1. Empyrion - Galactic Survival
  2. News

Empyrion - Galactic Survival News

v1.11.3 Hotfix

Hello Galactic Survivalists!
We have some fixes ready we would like to put out & also to mention we have much more to come very soon.

As always, please report any bugs here:
https://empyriononline.com/forums/bugs.24/

If you would like to give any constructive feedback:
https://empyriononline.com/forums/faq-feedback.25/

Thank you.

[h2]Main game:[/h2]
[h2]Fixes:[/h2]
  • DF Research console is missing dialogues in SP game with DF injection
  • Some Wildlife was not spawning on planets
  • Melee NPC's are not inflicting any damage on players in MP


[h2]DLC:[/h2]
[h2]Changes:[/h2]
  • Loca/PDA/Dialogues update for RotDF scenario: DE,FR,IT,ES,PT(b),RU & ZHs


[h2]Fixes:[/h2]
  • Some Wildlife was not spawning on planets
  • Melee NPC's are not inflicting any damage on players in MP
  • After DF corruption come to Aratos a CoQ triggers
  • CoQ appear after leaving the Nova planet during story quest
  • Fixed some occurrences of broken dialogues (Send a screenshot of the ingame-console open with the red dialogue error message visible to [email protected] for error reports)

v1.11.2 Hotfix

Hello Galactic Survivalists!
We have some fixes ready we would like to put out after finding some errors in dedicated server logs & also to mention we have much more to come very soon.

As always, please report any bugs here:
https://empyriononline.com/forums/bugs.24/

If you would like to give any constructive feedback:
https://empyriononline.com/forums/faq-feedback.25/

Thank you.

[h2]Changelog v1.11.2 B4454 2024-02-16[/h2]

[h2]Fixes: [/h2]
  • Multiple exceptions found in dedicated server logs
  • A fix for artifacts on stars with DLSS/FSR enabled

v1.11.1 Hotfix

Hello Galactic Survivalists!
We have some fixes ready we would like to put out with more to come soon.

As always, please report any bugs here:
https://empyriononline.com/forums/bugs.24/

If you would like to give any constructive feedback:
https://empyriononline.com/forums/faq-feedback.25/

Thanks.

[h2]Fixes: [/h2]
  • Custom AssetBundles from the "ShardData" Folder do not work anymore
  • Fixed an issue when exiting to main menu while battle music was still playing
  • Fixed a crash that happened when opening the Control panel > stats window on some vessels in the Dark Faction scenario

The Dark Faction DLC is Here!

Hello Galactic Survivalists!

Dark Faction, our first DLC ever, has arrived, bringing new mysteries, weapons, devices, building blocks, and an all-consuming, galaxy-spanning threat.

Witness the birth of a new galactic power.

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/2765930/Empyrion__Galactic_Survival_Dark_Faction/

[h2]Survive A new Scenario [/h2]

Solo or in co-op, plunge into an intense survival story from the moment you enter the world. Wake up on the Vanguard, the ship you just saw in the trailer, and discover what has befallen its crew. This journey will lead you down a dark path, but even this corruption can be excised with new weapons and technology.

[h2]Carve Away The Corruption in Melee Combat [/h2]

Melee combat is a new feature introduced in the Dark Faction DLC. Two specially crafted energy-boosted swords are one of the few things that can harm the Dark Faction. Equipped with a sword, you will also enjoy a shield for a limited amount of time. While fighting, make sure to keep an eye on your stamina.



[h2]Ballistic Trajectory Weapons [/h2]

Dark Faction also brings two brand-new kinds of weapons that use ballistic trajectory: The grenade launcher, and the bow, effective in short to mid-range combat.

[h2]A New Environment Spreads [/h2]

Planets that have been taken over by the Dark Faction can be clearly identified by their darker atmosphere, and their environment changes dramatically, corrupting flora, fauna, and weather. Left unchecked, the corruption will spread to new planets as time passes. Play the story to discover how to halt the spread, even liberating corrupted planets.



[h2]Build With New Blocks [/h2]

Find a way to render the corruption benign and you can build your ships and bases with the new Symelit material, which looks corrupted and organic. It probably won’t eat you alive.

[h2]Dark Field Technology and More [/h2]

Beware the power of Dark Field Generators that interfere with your technology, such as power generators, by crafting Dark Field Neutralizers to counteract the effect. Cripple enemy ships from a distance with the Disruptor Turret by cutting off their thrusters and making them easy prey. Even more advancements wait to be discovered!



Thank you all for joining us on this journey to new horizons. Our small team is proud of what we have accomplished with this DLC, and excited at this opportunity to offer you a new experience in Empyrion.

We would also like to clarify that as ever, work on the base game continues with free updates and bug fixes, details of which we look forward to sharing with you. If you have any further questions about the DLC, take a look at our recent FAQ on Dark Faction.

v1.11 Patch

Hello Galactic Survivalists!

Today we are not only releasing "Dark Faction", our first content expansion for Empyrion Galactic Survival - we are also releasing a general update for version 1.11

You can find all changes in the changelog below.

The bugfixes listed below also apply to owners of the DLC. We released most of the planned bug fixes towards the end of last year because we didn't want to keep you waiting for the release of version 1.11!

Very important: For the main game version without DLC, development will of course continue (with free content updates and bug fixes)!

As always, we look forward to your valued feedback!

Main game changes:
  • Base attack system changes: now the base attack's system checks for the playfield difficulty level & also the player structures attack & defense rating to determine what kind of attack will be triggered.
  • Decreased the overall fog seen when lights (suit light, handheld light, spotlights) are enabled in particular weather types
  • DialogueState from BlockConfig.ecf: if this is set, always this dialogue state is taken (even if it is overwritten using god mode)
  • DialogueSystem: added 'RemoveBookmark(int bmId)' and new 'AddBookmark()' with possibility to get the bookmark id (bmId) on bookmark creation
  • Edited FWN constructor icons to include a colored background and darker shadows.
  • Various optimisations done for loading into saves to cut down on how long it takes to load into a save game.
    Playfield changes ‘Akua’ playfield:
  • RockResources can be easier dug close to poles
  • Tundra biome is larger
  • Nights are a bit brighter; adjusted Storm fog colors
  • Biomes tweaked for decorations, added Savanna transition biome ‘HighGrass’
  • Terrain stamp placement tweaks, removing some texture artifacts. Note: Playfield seed has been altered.

[h2]Fixes:[/h2]
  • Parts Collection window: fixed CoQ when pressing "L" in the search window, now updating the page "Info" when pressing "Reload" of a BP and also reloading it in BP lib (so the new version gets spawned)
  • Parts Collection Window: fixed Blueprints losing blocks when saving a BP via Parts Collection Window and there were blocks without Id changed/moved in BlocksConfig.ecf
  • 01184: Delay of Fuel calculation for just loaded structure lead to wrong fuel consumption
  • 01113: Forcefield effect visual glitch while moving in 1PV on the vessel
  • 01007: Flickering of holo devices & force fields seen at certain angles