Small Living World 2 - Dev Diary #4
[p]Hello everyone.[/p][p]
[/p][p]Time for another Dev Diary.
[/p][p]This week, I want to highlight the new Entity Information window. In the first game, this was one of the major weak points — when a plant or an animal wasn’t happy, it was often unclear why. The game didn’t provide enough detailed feedback. In the new version, I’ve focused on improving that aspect.[/p][p]
[/p][p]Now, by clicking on a plant or an animal, you’ll see a detailed list of all negative factors affecting it. By identifying these problems, players can take action to improve their condition.[/p][p][/p][p]It may seem like a small detail, but it makes a big difference in builder games. Players need clear, detailed feedback to improve the worlds they create.[/p][p][/p][p]I hope you will find it useful. [/p][p]
[/p]
[/p][p]Time for another Dev Diary.
[/p][p]This week, I want to highlight the new Entity Information window. In the first game, this was one of the major weak points — when a plant or an animal wasn’t happy, it was often unclear why. The game didn’t provide enough detailed feedback. In the new version, I’ve focused on improving that aspect.[/p][p]
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