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New boss fight and major demo update for Scream Fest!

Happy Scream Fest everyone!
[p][/p][p]To celebrate this spooky festival, Discard All Hope's Demo is getting a major update! [/p][p]Full of quality of life improvements and some behind-the-scenes changes, but most importantly... a very challenging boss fight...[/p][p][/p][p][/p][p][/p][p]This boss can be accessed from a portal by exploring the final area after defeating the Nymph of Maelsid boss fight (the big centipede). He can be fought multiple times and drops rare variants of numerous cards, but beware, he's no push over![/p][p][/p][p][/p][h3]Additional changes:[/h3]
  1. [p]A complete overhaul of the save system. You will no longer lose all your progress when the game is updated, and this paves the way for cloud saves and importing your save into the finished game when it releases![/p]
  2. [p]Improved visibility when near tall structures that obscure the player. Roofs and other tall objects now disappear when near them.[/p]
  3. [p]Improved visibility of doors.[/p]
  4. [p]Added boss names to health bars.[/p]
  5. [p]Barrier sigils now point the player to broken barriers. This should make identifying which barriers are affected by sigils a little easier.[/p]
  6. [p]Improved tutorial messages and demonstrations.[/p]
  7. [p]Added options button from start screen.[/p]
  8. [p]Fixed bug where players would move faster after a status effect was removed.[/p]
[p]Please report any and all bugs you find or feedback you have to this discussion board post![/p][p][/p][p]This will likely be the last major demo update for the foreseeable future. Feedback, sharing, and support of Discard All Hope is very appreciated, thank you![/p]