Small Living World 2 - Dev Diary #8
[p]Hello everyone.[/p][p][/p][p]It’s me... again.[/p][p][/p][p]Playtesting revealed an issue with the scoring system. I was already aware of the problem, but the tests confirmed it.[/p][p][/p][p]We originally used a score number to represent the world’s progression. This proved confusing, since points are also used by tools. Having two large numbers on screen made it hard for new players to understand what each one meant.[/p][p][/p][p]So we decided to replace the World Score with a World Level. The World Level is still calculated from the same score, but instead of seeing a big value like 320, you now see World Level 3. It represents the same progression, but in a clearer way.[/p][p][/p][p]Previous confusing system:[/p][p]
[/p][p][/p][p]It’s now much easier to understand and distinguish between level and tool points. For example, if a plant requires World Level 5 to unlock, there’s no confusion with accumulated points.[/p][p]This was a small code change, but it had a major impact on the gameplay experience. It’s all in the details.[/p][p]Also, having a level with a progression, it is much more rewarding.[/p][p][/p][p]New World Level :[/p][p]
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