V1.1
A minor patch that hopefully doesn't break anything:
- can see the dragging arrow visualisations when dragging entities in the level editor
- Clients see usernames of other players in network console
- implemented versionining for multiplayer lobby - you can't play with people on a different version of the networking protcol to you
- possible to edit your single-player world (eggworld) temporarily in a way that would persist until you restarted.
- minor localisation tweaks (more to come)
I did a bunch of testing, it should be fine! I'll be doing another small patch with other fixes probably today or tomorrow.
[thanks to everyone for finding and reporting lots of delicious bugs and making nice suggestion. Nothing major really, which is good, but there are lots of small things I can do to make the game a bit more robust/pleasant to use :) ]
- can see the dragging arrow visualisations when dragging entities in the level editor
- Clients see usernames of other players in network console
- implemented versionining for multiplayer lobby - you can't play with people on a different version of the networking protcol to you
- possible to edit your single-player world (eggworld) temporarily in a way that would persist until you restarted.
- minor localisation tweaks (more to come)
I did a bunch of testing, it should be fine! I'll be doing another small patch with other fixes probably today or tomorrow.
[thanks to everyone for finding and reporting lots of delicious bugs and making nice suggestion. Nothing major really, which is good, but there are lots of small things I can do to make the game a bit more robust/pleasant to use :) ]