Update #16 - Playground

Detailed Patch Notes
- Playground world added. Playground bridges the skill gap between Tutorial and School, providing a more free form and accessible experience to new players. One trial, one course, and card collections are available in this patch, 5 additional courses and several trials will be released over time
- Added sticker sheet trade-in. Collect full sets of stickers and earn special rare rewards
- Added readable comic art for School, Wholesale and (partially)
Playground. These are earned by finding the six hidden comic pages in each world - Increased player ground acceleration speed from 1 second to 0.8 seconds
- Many equipped items now show in first person
- Preserve character rotation interpolation for smoother rotations at frame rates above 60 fps
- Added two rare followers earned through the sticker sheet system, Rusty and Pinny
- Added new Vertical Spinnable climbable object type. This object is similar to the vertical pipe climbs in school, but you can spin around it horizontally like a fire pole
- Added texture streaming support. It should now be easier to play on higher quality settings
- Fixed surf bug where players would sometimes not move the direction they’re facing when jumping from a surf object
- Fixed surf bug where players could stack speed indefinitely by jumping.
- Players will now average their forward momentum with the jump height and regain it when landing back on a surf object
- Fixed news image compression on Potato
- Fixed trials not appearing in level select challenge lists
- Fixed several lobster traps and visual glitches in school
- Fix for replay models not having ghost shader applied after death
- Fixed lightmaps in Intro
- Fixed issue with missing atmospheric fog
- Smoothed out initial attach to climables. This fixes many deaths associated to attaching from a parallel direction
- Fixed issue where breakables would burn in lava after each death. This will reduce the likelihood of a deferred lag spike 5-6 seconds after dying
- Hands now properly IK to vertical climbables in a pleasant fashion
- Hands on vertical climbables are now spaced correctly for the width of the climbable
- School is now unlocked through progression
- Disabled Halloween event
Hot Fix #1
- Fixed dark lighting in Medium and High Quality settings (Potato is still dark)
- Fixed several collision issues in Playground
- Fixed several instances of missing shadows in Playground
- Fixed issue with score ordering the first time you complete a course
- Removed ball in lava world that looked like you could jump on it
- Fixed menu rank vertical alignment
- Fixed player rank when playing offline
- Fixed issue where a sold sticker could still be equipped
Hot Fix #2
- Disabled texture streaming for now- will re-enable after some tweaks
- Added collision to sand mounds when in lava mode
- Fixed up collisions on asphalt pillars (convex)
- Fixed flickering sidewalks
- Fixed sections of lava poking through concrete
- Fixed collision between asphalt and grass in overworld
- Enabled platform light for better visibility on top of platforms
- Fixed lighting errors (bad lightmaps)
Hot Fix #3
- Fixed missing sidewalk in Playground
- Fix “!” on item you no longer own if you trade in the stickers before you check your toy shelf
- Fix placement previews for Pinny to look like Pinny instead of cube
- Fixed grass poking through Lava by lava falls
- Fixed lights being incorrectly disabled on potato mode causing poor performance or dark scenes
- Fix for double level load and nonstop out of bounds deaths
- Fixed dying while spectating to cause the camera to become detached and the players score reset