1. Relic Hunters Zero: Remix
  2. News
  3. Update 16 - Port to new engine, bug fixes, MASSIVE performance improvements

Update 16 - Port to new engine, bug fixes, MASSIVE performance improvements

Hey Hunters,

Long time no see, uh?

Sorry about the ridiculously long delay between these last updates. We've been hard at work around here - we shipped Chroma Squad on XB1/PS4/iOS/Android, released "Star Vikings Forever" on mobile and since then have been focusing on the new Relic Hunters game: Relic Hunters Legend!

But we found time to update our dear Relic Hunters Zero. "Free forever, updated forever", that was the promise, remember? :)

Today's update is a port to a new engine (Game Maker Studio 2), with a full re-work of a few technical problem spots in the game.

A lot of old stability issues and crashes have been fixed (including the co-op and the Endless/Daily ones).

There are massive performance improvements and a new "delta-time based" code that will no longer lock the game's framerate. Older computers will have a MUCH better experience with the game now. Let us know how it goes for you!

Speaking of promises, we have reworked other areas of the code as well - with the goal of allowing something that was previously impossible: Steam Workshop! Oh yeah, you heard it right!

Instead of the "Community Pack", we are making it easier to access everyone's content without us having to curate it.

The current plan is to release Steam Workshop support for guns on the game's birthday (August 18th), and then roll out support for other things like characters over the following weeks.

We are doing our best to hit the August 18th deadline, but it is going to be tight. Please forgive us if we can't make it - on the very least, we will have a Beta for anyone interested in helping us iron out the bugs and check out the feature.

Thank you for your love and support for the last years! There are BIG things coming for the Relic Hunters franchise, and it's going to be a wild ride.

A few extra notes before I go:
- OSX and Linux versions of this update are NOT live yet, we will notify you when they are;
- Open Source code will be available soon at GitHub, we are going to create a branch for the old GMS version of the game and tidy everything up;

Let's go hunting!

~Mark