1. Hot Lava
  2. News
  3. Update #17 - Full Course Marathon

Update #17 - Full Course Marathon



Detailed Patch Notes
  • Added Full Course Marathon to School and Wholesale
  • Added ‘Laser Knight’ item set
  • Added intractable Pogo Sticks to various Overworld areas
  • Fixed rocks crashing through doors in School Overworld
  • Players can no longer boost while crouch jumping
  • Reduced jump height when crouch jumping
  • Optimized rendering to use LDR path with same visual quality
  • Re-enabled texture streaming with improved settings
  • Updated surface detection when surfing, surfing should be more consistent near edges. Players should no longer wrap around edges when leaving an object
  • Flicking your camera vertically off surf objects should more reliably send you vertical again
  • Prompt non-english users to find language mods after they click Play
  • School: Added force fields to prevent skips in courses Senior Trip and Tiny Toy
  • Fixed animation pop when leaving surf
  • Fixed bug where the game would think you were falling when on certain steep angles causing the player to slip unexpectedly
  • Added barbed wire to tops of chain link fence sections of basketball court in playground
  • Fixed camera popping when crouch jumping
  • Massively reduced shader variants, faster loading and reduced memory usage
  • Revised Trial art to make Trial icons easier to see
  • Courses in the pause menu are now in a scrolling list to prevent them from going off screen in mod levels
  • Show "new" on collections when you have something inside
  • Add translatable “big text mode” for comics
  • Make Lava Facts translatable
  • Make Collections screen translatable
  • Fixed player death reasons to be translatable again
  • Improve gamepad support in menus
  • Fixed missing audio when trading in sticker sheets
  • Fixed low res stickersheets in potato
  • Fixed missing confirm dialog in main menu’s options
  • Fire VFX optimization pass
  • Explain what SSAA is when you turn it on to avoid unexpectedly bad performance
  • Adjusted magnetism when leaving a surf object to prevent players from re-connecting to surf at extremely shallow angles
  • Fixed multiple issues in playground structures that the player can get stuck in a crouch
  • Optimized small bushes in School and Playground
  • Fixed missing kill trigger in a section of the lava
  • Better collision on small asphalt chunks in playground
  • Blocked off boosting exploit in playground near second checkpoint
  • Upgraded assets and new set dressing in ‘Coming Soon’ areas of Playground
  • Show what you unlocked when you collect all the cards in a level
    Fix NameOverride to be optional again on mod maps (no modkit change required)
  • Performance improvement (reduce garbage from timer)
  • Lighting performance optimization in Wholesale and School
  • Added audio to Pinny and Rusty
  • Revised follower behavior logic
  • Minor enhancement to player movement audio
  • Fixed several pink “missing shader” issues with legacy mod maps
  • This list was really long so I stopped adding things




Upcoming Score Reset

We are planning on retiring times across all courses and trials (tentatively on Friday). The player controller and maps have changed drastically since Hot Lava's inception and old times are no longer comparable. This will let everyone compete on a more fair and even playing field.


Hot Fix #1
  • Fixed school portal not activating in courtyard


Hot Fix #2
  • Fixed some mod maps looking “blown out”
  • Fixed Gamma slider not working
  • Surf changes to make 'flicking' more consistent and satisfying
  • Fix to correctly remove crouch boosts
  • Pinny text fixed
  • Pinny no longer spams a message every single time you die
  • Fixed hole in terrain of Playground by the back of the level
  • Improved performance when restarting a course
  • Fix broken gamepad/keyboard navigation in pause menu course list
  • Fixed issue with finish line checkpoints highlighting incorrectly
  • General performance improvements
  • Fixed bug with watching “all courses” replays
  • Progress bar is now green instead of yellow in pursuit and all course modes