1. RETRYS
  2. News
  3. Good news for those who haven't played "RETRYS" yet!

Good news for those who haven't played "RETRYS" yet!

[p]đŸ«” You there! Yes, you—the one who downloaded “RETRYS” but hasn’t started your adventure yet!
Oh yes, I know exactly who you are. Don’t think you can hide it![/p][p][/p][p]🎉 Congratulations!
That long “aging” period in your library wasn’t a waste at all
[/p][p]Because the demo has just received a major update![/p][p]This brand-new version, with the motto “The most satisfying first experience,” brings huge upgrades to both story and gameplay.[/p][p][/p][p]đŸ˜Č Straight to the climax?
From the prologue, you’ll be pulled right into a mysterious scene...[/p][p]And now, a completely new event has been added that digs into the heart of the story—along with the appearance of a mysterious character.[/p][p]This isn’t just about gags anymore—you’ll feel the depth of the story, too.[/p][p][/p][p]đŸ„° Funnier adventures, smoother than ever
The comedy scenes have been powered up![/p][p]Maps, conversation pacing, even the audio balance have been polished to make the adventure stress-free and snappy.[/p][p]Your precious time will now be focused solely on what matters: having fun![/p][p][/p][p]⏱ Just 15 minutes
We’ve trimmed it to a bite-sized play session that even busy adventurers can enjoy.[/p][p]But maybe you’re thinking: “Wait, that’s it?”
Hehehe
 don’t worry, I know you well. You’ll see for yourself.[/p][p][/p][p]đŸČ So, hero! Pull “RETRYS” out from your pile of backlogs!
Become the bug-slaying hero—and the savior of us developers![/p][p]We’ll be waiting for you with plenty of bugs prepared![/p][p][/p][p]Aug 29, 2025 — Studio Garage Inc., Hideyuki Ikeda[/p][hr][/hr][h3]📝 Update Highlights[/h3][p]New story & events[/p]
  • [p]Completely overhauled the prologue, with brand-new event scenes[/p]
  • [p]Replaced the “Day 1 night” scene with a new key event introducing a mysterious character[/p]
  • [p]Revised the demo’s Day 4 ending, adding fresh presentation and suspense[/p]
[p]Gameplay & map improvements[/p]
  • [p]Enhanced the humor of the first bug encounter on Day 1[/p]
  • [p]Added a new laugh-inducing bug in the Day 1 sewers[/p]
  • [p]Reworked map layouts in Day 1 sewers and Day 2 altar for smoother play[/p]
  • [p]Improved hint clarity in the Day 2 forest[/p]
  • [p]Removed objects that interfered with controls[/p]
[p]Presentation & text updates[/p]
  • [p]Strengthened event direction at Day 1’s goal and Day 2’s castle finale[/p]
  • [p]Added CRT shadow effects to highlight Charlie’s presence[/p]
  • [p]Revised all text for conciseness and better pacing[/p]
  • [p]Reworked major characters’ dialogue to ensure consistent personalities[/p]
  • [p]Refined the cat mansion dialogue on Day 3 for smoother flow[/p]
[p]UI & sound adjustments[/p]
  • [p]Differentiated window colors and sound effects between character dialogue and system messages[/p]
  • [p]Rebalanced all audio for long, comfortable play sessions[/p]
  • [p]Added a new feature at the end of Day 1: return to title screen or jump to the Steam store page[/p]