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Update #15 - Rankings



Detailed Patch Notes
  • Added player rank (number of challenges completed) beside player names in game
  • New multiplayer sync system dramatically reduces the amount of data sent to allow larger lobbies in the future
  • Added new Angel costume
  • Added SSAA anti-aliasing for high end graphics cards (1070/1080s)
  • Fixed bloom
  • Added new playset art
  • Fix beakers misplaced in school atrium
  • Workshop buttons (Custom Games and Languages) filter by their type
  • Game defaults to Exclusive Full Screen for more performant default
  • Fix rare error when pressing “G”
  • Redesign or update football jersey, viking helmet, crossbow, dark star, laser sword models




Modkit - Updated To Unity 2018
  • Updated modkit to use Unity 2018.2.8f1. You will need to download this version of Unity to use the latest modkit. For upgrading, I would strongly recommend starting a fresh project with the new modkit, and then copying over any scene or mesh data you want.
  • Portals can select different game mode based on player’s held item. (Place GrabbableItem with KeyId=Red in world and add GameModeTweak with RequiredKey=Red to GameModeContainer.) This replaces how buddy mode used to work.
  • Add named objects and NOT_PLAYER condition to ActivateTrigger