Update #15 - Rankings

Detailed Patch Notes
- Added player rank (number of challenges completed) beside player names in game
- New multiplayer sync system dramatically reduces the amount of data sent to allow larger lobbies in the future
- Added new Angel costume
- Added SSAA anti-aliasing for high end graphics cards (1070/1080s)
- Fixed bloom
- Added new playset art
- Fix beakers misplaced in school atrium
- Workshop buttons (Custom Games and Languages) filter by their type
- Game defaults to Exclusive Full Screen for more performant default
- Fix rare error when pressing “G”
- Redesign or update football jersey, viking helmet, crossbow, dark star, laser sword models

Modkit - Updated To Unity 2018
- Updated modkit to use Unity 2018.2.8f1. You will need to download this version of Unity to use the latest modkit. For upgrading, I would strongly recommend starting a fresh project with the new modkit, and then copying over any scene or mesh data you want.
- Portals can select different game mode based on player’s held item. (Place GrabbableItem with KeyId=Red in world and add GameModeTweak with RequiredKey=Red to GameModeContainer.) This replaces how buddy mode used to work.
- Add named objects and NOT_PLAYER condition to ActivateTrigger