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Empyrion - Galactic Survival News

v1.9.10 Patch

Hello Galactic Survivalists!

Get ready for an exciting update with Version 1.9.10! What fantastic features and improvements can you expect?

A brief list of the main feature changes and additions:
  • Added a dedicated standalone tutorial for new players
  • FPS optimization (Object Culling)
  • Radial damage hit indicator (player/vessel combat)
  • Improved Animations
  • Improved damage indication visuals (player)
  • Device/Signal group hotkeys (Control Panel)


Check out our update release video and the detailed changelog below for more details

[previewyoutube][/previewyoutube]

We would like to extend a huge thank you to all the contributors of bases and ships. With this update, we have added a larger batch of your submissions from the public Builders Forum (with more to come!).

As always:
For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/

For feedback on specific points, please share your thoughts in the pinned or new threads here:
https://empyriononline.com/forums/faq-feedback.25/

The Eleon team wishes you loads of fun playing the new version!

[h2]Changes:[/h2]
[h2]Convenience[/h2]
  • Added hotkeys for control panel signals & device groups:
    1. Device Groups are toggled with CTRL + SHIFT + 1 to 8
    2. Signals Column are toggled with CTRL + ALT + 1 to 8​

[h2]Optimizations:[/h2]
  • Adding Occlusion Culling to structure decoration blocks & NPC's in rooms the player cannot see when in a POI & optimisations to AI multithreading have been worked on
    With both of the above optimisations available as of this build you should see an FPS boost in POI’s.
    Note: Activating godmode disables the culling so the FPS will go down to how it used to be until godmode is disabled when at a POI.

[h2]Visuals & Effects[/h2]
  • Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
  • Added new animations for Jumping, running & sprinting, falling & crouch walking with a weapon equipped (improved)
  • Added new screen vfx for:
    1. Radiation: Activates when Body Radiations reaches 4)
    2. Poison: Activates for both stages of Poison Bite
    3. Heat: Activates when Body Temperatures reaches 38
    4. Frost: When body temp lowers to 9
  • Improved new Load/Start menu:
    1. left-aligned buttons and window title with title menu
    2. exchanged Load and Start to have most used Load at top (and no mouse move needed for loading a single player game)​

[h2]Creativity[/h2]
  • Added a "clear pivot point" checkbox on the BP menu window to be used before using Save As / Overwrite
  • Added two new config files (see content/configuration); Read the info in the head of the files carefully
    1. +BlocksGroupsConfig.ecf: Define custom Block Group String for better balancing Block Groups MaxCount.
    2. +GlobalDefsConfig.ecf: Combine properties and reference them in the ItemsConfig.ecf and
  • BlocksConfig.ecf with a global parameter. This way you can easily use the same values on multiple entries.
  • Added GalaxyConfig properties to hide star system from search (HideFromSearch) or map display (HideFromMap), adapted respective properties for Sectors.yam
  • Added new PDA Checks: Player adding/removing armor booster (ArmorBoostEquipped / ArmorBoostUnequipped)
  • Added 'Comment' field in all PDA data structures
  • Added PDA Check: Player un-/equips armor type (ArmorEquipped, ArmorUnequipped)

[h2]POI [/h2]
  • POI update: please retest story missions if all replaced pois still work. Thx!
  • Added several new Warlord vessels and POI (thx to teakeycee)
  • Added/updated Warlord POI (thx to sulusdacor)
  • Updated/Added Kriel POI and OPV (thx to Stellar Titan & Escarli)
  • Added/Updated UCH POI (thx to Don2k7 & Stellar Titan)
  • Added/Updated Pirates BAO (thx to Stellar Titan)
  • Added new SV wreckages for orbital junkyards (thx to sulusdacor)
  • Added Karana and Tresari POIs and OPV (thx to Escarli, Ramachandra, MatCZ and others)
  • Fixed/updatede several story POI (GLaDOutpost, PirateBaseStory, GhystPrison; thx to sulusdacor)
  • Added 'collector' random POI placeables (thx to sulusdacor)
  • Updated OPVs that had an extreme amount of Pentaxid (thx to Escarli)

[h2]Technical & Other[/h2]
  • Added a “Guided Tutorial” scenario which is aimed at helping new players to learn the basics before playing survival:
    Multiple new structures are set up to be used in this scenario thanks to all these builders!!
    CrazyZ, Frank the Witch, HeckenDiver, Hootsman, Jenniphurr, Kithid, LycanThrope, LyfeForse, Jrandall, Sulusdacor & Yunaleska_Kurryku.
  • Now validating playfield names in Sectors.yaml (as they are used as folder names)
  • Pointer: NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert
  • Default Multiplayer: Removed Story related POIs
  • Main localization updated
  • Added Help buttons to Repair Bay, Repair Station and Armor Locker windows
  • When publishing / updating a Workshop scenario all .yaml.bin files are deleted before upload (to avoid possible problems for subscribers)
  • Add console command to switch loca texts with source KEYs in-session ("dt locakeys")

[h2]Fixes:[/h2]
  • 00493: Possible fix for Players can get stuck in the loading screen when teleporting to another structure
  • 00171: Solar power & battery calculation issue when returning to a playfield
  • 00631: Killing one core in a multiple-core POI will deactivate NPC Spawners
  • 00560: Auto-leveling the player by gravity in 1PV.
  • 00691: copy block type works in Survival
  • Fixed spawners in Zirax Trading Outpost
  • 00536: Several PDA Checks don't work with 'Token:xyz' syntax in Types parameter list
  • Connected toolbar items disappear after using the game backup option
  • 00783: Vanishing deco after a POI block has been destroyed
  • 00780: Console map holo makes blocks behind invincible
  • 00798: Teleporters not in the network are also blocked by Friendly-only usage limitation
  • 00835: HeartBeat sound played multiple times after stamina depletes.
  • 00675: Personal Container has no working drop/trash boxes when opening the 2nd time
  • PDA signals not removed when exiting savegame -> still visible when loading another savegame
  • Signal logic circuit "SR Latch" didn't save its state
  • 00673: The airtight variant of Ramps 1x3x1 is not airtight
  • 00824: Laser SMG holo sight is off in relation to the point of impact
  • Fixed Merdar not loading in the Invader vs Defender Scenario
  • Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given
  • Invader vs Defender: Fixed starting planets not loading in some cases

[h2]EAH:[/h2]

v1.9.10 Experimental RC

Hello Galactic Survivalists!

We have some more changes & fixes coming your way today with another phase of experimental for v1.9.10. Please test as much as you like and give us feedback - thanks a lot!!
Our Experimental server is also updated feel free to join!

As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

====

[h2]Hotfix: 2023-04-12 v1.9.10 (B4130)[/h2]

[h2]Guided Tutorial:[/h2]
  • Fix for potential non-clearing tasklist at Copper Mine / Farm
  • Added debug chapter for testing after leaving Weather Station


====

[h2]Hotfix: 2023-04-11 v1.9.10 (B4129)[/h2]

[h2]Fixes:[/h2]
  • [00546] Fix for AI vs AI where some structures weren't firing on enemy structures & for OPV's spawned in via the PDA
  • Fixed a CoQ related to the new HUD damage wheel

[h2]Guided Tutorial:[/h2]

    Space:
  • Starting tasks tied to new version of memory POI
  • Likely fix for space ice mining chapter triggering twice in rare cases
  • Captain dialog: Added non-confrontational answer options, hiding talking points already taken
  • Removed possibility to repeat-activate a chapter at Galleons stash, better trigger for dialogoption
    Planet:
  • Fix for stuck tutorial while mining Promethium
  • Removed explorer find ‚Base of Operations‘ POI due to problems with player respawning
  • Nest POI: Tweaked Drill HV info message


====

[h2]Hotfix: 2023-04-07 v1.9.10 (B4126)[/h2]

[h2]Fixes:[/h2]
  • GlobalDefsConfig.ecf: only NOT derived properties do NOT get overwritten now
  • Another fix for a use case we found where the solar capacitor was emptied entirely when returning to the server after time away
  • 00849: After AI troops attack the vessel a CoQ triggers (this was an issue with the new damage wheel on the HUD)


====

[h2]Changes:[/h2]
  • Added: Now you can enter any turrets with the 0000 lock code.
  • Updated Main Loca.

[h2]Fixes:[/h2]
  • 00608: Drones can target and shoot docked vessels
  • 00791: No animation triggers when transitioning from a small drop
  • 00844: Scope zoom glitch.
  • Fixed a client crash that could happening when mining asteroids
  • Fixed ConsoleMap Rotation speed
  • Fixed planetary Zirax Trading Outpost (bp group and npc spawner settings)
  • DamageGroup not working for device blowup damage in blocksconfig

[h2]Invader vs Defender scenario:[/h2]
  • Invader vs Defender: Fixed Merdar not loading

[h2]Guided Tutorial:[/h2]
  • Salvage Beach:
  • Clearer guidance marker to Weather Station
  • Reorganized Portable Constructor crafting tasks
  • Added crafting explanation for Motorbike
  • Improved pacing & clarity of some messages
  • Fix for repeating message if fired Detector very early
  • Added debug chapter for Salvage Beach crafting
  • Added ‚memory POI‘ to help with task flow
  • Tweak crafting time of pistol

====

Previous v1.9.10 Patch notes:

https://steamcommunity.com/games/383120/announcements/detail/3657524427204994258

https://steamcommunity.com/games/383120/announcements/detail/3722827252921726938

https://steamcommunity.com/games/383120/announcements/detail/3722827337101731518

https://steamcommunity.com/games/383120/announcements/detail/3717199025983748030

v1.9.10 Experimental IV

Hello Galactic Survivalists!

We have some more changes & fixes coming your way today with another phase of experimental for v1.9.10. Please test as much as you like and give us feedback - thanks a lot!!
Our Experimental server is also updated feel free to join!

As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

[h2]Changes:[/h2]
  • When publishing / updating a Workshop scenario all .yaml.bin files are deleted before upload (to avoid possible problems for subscribers)
  • Added a console command to switch loca texts with source KEYs in-session ("dt locakeys")

[h2]Fixes: [/h2]
  • 00838: The HUD wouldn’t reappear on screen after hiding it
  • 00675: Personal Container has no working drop/trash boxes when opening the 2nd time
  • 00829: Terrain deco only rendering a short distance around the player after playfield changes
  • 00731: Hand weapon iron sight position not match to hit position
  • 00673: The airtight variant of Ramps 1x3x1 is not airtight
  • 00833: Too low render range for some turrets
  • 00824: Laser SMG holo sight is off in relation to the point of impact
  • PDA signals not removed when exiting savegame -> still visible when loading another savegame
  • Signal logic circuit "SR Latch" didn't save its state

[h2]Guided Tutorial:[/h2]
  • Biofuel Camp: Prevent crafting task seemingly not finishing after skipping time with Tent
  • Farm: No more Base Attacks while player is unprepared
  • Farm: Prevent potential non-spawning Troop transport during BA attack.
  • Farm: Flour does not spoil in crafting fridge any more
  • LostGarden: No more backstabbing by alienbugs
  • Promethium deposit: Prevent getting stuck by shooting drone very early
  • HV builder bunker: Fix message when declining to continue. Less messages overlapping.
  • Salvage Beach: Tweaked info for steel plate salvage & techtree unlocks & growing plots
  • Added lever to access PDA debug chapters close to planet starting teleporter
  • Changed player starting reputation
  • Feedback thread can be found here https://empyriononline.com/threads/1-9-10-exp-standalone-tutorial-feedback.101328/

====

Previous v1.9.10 Patch notes:

https://steamcommunity.com/games/383120/announcements/detail/3657524427204994258

https://steamcommunity.com/games/383120/announcements/detail/3722827252921726938

https://steamcommunity.com/games/383120/announcements/detail/3722827337101731518

v1.9.10 Experimental III

Hello Galactic Survivalists!

Today we start the 3rd phase of the current 1.9.10 Experimental Version.

Thanks to your feedback, we have already been able to make some improvements and fix some bugs.

The current update also includes a major innovation: a completely revised, extensive Guided tutorial scenario!

Even though this is aimed more at new players, we would like to ask YOU to put it through its paces and give us your tips and feedback in the feedback forum. Please start it by selecting the “Start Tutorial” option at the main menu. Many thanks in advance! :)

EXP feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

As usual: please report bugs in the EXP bug forum: https://empyriononline.com/forums/bugs.34/

Let's go!

[h2]Changes:[/h2]
  • Added Damage Wheel updated with multiple targets.
  • Added Help buttons to Repair Bay, Repair Station and Armor Locker windows
  • WIP: Added a “Guided Tutorial” scenario which is aimed at helping new players to learn the basics before playing survival. Please start it by selecting the “Start Tutorial” option at the main menu.
    Multiple new structures are set up to be used in this scenario thanks to all these builders!!
    CrazyZ, Frank the Witch, HeckenDiver, Hootsman, Jenniphurr, Kithid, LycanThrope, LyfeForse, Jrandall, Sulusdacor & Yunaleska_Kurryku.

[h2]Fixes:[/h2]
  • DamageWheel not working in MP.
  • 00790: O2 missing for split second when exploding a block outside of POI
  • 00792: Using CTRL+SHIFT Hotkey alternates between odd/even when used on multiple groups in order
  • BlockGroup limit csv key is not translated in the notification popup
  • HeartBeat sound played multiple times after stamina depletes.
  • Fixed multiple lag spikes seen when opening some GUI windows (blueprints, control panel ) which appeared as of B4100

[h2]EAH:[/h2]

v1.9.10 Experimental II

Hello Galactic Survivalists!

Today we start the 2nd phase of the current 1.9.10 Experimental Version.

Thanks to your feedback, we have already been able to make some improvements and fix some bugs.

As always:
- Please post bugs and errors to this forum:
https://empyriononline.com/forums/bugs.34/


- Feedback on specific points, please post here in the pinned or new threads:
https://empyriononline.com/forums/experimental-features-discussion.35/

Let's go!

[h2]Changes:[/h2]
  • Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
  • Tweaked Heat Status effect: changed color + less field

[h2]Fixes:[/h2]
  • 00493: Possible fix for Players can get stuck in the loading screen when teleporting to another structure
  • 00780: Console map holo makes blocks behind invincible
  • Fixed some weapons were unintentionally limited by the BlocksGroupsConfig.ecf
  • 00782: Player bike / Motorbike ‚vanishing‘ when placed in Survival
  • 00791: No animation triggers when transitioning from a small drop.
  • 00798: Teleporters not in the network are also blocked by Friendly-only usage limitation
  • Fix LCD Projector z-fighting (fix wasn't working on some alignments)
  • Fix LOD Distance option (Options > Video) not working