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Empyrion - Galactic Survival News

v1.14.1 Hotfix

[p]Hello Galactic Survivalists![/p][p]We've just deployed a small hotfix to resolve a few issues.[/p][p][/p][p]Please use the feedback forum for your feedback:[/p][p]https://empyriononline.com/forums/faq-feedback.25/[/p][p][/p][p]Please use the bug report forum for bug and error reports:[/p][p]https://empyriononline.com/forums/bugs.24/[/p][p][/p][h3]Changelog: v1.14.1 B4910 2025-11-25[/h3][p][/p][h3]Fixes:[/h3]
  • [p]01675: Portable Constructor cannot be picked up after it has been used & you couldn't use Shift+LMB to move a stack between item grids across[/p]
  • [p]01677: Can't log back in anymore when logging out sitting on a hoverbike[/p]
  • [p]01642: Multiplayer Browser often empty[/p]

Steam Awards 2025

[p]Hello Galactic Survivalists![/p][p][/p][p]Empyrion – Galactic Survival has always been a passion project—built, expanded, and constantly improved thanks to you, our amazing community. Over the years, we’ve continued to update, refine, and expand the game far beyond its original launch, driven by your feedback, creativity, and dedication.[/p][p]This year, the Steam Awards 2025 are here, and we believe Empyrion fits perfectly into the “Labor of Love” category.
[/p][p]If you feel the same, we would truly appreciate your vote!
Your support means the galaxy to us.[/p][p][/p][p]Thank you for flying with us all these years—and for the adventures still ahead! [/p][p][/p][p]Eleon Game Studios[/p]

v1.14

[p]Hello Galactic Survivalists![/p][p]Today we’re releasing v1.14, a small update that includes fixes for the single-player story, several economy balance adjustments, and a few updates to blueprints and the long awaited passenger seat persistence![/p][p]We’ve also added a small quality of life improvement — the subscribed Blueprint limit has been increased to 500, and the Workshop upload limit to 1 GB.[/p]
[p]Please use the feedback forum for your feedback:[/p]
[p]https://empyriononline.com/forums/faq-feedback.25/[/p]
[p]Please use the bug report forum for bug and error reports:[/p]
[p]https://empyriononline.com/forums/bugs.24/[/p]

We hope you have fun with the update as always and look forward to your feedback! 🙂

Yours,[p]Empyrion Dev Team[/p][p][/p][h2]Changelog: v1.14 B4907 2025-11-12[/h2][p][/p][h2]Changes:[/h2][h3]Passenger Seat Persistence Improvement[/h3][p]Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.[/p][p]This new feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.[/p][p]To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.[/p][p][/p][p]How to "Reserve" Your Passenger Seat[/p][p]Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.[/p]
  1. [p]Aim at your passenger seat & press P to open the Control Panel.[/p]
  2. [p]Navigate to the Devices tab & select the Lock Code option.[/p]
  3. [p]Enter a code. Be sure to save this code elsewhere![/p]
  4. [p]Check the Private box to hide the code from other players in the GUI.[/p]
[p]To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.[/p][p]Important Advice for Passengers[/p]
  • [p]If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.[/p]
  • [p]Coordinate with the Pilot: Upon logging back in, do not exit your seat immediately. Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is not supported and may lead to unexpected results. [/p]
[p]Gameplay[/p][p]- Added Space Base Defense units and basic scenario to all space faring factions[/p][p]- Added Base Attack for Zirax Houses [/p][p][/p][p]Mission & POIs related[/p][p]- Bad Wolf 3: slightly reduced amount of AlienSting required; Slightly increased amount of Chitin Scales required.[/p][p]- Bad Wolf 4: changed trigger area of PDA markers when entering the base to prevent players run past them and break progress[/p][p]- Tales of Tash: changed info given when picking up 1st log[/p][p]- New Terra: colored underground tunnel exit hatch in NT Capital for easier visibility[/p][p]- NewTerra: Added more attack drones to Listening Outpost playfield[/p][p]- To Good Business: changed aux drone spawn when attacking command center[/p][p]- Dialogue: Added manual close option to console dialogue in Abandoned Mine (next the Mercer)[/p][p]- Dialogue: New Terra: Made code hidden in dropped PDA (on Robot Farm) more obvious[/p][p]- Dialogue: New Terra: Changed logic of dialogue options for Bartender of Virix Rest Stop (to avoid not-triggering mission progress accidentally when returning with the items)[/p][p]- Dialogue: New Terra: Added logic to hide answer options about missions for Alex' Epilogue talk.[/p][p]- Added Talon Credibility Token for completing Terminal Nexus Mission 3 as a reward. (Note: You can restory your reputation by finding a GIN Console, eg in a Trading Station, and contact an Ambassador!)[/p][p]- Upd Changed faction of Talonar Extractor station to avoid unintentional player reputation drop in battle[/p][p]- Upd Nemoris Control Station: better indication for main entrance[/p][p]- Upd Talonar Capital: increased the amount of enemies[/p][p]- Upd Terminal Nexus: Updated some PDA messages and Dialogues[/p][p]- Add Added OPV Legacy T1,T2,T3 Phages to Legacy Asteroid Fields and Homeworld Orbit (contains random loot with components for CPU Extenders; does not explode when core is destroyed; Check if loot is too low or too generous)(thx to ravien)[/p][p]- Terminal Nexus: Improved Talonar Scout vessel (added more power generator, reduced CPU load)[/p][p]- Terminal Nexus: Significantly increased anti-hull/device bonus of Talonar Scout vessel fixed guns.[/p][p]- Terminal Nexus: Disabled reinforcements on disabled Legacy Crawler and Nexus Com Station,[/p][p]- Turned Story_Nemoris plafield into a playfield.yaml (Potential edgecase fix for Control Station not spawning)[/p][p]- Various POI and Playfield updates related to Main Story Missions[/p][p]- Added DEBUG HELP chapter to PDA for better maintenance and bugfixing via [email protected][/p][p]
Loot[/p][p]- Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos

World
[/p][p]- Added Arkenian ground drones to Arkenian Homeworld[/p][p][/p][p]Misc:[/p][p]- Traders: Config: reduced BUY price of traders for all items by 50%, except specialized traders (that either only SELL or BUY). Reduced item stock for Sell/BUY for some weapons and tools.[/p][p]- Traders: Config: Added documentation[/p][p][/p][h2]Fixes:[/h2][p]- Turrets switching to next target with delay if a device is a target [/p][p]- 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons[/p][p]- 01512 & 01500: Delay+XOR signal causing attached device to get stuck enabled[/p][p]- 01086: Drones spawned from neutral PDA-spawned OPV attack player[/p][p]- 01524: Block shape window GUI can glitch when choosing another page[/p][p]- 01053: PDA IgnoreOtherTarget does not work for OPV [/p][p]- 01618: Sorting icons can disappear in the constructor UI[/p][p]- Fixed TerminalNexus Mission 3 did not complete: Missing parameter when talking to Tharkan after leaving the Cerebrator.[/p][p]- Omicron setup to deny vessels from landing on the planet[/p][p]- Fixed playfield temperature on UCH Listening Outpost playfield
- Fixed Kriel using regular freighters instead of own variants
- Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds: [/p][p]https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784[/p][p]- OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory [/p][p]- OPP L&F: Secret Prison: fixed issue with main gate [/p][p]- Fixed some OPV Prefabs (turrets)[/p][p]- Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)[/p][p]- Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels- [/p][p]- Terminal Nexus II: Resume mission was not available[/p][p]- Dialogue: Mandor/Perez not shown as name in Dialogue Headline[/p][p]- Dialogue: IDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)[/p][p]- Story_Nemoris: Wrong terrain replacement texture for POI[/p][p]- POI: BA_ProgenitorArray: Recalculated pivot point doubled offset[/p]

v1.14 Experimental II

[p]Hey Galactic Survivalists![/p][p]We have an update for the v1.14 experimental branch with some more changes & fixes that are ready.
[/p][p]Here's how you can participate:[/p][p]1. Open STEAM[/p][p]2. Right-click on your game[/p][p]3. Select Properties and open the ‘Betas’ tab.[/p][p]4. Select ‘Experimental’ from the dropdown menu in the top right corner[/p][p]5. Let the game update
[/p][p]IMPORTANT:  Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase! 
[/p][p]Where to report bugs?[/p]
  • [p]Problems with POI's and missions email here: [/p]
[p][email protected][/p]
  • [p]Bug reporting: [/p]
[p]https://empyriononline.com/forums/bugs.34/[/p]
  • [p]Anything related to gameplay feedback and ideas:[/p]
[p]https://empyriononline.com/forums/experimental-features-discussion.35/[/p][p][/p][p]We look forward to your feedback! [/p][p][/p][p]====[/p][p][/p][h2]Changelog: v1.14 B4907 2025-11-11[/h2][p][/p][p]Fixes:[/p][p]- 01673: Mission 'Desperate hope' triggered an exception loop[/p][p][/p][p]Update: We are planning to release this tomorrow to the public branch[/p][p][/p][p]====[/p][p][/p][h2]Changelog: v1.14 B4906 2025-11-10[/h2][p][/p][p]Changes:[/p][p]- Terminal Nexus: Disabled reinforcements on disabled Legacy Crawler and Nexus Com Station,[/p][p]- Turned Story_Nemoris plafield into a playfield.yaml (Potential edgecase fix for Control Station not spawning)[/p][p][/p][p]Fixes: [/p][p]- Story_Nemoris: Wrong terrain replacement texture for POI[/p][p]- POI: BA_ProgenitorArray: Recalculated pivot point doubled offset[/p][p][/p][p]====[/p][p][/p][h2]Changelog: v1.14 B4903 2025-11-06 [/h2][p][/p][h3]v1.14 B4904 RC[/h3][p]Fixes:[/p][p]- 01618: Sorting icons can disappear in the constructor UI[/p][p][/p][p]====[/p][h2]Changelog: v1.14 B4903 2025-11-04 [/h2][p][/p][p]Changes:[/p][p]- Added Talon Credibility Token for completing Terminal Nexus Mission 3 as a reward. (Note: You can restory your reputation by finding a GIN Console, eg in a Trading Station, and contact an Ambassador!)[/p][p]- Traders: Config: reduced BUY price of traders for all items by 50%, except specialized traders (that either only SELL or BUY). Reduced item stock for Sell/BUY for some weapons and tools.[/p][p]- Traders: Config: Added documentation[/p][p]- Upd Changed faction of Talonar Extractor station to avoid unintentional player reputation drop in battle[/p][p]- Upd Nemoris Control Station: better indication for main entrance[/p][p]- Upd Talonar Capital: increased the amount of enemies[/p][p]- Upd Terminal Nexus: Updated some PDA messages and Dialogues[/p][p]- Add Added OPV Legacy T1,T2,T3 Phages to Legacy Asteroid Fields and Homeworld Orbit (contains random loot with components for CPU Extenders; does not explode when core is destroyed; Check if loot is too low or too generous)(thx to ravien)[/p][p]- upd Terminal Nexus: Improved Talonar Scout vessel (added more power generator, reduced CPU load)[/p][p]- upd Terminal Nexus: Significantly increased anti-hull/device bonus of Talonar Scout vessel fixed guns.[/p][p]- Upd Various POI and Playfield updates related to Main Story Missions[/p][p]- Added DEBUG HELP chapter to PDA for better maintenance and bugfixing via [email protected][/p][p][/p][p]Fixes:[/p][p]- 01512 & 01500: Delay+XOR signal causing attached device to get stuck enabled[/p][p]- 01086: Drones spawned from neutral PDA-spawned OPV attack player[/p][p]- 01524: Block shape window GUI can glitch when choosing another page[/p][p]- 01053: PDA IgnoreOtherTarget does not work for OPV [/p][p]- 01667: When in control of a turret & zoomed in the movement is not smooth[/p][p]- Fixed TerminalNexus Mission 3 did not complete: Missing parameter when talking to Tharkan after leaving the Cerebrator.[/p][p]- Omicron setup to deny vessels from landing on the planet was[/p]

v1.14 Experimental I

[p]Hey Galactic Survivalists![/p][p]While we prepare for a major update for the holiday season, we have focused on fixing the bugs you reported in missions and related game systems for the current update 1.14. 
[/p][p]We have also further refined some of the newer features, such as more dynamic respawn for players.  Furthermore, all factions now call for reinforcements when you attack their space stations.[/p][p]We have also made some changes in response to feedback on the missions, both to the help systems and to the tasks themselves. Please note that changes to structures or mission sequences that you have already activated will not be updated automatically. If you encounter any problems, please contact [email protected] directly (preferably with your savegame attached or linked as a download). 
[/p][p]Many thanks to all contributors who provided us with detailed bug reports for 1.13 and its hotfixes!
[/p][p]We hope to receive numerous submissions and test reports from you in the experimental version that is starting NOW.
[/p][p]Here's how you can participate:[/p][p]1. Open STEAM[/p][p]2. Right-click on your game[/p][p]3. Select Properties and open the ‘Betas’ tab.[/p][p]4. Select ‘Experimental’ from the dropdown menu in the top right corner[/p][p]5. Let the game update
[/p][p]IMPORTANT:  Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase! 
[/p][p]Where to report bugs?[/p][p]We look forward to your feedback! [/p][h2]Changelog: v1.14 B4896 2025-10-23 [/h2][h3]
[/h3][h2]Changes:[/h2][p]Passenger Seat Persistence Improvement[/p][p]Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.[/p][p]This feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.[/p][p]To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.[/p][p]
How to "Reserve" Your Passenger Seat
[/p][p]Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.[/p]
  1. [p]Aim at your passenger seat & press P to open the Control Panel.[/p]
  2. [p]Navigate to the Devices tab & select the Lock Code option.[/p]
  3. [p]Enter a code. Be sure to save this code elsewhere![/p]
  4. [p]Check the Private box to hide the code from other players in the GUI.[/p]
[p]To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.[/p][p]Important Advice for Passengers[/p]
  • [p]If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.[/p]
  • [p]Coordinate with the Pilot: Upon logging back in, do not exit your seat immediately. Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is not supported and may lead to clipping through the hull.[/p]
[h2]Gameplay:[/h2][p]- Added Space Base Defense units and basic scenario to all space faring factions[/p][p]- Added Base Attack for Zirax Houses 
[/p][h2]Mission & POIs related:[/h2][p]- Bad Wolf 3: slightly reduced amount of AlienSting required; Slightly increased amount of Chitin Scales required.[/p][p]- Bad Wolf 4: changed trigger area of PDA markers when entering the base to prevent players run past them and break progress[/p][p]- Tales of Tash: changed info given when picking up 1st log[/p][p]- New Terra: colored underground tunnel exit hatch in NT Capital for easier visibility[/p][p]- NewTerra: Added more attack drones to Listening Outpost playfield[/p][p]- To Good Business: changed aux drone spawn when attacking command center[/p][p]- Dialogue: Added manual close option to console dialogue in Abandoned Mine (next the Mercer)[/p][p]- Dialogue: New Terra: Made code hidden in dropped PDA (on Robot Farm) more obvious[/p][p]- Dialogue: New Terra: Changed logic of dialogue options for Bartender of Virix Rest Stop (to avoid not-triggering mission progress accidentally when returning with the items)[/p][p]- Dialogue: New Terra: Added logic to hide answer options about missions for Alex' Epilogue talk.[/p][h3]
Loot:[/h3][p]- Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos
World[/p][p]- Added Arkenian ground drones to Arkenian Homeworld
[/p][h2]Fixes:[/h2][p]- Turrets switching to next target with delay if a device is a target [/p][p]- 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons[/p][p]- Fixed playfield temperature on UCH Listening Outpost playfield
- Fixed Kriel using regular freighters instead of own variants
- Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds: https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784[/p][p]- Fixed some OPV Prefabs (turrets)[/p][p]- Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)[/p][p]- Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels- [/p][p]- Terminal Nexus II: Resume mission was not available[/p][p]- Dialogue: Mandor/Perez not shown as name in Dialogue Headline[/p][p]- Dialogue: IDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)[/p][p]- OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory [/p][p]- OPP L&F: Secret Prison: fixed issue with main gate [/p]