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RETSNOM Update Released (Ver. 1.3)

As a South Korean indie developer, English is not a language I am all that comfortable with. And RETSNOM is not a simple puzzle game with an easy story to tell. Because of those reasons, some of the subtleties were lost in translation and the English could be quite odd at times.

Here's the article at GAMASUTRA about my game and communication without words.
Communicating complex mechanics without words in RETSNOM

Finally, in the Ver. 1.3, English localization is much enhanced with help of Sang Kwon and Albert Liu. I hope you can understand whole multiple gameplay mechanics and a storyline.

Thanks to all.