Playtest Big Changes: Update #2
[p]Have you been playing the playtest? (Patch Notes Below)[/p][p][/p][p]Take another look! We pushed an update today that changes up the prologue and tutorials to get you to the bulk of the playtest faster.[/p][p]Like always! We want to hear from you. You can comment on this post, start a discussion on Steam or even join our discord to chat with the devs directly. [/p][p][/p][p]Here are some of the highlights: [/p]
- [p]We trimmed the fat and reworked the prologue to improve the narrative flow. We've also added new lore and converstions![/p]
- [p]UI is more responive in general, and a fast-forward is now possibly by holding tab ("Y" on controller)[/p]
- [p]Betahub now allows suggestions, and can report crashes[/p]
- [p]All Bosses have been improved, prologue enemies have been buffed substantially[/p]
- [p]Fixed some major bugs, including resistances not working, status effect duration going infinite, and taunt not working properly.[/p]
- [p]Prologue narrative flow has been overhauled and improved[/p]
- [p]New NPC conversations have been added[/p]
- [p]New Items and Lore added to Prologue[/p]
- [p]An alternative ending to the Custodian side-quest has been added.[/p]
- [p]New animations for player characters and NPCs[/p]
- [p]New sound effects[/p]
- [p]UI responsiveness increased across all screens[/p]
- [p]Suggestions enabled in beta-hub! Hotkey: backslash[/p]
- [p]Crash reporter now hooked up[/p]
- [p]Holding "Tab" now fast forwards through dialogue ("Y" on controller)[/p]
- [p]Icons now display dynamically in the mini-map as the story progresses[/p]
- [p]New "Inspect" feature added for controller[/p]
- [p]A units basic attack range is now displayed on-move[/p]
- [p]Added drama[/p]
- [p]All bosses have new tricks up their sleeves[/p]
- [p]All prologue enemies have been significantly buffed[/p]
- [p]Enemies will now often prioritize the frontline when using a melee attack[/p]
- [p]Whistler no longer uses sharp-grenade[/p]
- [p]Slightly reduced evade on hound and wasp to make combat more consistent[/p]
- [p]Bulwark no longer applies Damage Down at rank 1. AP cost has been lowered[/p]
- [p]Many more small tweaks[/p]
- [p]Fixed an issue with debuff durations going infinite[/p]
- [p]Fixed an issue where resistances were not working across all enemies[/p]
- [p]Fixed an issue with taunt, its perhaps working too well now...[/p]
- [p]Fixed an issue where Fabricators would just give up[/p]
- [p]Fixed an issue where \[redacted] would just give up[/p]
- [p]Fixed an audio settings corruption issue. Default audio settings now sound better[/p]
- [p]Fixed an issue where going to the left in character creation would not work[/p]
- [p]Fixed an issue where it was possible to revive dead heroes with Medimist[/p]
- [p]Adjustments and fixes for many initiative portraits[/p]
- [p]Fixes for various abilities not working as expected[/p]
- [p]Fixed issue with button spam during character creation[/p]
- [p]Many various UI fixes[/p]
- [p]Many more various small fixes and description corrections[/p]