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Update #26 - Home Stretch



Detailed Patch Notes - 355157
  • Added Buddy mode courses in Playground
  • All Course Trial added to Gym Class
  • All Course Trial added to Playground
  • New course Chase your Sister added to Gym Class
  • New course Chase the Big Kids added to Playground
  • New preview art for The Blue Box
  • Added official Russian translation
  • Course portals re-arranged in Gym Class
  • Sue added to introduction animations in Playground and School
  • Level Intro animations can now be skipped
  • Added Sue dialogue subtitles in Intro
  • Fixed all blue box portals always using xray
  • Fixed wrong impact sound for Detergent Jug
  • Fixed gap in plastic tunnels of School
  • Fixed z-fighting walls in Wholesale
  • Fixed lobster trap near tire stack in Wholesale
  • Expanded kill volume of grinder in Wholesale
  • Blocked off vent and door way near freezer in the Wholesale course Meat Grinder
  • Add subtitles to Sue’s intro dialogue
  • Improve main menu, language, community maps, and options screen layouts on non 16:9 displays
  • Intro Level rework for better player onboarding
  • Made new items on level select more obvious
  • Made selected item in character customize more obvious
  • Add gamepad button icons to remaining screens
  • Rename PlayerMenu binding to ShowPlayers
  • Audio Mix improvements to Intro level
  • New Coil Pot and Cafe Awning objects SFX




Modkit Update - 355238
  • Add /flycamtype console command to toggle to a “pretty” DebugFreeCamera for capturing footage
  • Add FOV, timescale, movement speed, and look sensitivity controls for DebugFreeCamera -- only on gamepad and only in Editor
  • Add PrefabPlacer component for randomly placing prefabs in a volume at edit-time
  • Make ActivateTrigger’s DropItem to apply to the local player instead of trigger target
  • Fix errors when remote players throw their ghost buddy
  • Support applying SetAnimatorParameter on restore
  • Make applying SetAnimatorParameter parameters in OnEnable optional and add Help to make it clearer how you can use it
  • Add console command to tweak modmap ambient occlusion in Steam builds (it isn't previewed in Modkit, but it's visible in release build): /ambientocclusion radius 1 intensity 0.1
  • Add console command to tweak modmap depth of field in Steam builds (it isn't previewed in Modkit, but it's visible in release build): /dof start 0.1 range 0.3 power 1
  • Fix "Add Key Items" GameModeContainer button not adding items
  • Fix creation of non-HL_ components by grab editor and volume fixer -- now creates HL_ components that work in published maps
  • Add Portals button now tries to find World Texture Override (LavaPortalVisualization) by the name of the course
  • Add lowpoly prefabs for use in HotLavaGameContainer: CheckPointVisualization_lowpoly, SubModeFinishVisualization_lowpoly, FinishLineVisualization_lowpoly
  • Add Portals button will place lowpoly portal prefabs if you're using lowpoly checkpoints
  • Holding Ctrl will make Add Portals to replace existing portals in addition to adding new ones (good for converting to low poly or updating WorldTextureOverride)
  • Readme file is now broken up into two documents: modkit_readme.pdf is now the Quick Start Guide; modkit_everything_explained.pdf is a more detailed document