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Empyrion - Galactic Survival News

v1.12.3 Hotfix

[p]Hello Galactic Survivalists![/p][p]We have a hotfix to push out to address a regression with player stats resetting when logging back to a dedicated server.[/p][p][/p]
Changelog: v1.12.3 B4747 2025-06-10
[p][/p][p]Fixes:[/p][p]- Fix for a regression with player stats on relog to a dedicated server.[/p]

v1.12.2 Patch

Hello Galactic Survivalists!

We have a small patch to push out to address some issues we have fixes ready for. We will have more to come soon!

Changelog: v1.12.2 B4745 2025-06-05


[h2]Fixes:[/h2]
  • Fixed some exploits
  • Exception with Vulpex web viewer and Turkish PC language
  • Fixed some doors were not set to public

    [h3]Invader VS defender scenario:[/h3]
  • Fix Gas Station mission empty completing messages in IvD
  • Fix Action and Reaction - Temperate mission NPCs not spawning in IvD

v1.12.1 B4742

Hello Galactic Survivalists!
Just a small patch for the following & more to come soon.

[h2]Changelog: v1.12.1 B4742 2025-04-03[/h2]

[h2]Changes:[/h2]
  • Structure Ownership Transfer limited to players max 500m away
  • CV Jet Thrusters missing EnergyDynamicGroup: Thruster (Default Random, IvD, Default Multiplayer)

[h2]Fixes:[/h2]
  • Fixed issue with Cockpit seats triggering HeKaTon Race outside of the Instance. Note: open console and type in 'pda rd' and hit enter if the issue does not fix itself.

v1.12 Release

Hello Galactic Survivalists!
Welcome to the public release of version 1.12! Those of you who participated in the Experimental phases may already be familiar with the new content, but for everyone else, here’s a brief summary of the main topics in this update—right after this introductory video!
https://youtu.be/zfyIY95dFd4

Main Topics
  • Faction Story: Added a new 5-part story mission for the UCH.
  • Event: Added the repeatable HeKaTon Cup Race (Arkenia System).
  • NPC Models: Added a new lineup of NPCs for the UCH faction, representing from now on the “people of the Milky Way”.
  • Field Repair: It is now possible to repair blocks on Bases and Capital Vessels up to their maximum HP.
  • Respawn: Players can now respawn directly in the seat they logged out from.
  • Blocks: Added new Energy Barrier, Energy Walkways, CV Jet Thruster (to boost CV capabilities), Shield Extender, and NPC spawners (with various offsets).
  • Icons: Completely updated item icon quality and appearance.

Feedback: Added the option to send us your feedback directly through the PDA in-game!

Of course there is a lot more in this update! As always, you can find all details about the update in the changelog below.
We look forward to seeing your best times in the HeKaTon Cup—and, of course, hearing how you like the UCH campaign and all the other new features
Two important notes in advance:
Much of the new content is only available if you start a new savegame.

Regarding the new NPC models, there's an important note for builders/scenario managers at the bottom of the changelog.

As always, please use the following forums:
For bugs: https://empyriononline.com/forums/bugs.24/

For feedback on the content: https://empyriononline.com/forums/faq-feedback.25/

We look forward to your feedback and hope you enjoy testing!
Yours,
Empyrion Dev Team

Changelog: v1.12 B4739 2025-03-25


[h2]Changes[/h2]
[h3]Max speeds change[/h3]
  • Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
  • The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.

[h3]Structure ownership transfer feature[/h3]
  • Players can now transfer the ownership of a structure (BA, CV, etc.) to another player.
  • Private and Faction Structures: Players can transfer ownership of their private structures or faction structures. For faction structures, the transferring player must have the role of "Admin" or higher.
    Online Requirement: The player receiving the structure must be online to accept the transfer & in the same playfield.
  • Acceptance or Rejection: The receiving player has the option to accept or reject the transfer to ensure no potentially harmful transfers occur.

[h3]Replace a Structure/Blueprint at runtime:[/h3]

  • Content Creators can now replace a given structure with a different blueprint at runtime. This allows, for example, time travel scenarios or a POI that changes over time with different devices or loot inside. Technically, this can be done in PDA missions by using the PlayfieldOp “ReplaceStructureStandingIn” element.

[h3]Field repair[/h3]
  • When activated on the CV/BA the block is placed on it will repair damaged blocks & devices up to their full HP. The player has to go to the device to use it; it's not accessible via the control panel.
It won’t work when
  • The structure/vessel is under attack (similar to shields do not recharge when being fired at)
  • When the shields are active
  • When turrets are active & firing
  • Not enough resources

[h3]Blocks/devices[/h3]
  • New Energy Barriers (New Techtree Unlock; Stops bullets and lasers, but can be walked through, doesn't seal a structure)
  • New Energy Walkways (New Techtree Unlock: Cannot be walked through, cannot shoot through, doesn't seal a structure)
  • Both of the above blocks are controllable by the signals & circuits system to allow for configurations such as disabling & enabling them for when you want them on or off.
  • Added new CV Jet Thrusters (variants can be up/downgraded between each other) with new Templates for CV Jet Thrusters including new crafting items
  • Added four new NPC Spawners (Thin) with offset positions (front, back, corner with either variant of looking “inward” and “outwards”)

[h3]Missions / PDA[/h3]
  • Added a 'Send us your feedback' chapter to PDA (F1), including feedback forms for the new UCH missions, the HeKaTon event, a general 1.12 survey and more.
  • Added 5-chapter UCH faction mission ‘Operation Phoenix: New Terra’; Warp to the “Phoenix System” to start.
  • Added HeKaTon Cup qualifying event; Warp to Arkenia System and visit the Howling Hurrz Hoverbikes Store in the new Arkenia Prime Capital city or fly directly to the Arkenia Prime Moon
  • Added ‘helper chapters’ to the PDA (F1) faction groups (currently for UCH and Arkenian Republic related missions and events)
    Note: A new savegame is required for all elements described in this paragraph!

[h3]UCH Faction [/h3]
  • Full set of new NPC models dedicated to represent the UCH soldiers and civilians
  • Added new EClassConfig UCH NPCs with walking/guard/static behavior.
  • Set up new home system PHOENIX for UCH
  • Added new planet type (VolcanicPlateau) as UCH home planet 'New terra'
  • Added new UCH POIs (thx to Stellar_Titan)
  • Added new loot tables and variations for UCH npcs
  • IMPORTANT NOTE TO CREATORS (Builders/Scenarios) about the UCH Model replacements: The new UCH-NPC models do not automatically replace old UCH models, as they have different configurations and technical settings. Furthermore, the new models are now considered the standard models used with the UCH faction. This means that if you base your EClassConfig on that of the standard scenario and/or use the now obsolete entities such as ‘UCHSoldierFemale2AssaultRifle’ in one of your POIs, they may no longer be spawned. Ideally, you would replace them with the new UCH models in the POI spawners. Alternatively, you could re-enable the outdated entity definition for the UCH in the EClassConfig (search for the line ‘OUTDATED / NO LONGER CANON for UCH!’ in the configuration file for more details). However, the latter only works for scenarios that use/want to use their own EClassconfig. Not for individual blueprints, e.g. in the workshop.

[h3]POI & Prefabs[/h3]
  • Added 89 new and updated bases and vessels by sulusdacor, Don2k7, Stellar_Titan, Escarli, teakeycee, AkevaBanshee, Matcz, MAX, oojimaflip, vermillion, vicomt
  • New stock prefab: GEI Aquila & GEI MizoRei (by AkevaBanshee)
  • Added missing RAV OPVs: Ursus Venator/Mater Ursi Gunship/Heavy Freighter (by Don2k7)
    Adjusted Epsilon BP groups (set old BPs to "outdated" groups)
  • Removed Epsilon POI from non-Zirax Homeworlds
  • Updated / Added POIs: Eggpile (floating, ARC Weapon Factory, Lava Caves, AsteroidVoxel (Empty) (Thx to ravien,fractalite & Escarli)
  • Added POI: New Prenn Federation design set (thanks to Don2k7, sulusdacor, and StellarTitan).
  • Prenn Homeworld: Replaced POIs with new theme set.
  • Zirax Homeworld: Replaced ZiraxDroneBase with new Xenu Fortress (ZiraxDroneBaseT2; thanks to Don2k7).
  • Zirax Homeworld: Added Serdu POIs (Full update).
  • Added POI: Abyssal Command ( thanks to Don2k7, Vermillon, and teakeycee).
  • Added POI: Ravagers Mining HQ (thanks to Don2k7).
  • Replaced references to DroneBaseT3 (Old Xenu Fortress) with ZiraxDroneBase (actual Zirax Dronebases) on non-Homeworld playfields.
    Note: A new savegame is required for all elements described in this paragraph!

[h3]Other changes[/h3]
  • Updated Localization for supported Languages
  • Improved wood cutting ability & speed of Survival Tool and Chainsaw
  • New Robot & Ripperdog barking dialogues (by sulusdacor)
  • Changed: Reduces stepping/jumping height for most NPCs (Zirax, AlienCivlians, Human/Alien Soldiers) to reduce the event of them jumping on furniture or walls (please test),
  • Swapped Survival Tool Drill mode with Defense mode (now the Drill is auto-selected when equipped)
  • All consoles from the consoles deco group can now use a Dialogue setup
  • Added new model for sleeping (and snoring!) zirax commander (EClassConfig)
  • Added new device group ‘forcefield emitters’
  • Changed: Energy Barriers, Energy Walkways, Shield Generators will now appear in the new forcefield-emitter group in control panel when autogrouped
  • Added new BAI templates in EClassConfig: guards, mobile/static + combat/flee) + inline docu
  • Removed unused galaxy config files from Default Mutiplayer scenario
  • Changed final encounter of Deserted Powers (Skillon): removed spawning vessel (was not reliable); added task to destroy a nearby com array instead.
  • Merged individual “new material found” messages for basic materials (iron, copper, silicon, carbon) into one message that is sent when the player has activated RP on Akua.
  • Removed mentioning of GIN and Explorer token on other new-material-found messages and replaced with brief ‘field of application’ info.
  • Added Pistol + Ammo to Akua Start (Player Inventory).
  • Added Survival Constructor to Akua Start (Player Inventory).
  • Added ‘Next:’ chapter for Tales of Tash to indicate what the task/mission is about, including a small hint about the number of logs and overall locations.

[h3]Model / Technical Changes & Additions[/h3]
  • New Drone bay model (replaces the old one)
  • Added new models for the shield generator block + Shield extender block



  • Added kill_teleport death effect (for use with story NPCs; check EClass Config > Admiral Yaden)
  • Added localized ambient sound effects creating dynamic background conversation noise ( added to occupied tables with at least two seated people)
  • Added localized ambient sound effect to gambling tables
  • Added /improved animation controllers for handling Gatling, Rocket and other weapons (Please check Comments in EClassConfig!) in relation to UCH weaponry
  • Added animation controllers used for specific situations for STATIC UCH npc variants (discussing, chatting, console work; Note that each UCH entity type has a particular behavior especially for STATIC variants. )
  • Reworked the SharedData for the "Default Random" & "Rise of the Dark Faction" scenarios so the folders are smaller in size to download when setup with the "SharedDataURL" feature See here for our guide on how to setup & use the SharedDataURL feature for Local Co-op & MP on dedicated servers:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3330424692
  • Extensive update to the Default Multiplayer scenario to be inline with Single Player. NOTE: requires a fresh Save Game

[h3]Playfield additions:[/h3]
  • Added two new playfields "MoonDesertCanyon" & "BarrenTemperate"


  • Added 11 new terrain stamps

[h3]Guided Tutorial Tweaks and fixes:[/h3]
  • Removed label 'needs captain's key' when door was already unlocked
  • Fix for marker vanishing when sitting on a bench in the destroyed starter vessel
  • Opened the beach teleporter box
  • Added key press info for task of harvesting plant protein & for closing drone view at backpack mission
  • Increased despawn timer for backpack mission. The backpack now only spawns in when needed
  • Further increased despawn times for some other important items
  • Added fallback cores to tech caches

[h3]Multiplayer / Server Info[/h3]
Official EU / NA Server:
  • Added Cocoa Granules to Taelyn’s Treats Trader so you can craft the Chocolate Bars
  • Added a few more Taelyn Bot variants (Guards)
  • Added Epic Solar Panels with an upgrade token
  • Added 2 Taelyn Bot (robotic) posters as decoration
  • Added new mission with a new area to the Galactic Trading Station (thanks to Escarli)
  • Split the Advanced Core logic in 4 new cores with own stats per structure (you can deconstruct the old advanced core with a multitool to pick one of the 4 new ones)
  • Added new trader model for Taelyn’s Treats
  • Replaced some rankings with requests from the community (replaced player kills with total discoveries)
  • Updated the Flying Dutchman AI Vessel (thanks to Escarli)
  • Removed some single player mission items

[h3]Fixes:[/h3]
  • 01525: Sprinting & Picking up items not working on gamepads
  • 01526: Toggle run keybind doesn't work
  • 01485: Items in the connected toolbar disappear after server restart
  • 01619: Removing templates can lead to a CoQ in Constructors
  • 01186: Placing blocks with symmetry replace blocks\devices from another side
  • 00371: The player can get stuck in the GUI when passing a locked door
  • Fixed descriptions of all playfields
  • Fixed Epic Gift dialogues in Invader vs Defender are blank and throw a error

[h3]Dark Faction DLC:[/h3]
Changes:
  • Added more explosives for Uta Outpost
  • Added fallback for Arena & added 1 more boss each
  • Added Option to start Creative Mode in Dark Faction

Note: For those who noticed the 'log back in to passenger seat' feature for passengers returning to the vessel in MP/Co-op on our experimental branch, we have temporarily disabled it for this release. This is due to an issue we discovered and need to address before making it available. We will provide an update as soon as the issue is resolved.

v1.12 Experimental IV RC

Hello Galactic Survivalists!

The release candidate for Update 1.12 has arrived with our last planned addition to this release.
Explore the latest improvements and share your feedback with us.

As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/

- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/


Yours,
The Empyrion Dev Team

====

[h2]Changelog: v1.12 B4739 RC 2025-03-25[/h2]

[h3]Changes:[/h3]
  • Temporarily disabled the 'log back in to passenger seat' feature due to an issue we are tracking and need to resolve before releasing it.


The rest of v1.12 will be arriving on our public branch today.

====

Changelog: v1.12 B4738 2025-03-21


[h2]Changes:[/h2]
- For Co-op & MP: Players can now be returned to the passenger seat of a vessel in multiplayer that they were seated in, even if the vessel is moved to another playfield. We advise players to "reserve" their passenger seat in a vessel if they plan to use it frequently with friends, ensuring that only they can access that seat. To do this:
- Aim at your seat and press P, then select the Devices tab.
- Select the Lock Code option, make up a code (make sure to save this code somewhere when you have decided on what it will be), and check the Private box to hide the code from others in the GUI.
- To sit in the seat, attempt to occupy it, then enter the code when prompted.

When logging back in do not exit the seat straight away check if the vessel is stationary or not first & coordinate with the pilot as walking/running on a moving ship is not supported.

- Added goldcoints to loot in Virix Reststop
- Changed message of IDA when finding survivors in listening post to Alert to notify the player to not shoot at them.

[h2]Fixes:[/h2]
- 00371: The player can get stuck in the GUI when passing a locked door
- Reverted default BJ_Stard dialogue for gambling tables (as this will override manually set dialogue states)
- Husk Security Token was not visible (icon missing)
- Teleporter Arkenia City (Hurzz Hoverbikes) leads to endless loading / random exit
- PDA Dialogue found near Antenna station on New Terra was not working
- STRY faction was not default-neutral

Patch notes for previous v1.12 Experimental branch phases:
https://steamcommunity.com/games/383120/announcements/detail/517447479138977717

https://steamcommunity.com/games/383120/announcements/detail/539971003577533101

https://steamcommunity.com/games/383120/announcements/detail/517455541724775450