Update #26 - Home Stretch

Detailed Patch Notes - 355157
- Added Buddy mode courses in Playground
- All Course Trial added to Gym Class
- All Course Trial added to Playground
- New course Chase your Sister added to Gym Class
- New course Chase the Big Kids added to Playground
- New preview art for The Blue Box
- Added official Russian translation
- Course portals re-arranged in Gym Class
- Sue added to introduction animations in Playground and School
- Level Intro animations can now be skipped
- Added Sue dialogue subtitles in Intro
- Fixed all blue box portals always using xray
- Fixed wrong impact sound for Detergent Jug
- Fixed gap in plastic tunnels of School
- Fixed z-fighting walls in Wholesale
- Fixed lobster trap near tire stack in Wholesale
- Expanded kill volume of grinder in Wholesale
- Blocked off vent and door way near freezer in the Wholesale course Meat Grinder
- Add subtitles to Sue’s intro dialogue
- Improve main menu, language, community maps, and options screen layouts on non 16:9 displays
- Intro Level rework for better player onboarding
- Made new items on level select more obvious
- Made selected item in character customize more obvious
- Add gamepad button icons to remaining screens
- Rename PlayerMenu binding to ShowPlayers
- Audio Mix improvements to Intro level
- New Coil Pot and Cafe Awning objects SFX
Modkit Update - 355238
- Add /flycamtype console command to toggle to a “pretty” DebugFreeCamera for capturing footage
- Add FOV, timescale, movement speed, and look sensitivity controls for DebugFreeCamera -- only on gamepad and only in Editor
- Add PrefabPlacer component for randomly placing prefabs in a volume at edit-time
- Make ActivateTrigger’s DropItem to apply to the local player instead of trigger target
- Fix errors when remote players throw their ghost buddy
- Support applying SetAnimatorParameter on restore
- Make applying SetAnimatorParameter parameters in OnEnable optional and add Help to make it clearer how you can use it
- Add console command to tweak modmap ambient occlusion in Steam builds (it isn't previewed in Modkit, but it's visible in release build): /ambientocclusion radius 1 intensity 0.1
- Add console command to tweak modmap depth of field in Steam builds (it isn't previewed in Modkit, but it's visible in release build): /dof start 0.1 range 0.3 power 1
- Fix "Add Key Items" GameModeContainer button not adding items
- Fix creation of non-HL_ components by grab editor and volume fixer -- now creates HL_ components that work in published maps
- Add Portals button now tries to find World Texture Override (LavaPortalVisualization) by the name of the course
- Add lowpoly prefabs for use in HotLavaGameContainer: CheckPointVisualization_lowpoly, SubModeFinishVisualization_lowpoly, FinishLineVisualization_lowpoly
- Add Portals button will place lowpoly portal prefabs if you're using lowpoly checkpoints
- Holding Ctrl will make Add Portals to replace existing portals in addition to adding new ones (good for converting to low poly or updating WorldTextureOverride)
- Readme file is now broken up into two documents: modkit_readme.pdf is now the Quick Start Guide; modkit_everything_explained.pdf is a more detailed document