. Should it be an original sound track ? This is still to be defined.[/p][p]
[/p]
After reworking the in-game UI, it was time to tackle the main menu. I won’t show images of the previous version, as it was just a messy collection of placeholders.[/p][p]
We took the time to do it properly, hoping we won’t need to revisit it. And, I think we have achieved a pretty good result. Guillaume has drawn a superb background that sets the tone for the new visual standard. This menu raises the bar for the project’s quality.[/p][p]
This should be the almost final menu for the game release. It’s always a nice feeling when we start closing features.[/p][p][/p][p]
[/p][p]There’s one thing missing : music. Should it be an original sound track ? This is still to be defined.[/p][p]
[/p]