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Update #18 - Holiday Special



Detailed Patch Notes
  • Reset leaderboard and retired all times across all levels
  • Added 60 presents across wholesale and school that lead to a special holiday award
  • “A Sue Nami Christmas” book added to Collections
  • Temporary holiday item: “Holiday Hat”
  • New items: Cat Paw, Viking Shield, Robin Hood, Robin Hood Hat, Compass, Paper Crane, Throwing Axe, Watch
  • You can now sell duplicate stickers and followers
  • Revised surf logic:
    • Unified exit angle to allow for proper flicks
    • No longer punishes horizontal velocity when leaving a surf
    • Unified jump and flick exits from surf objects
    • Crouch or downward exits avoid jump logic
    • Energy preserving surfing
    • Minimum surf speed of 2m/s
    • Fixed audio on surf exists
  • Added seasonal set dressing to Menu
  • Holiday changes to School
  • Re-tuned blown out lighting in courtyard of School
  • Improved texture streaming, increased visual quality across different options
  • Fixed issue with camera popping on some landing
  • Slightly tweaked Grace Jump audio feedback
  • Fix pause menu course list scrolling to work with gamepad
  • Reduce amount of texture memory for UI
  • Fix course timer getting stuck at 99:99.99.99
  • Fixed object interactivity issue when dying while holding an object
  • Replays no longer explode when a cooldown death occurs
  • Pogos no longer show timer in lobby
  • Fix bug allowing throwing in third person
  • Make quit option on mod maps match action: “Quit To Menu”
  • Make bottom buttons adapt to long translated strings in main menu and course complete leaderboard
  • Disabled grab in taunts
  • Fixed gamma popping bug
  • Checkpoint effect disabled on restart
  • Improved mouse sampling precision
  • Blocked some lame shortcuts in Playground
  • Tweaked trash can to locker jump in Middle School Mischief
  • Tweaked rock to locker jump in Senior Trip
  • Tweaked school pursuit locker placement
  • Added force field to block players from entering cafeteria in Pogo #1
  • Fixed floor tagging in Mastery Gym to sound like a Hardwood Gym floor
  • Fixed wind tunnel exit logic causing sound and physics changes to stay active
  • Collision fixes in mastery gym honors course
  • Tune wholesale all course challenge time to be harder
  • General performance improvements


Hot Fix #1
  • Fixed issue where those who collected presents were unable to play the game
  • Presents now have more friction and are sticky like doggo when they land
  • POI crash issue fixed
  • Fixed z fighting with courtyard and hallway in school
  • Fixed hole in floor in Soc class
  • Fixed update timer
  • Fixed missing kill trigger on new barbed wire
  • Fixed incorrect ticket counts in wholesale
  • Fixed issue where surf behaved differently for one jump when going through a teleporter (in Mastery)


Hot Fix #2
  • Fixed present collection strings to be more descriptive
  • Fixed issue where some users did not redeem the presents for the award
  • Fixed potential crash issue in Tiny Toy
  • Fixed voice chat issue
  • Increased friction of presents
  • Fixed some instances of asphalt chunks killing velocity at high speeds
  • Remaining cases will be fixed in next major patch