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Holiday Update



Snow is falling on the Playground and the giving season has delivered a new holiday challenge!

Detailed Patch Notes
  • A new holiday Trial and Collectible Gifts can be found in Playground
  • Players will receive a holiday hat for completing any course during the holidays
  • Add a new holiday comic: A Visit from Hazard -- replaces A Sue Nami Christmas
  • Add continue support to All Courses Marathon
  • Improved “step up” logic, the player should now smoothly walk up small steps
  • Increased leniency allowed before committing to a side while boosting
  • Collision cleanup in Gym Class courses
  • Fixed issue with player collider that would cause shoulders to get caught on certain objects
  • Add green outline to Buddy when he starts getting lonely near lava
  • Improved visualization of on screen input
  • Added a chat command for playing back external replays
    /replay name_of_replay_file
  • Added bounty maps to the main level select menu
  • Snowballs added to Playground
  • Updated grouping system to be easier to use in game
  • Friends list in the main menu now controls group system
  • In game player menu now controls group system
  • Reworked some UI elements to make group feature more evident
  • Fix issue causing Buddy to think he was in lava when standing on sidewalks in Playground
  • Fix screen flashes white while dying when ScreenFlashes are disabled
  • Fix hitting Enter on Character Select takes you to main menu screen but shows UI elements from character customize screen
  • Fix objects not making sound when falling into acid pools
  • Fix slight delay before acid, lava and some collision sounds
  • Fix to acid, lava and ball-pit death sounds so they don’t spam as much
  • Fix icon for pursuit target failed to fade out when on-screen
  • Fix memory leak when entering settings menu repeatedly
  • Fix occasional missing idle animation toys
  • Fix square shadows on lava bubbles
  • Fix Arabic multiline text displayed bottom to top instead of top to bottom
  • Fix inconsistent G.A.T. team member names in Russian
  • Fix no languages when re-entering language screen
  • Fix trampoline infinite bounce bug when players die next to them
  • Fix bug where the game would be in a bad state after changing quality settings during a tiny toy trial
  • Fix the wrong Buddy appearing in Basement


Hotfix 384847
  • Fixed bug where players could die when crouching on moving platforms
  • Fixed bug with snowball audio


Modkit 384169
  • Add a "Check for Errors" button to look for common modkit errors -- bad components/meshes/etc that will break your map in Steam builds
  • Add a "Check For Bounty Errors" menu item to look for untranslatable text, baked lighting, and bounty map blocking issues
  • Add 'Make Pursuit' button to GameModeContainer for creating pursuit courses like Chase the Grade
  • ‘Make Pursuit’ instructions added to readme (modkit_everything_explained.pdf)
  • Add BezierPathAnimator for moving objects along a spline
  • Add pursuit and BezierPathAnimator examples to modkit_demo
  • Add descriptions to each course in modkit_demo to explain what it's demonstrating
  • Add editing and troubleshooting info to BezierSplines (for LevelIntro, Pursuit, BezierPathAnimator)
  • Fix “Add Curve” on BezierSpline ignored current curve direction and always pointed in the same world direction (click Add Curve, adjusting curve, and repeat is now a good workflow)
  • Fix some songs don’t work in modkit maps and remove broken ones
  • Use Molten as default music track in new maps instead of none
  • Improve near shadow quality using ShadowDrawDistanceOverride and auto-adjust to quality level
  • Fix long mod descriptions are truncated when doing Modify Mod
  • Fix Handhold and CollectibleForLevel is a confusing giant list of attributes.
  • Fix incorrect FindInvalidMeshesInScene errors on course portals
  • Fix JumpToBug not opening the scene panel
  • Fix visibility changes fail to save after pressing Validate Show/Hide button
  • Fix gamemode id mismatch if you rename the scene without inspecting a gamemode
  • Completely destroy any "Main Camera" object found in modmaps
  • Add log messages to explain when GameModeIdSuffix is invalid
  • Don't allow GameModeIdSuffix when using ModeOverride without modifier or config
  • Clarify some tooltips
  • Prompt users using baked lighting to do a bake before export
  • Automatically turn off Baked Global Illumination and Realtime Global Illumination when adding a HotLavaGameContainer for better defaults
  • Fix lighting setup in modkit_demo to use realtime lights
  • Setup template_land to use mixed lights to be an example of lighting an outdoor scene
  • Rebake lighting on indoor_example to be a better example of a realistic indoor scene
  • Move indoor_example scene to School art pack to shrink Generic by 40%
  • Rope swing instructions added to readme (modkit_everything_explained.pdf)
  • Better instructions for Grabbables added to readme (modkit_everything_explained.pdf)