Dev Update: Procedural Maps Are Here!
[p]Hey everyone![/p][p]Quick development update from behind the scenes of The Merchant’s Eden. I’ve just finished implementing the first version of the procedural map generation![/p][p]This has been one of the bigger features I’ve been working toward, and I’m really excited with how it’s turning out. Every time you start a new game now, you’ll get a completely fresh world to build in. No two runs will look the same.[/p][p]
[/p][h3]What’s New?[/h3][p]Here’s a quick rundown of what’s working now:[/p]
- [p]New map every time: Each game starts in a procedurally generated world, offering a fresh experience every time.[/p]
- [p]Different biomes: From dense forests to sun-scorched deserts, each biome brings its own atmosphere and gameplay mechanics.[/p]
- [p]Seed system: If you find a map you love, you can share the seed or replay it later.[/p]
- [p]Custom starting options: Choose your map size and starting conditions to match how you want to play.[/p]