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Empyrion - Galactic Survival News

v1.9.14 Hotfix

Hi Galactic Survivalists!

We have just released a new build to fix some issues that have been found with logs that have sent in to us. Please update your dedicated server & client asap.
More to come soon!

As always:
For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/

For feedback on specific points, please share your thoughts in the pinned or new threads here:
https://empyriononline.com/forums/faq-feedback.25/


[h2]2023-11-05 v1.9.14 B4139[/h2]

[h2]Fixes:[/h2]
  • Multiple MP log exceptions fixed from logs that were sent in to us
  • Pf data not found if trying to respawn to it
  • New line in Token Description not considered in NPC Trader Window
  • Exception triggered when trying to load in to saves first started in MP (DOES NOT FIX existing savegames)
  • Exception after activating the player drone inside POI (tutorial)


[h2]EAH:[/h2]

Roadmap 2023!

Hello Galactic Survivalists!

This year we want to focus on content and the community, we want to create something big that makes Empyrion shine, a Game Changer.



1.10 Expand the limits


Summer release.
During the last releases, we were focused on solving pain points and fixing early-stage problems. It’s time to bring a better experience for the later stages of the game.

Content
We want to provide our survivalists with new content to play with:
  • Working on the mission chapters to conclude the pre-final iteration of the main story arc
  • 300+ new POI: The missing dynamic and static factions prepared will be finally integrated with their own homeworlds, fleets and POI.
  • New creatures: To bring more diversity to the game we will add new NPCs.
  • The game world changes and additional content will be added to our galaxy.


We aim to add fresh starter experiences
  • New Game starts: To make the start of the game on three of the four starter moons more varied, the normal Escape Pod drop is planned to be replaced by more exciting starting conditions for Masperon, Ningues and Skillon.
  • All game starter moons in the Ellyon system, as well as the game start in the Ashon system, are planned to get additional, optional mini-story missions limited to the game start sector.


General updates and leftovers
  • In a continued effort, planets with old deco will be updated and adjusted.
  • The stars of our galaxy will be updated in order to improve galaxy immersion.


AI
New AI vs AI features:
  • A new block that generates drones to defend your base and vessels
  • Adjustments and improvements of the AI VS AI


Builders
The building is important in our community and through it, you bring new experiences to all players. We want to add the most requested blocks to the game.
  • New Block shapes implementation
  • Water/Lava Blocks


Faction Permission for multiplayer
  • A system that allows creators to edit permissions depending on the faction
Pain points, polishment and fixing
As developers, we are always valuing your feedback and we will fix and improve what we can with your insights.

Bug fixing & Polish
  • We will work through the reports we have been sent & work with what can be reproduced in debugging.
Motorbike rework
  • Motorbike update -> The current bike leads to many bad experiences and we will solve it by having a new vehicle that also better fits the game, the Hoverbike.


Optimization
We know that it's important to have a smooth game, as well as to be able to play the game with friends that have lower-end devices.
  • Allow the customisation of visuals and others so you can improve performance by lowering the graphics.
  • Memory usage analysis to improve servers performance


Sound system
  • Finish the integration of the sound system fixing the most important issues.
  • Improvement of the dynamic sound system: Combat sound system.


Development tools

    Refinements:
  • For more creative ways to set up playfields, we will add a way to Deny the player opening the BP Factory (F2)
  • In addition, we will add the requirement to have all devices actually unlocked from the tech tree before allowing to produce a blueprint in the BP Factory (currently only the player level is required)
  • PDA: several actions will be enhanced to also check for their relation to a particular faction​


Visual Update
  • Tesselation, dynamic shadows, lightning: An improved immersive experience with more visual values to tweak for our players.
  • New devices: Visual redesign of our oldest device models.


1.11 NEW SCENARIO

Working title "THE DARK FACTION"

The winter release of 2023 is our most ambitious development yet at Eleon Studios - a true game changer.

News soon

Taelyn
Community Manager
Eleon Game Studios

New Build Tools!

Up for a creative build session this weekend?

🎨Be sure to take a closer look at the comfort- and functionality improvements we added this week with #Empyrion #update 1.9.13!

More to come! 😎

[previewyoutube][/previewyoutube]

v1.9.13 Patch

Hi Galactic Survivalists!


Included in this update are a few additions that are designed to help streamline your building process.

First up is the new hotkey for the Building Helper menu (N): Using CTRL + A will automatically grow the selection box for a blueprint part until it encompasses all connected blocks. This will also work as a multi-select!

Check out this video:
[previewyoutube][/previewyoutube]

In addition there is also now a quick-cloning-mirroring functionality (first iteration) and other refinements for the blueprint part handling, eg. by adding additional buttons to organize them more easily.

Stay tuned for more updates, and happy building!

[h2]Changes:[/h2]
  • Added a new hotkey for Building Helper menu (N): CTRL + A. It will grow the selection box for a structure until it encompasses all blocks that have no space in-between. (perfect use case for construction sets)
    • if you press CTRL + A again, the whole structure will get a selection
    • expanding the selection over multiple separated structures and then pressing CTRL + A will select them.
  • Addition of clone-mirroring selection to easily clone blueprint parts (first iteration)
  • Improved Blueprint Parts handling: added buttons for DeleteAll, AutoDetect, MoveUp/Down.
  • Creative mode improvement: if SHIFT (run key) is pressed the focus box now focuses inside the target block (pressing RMB will remove it and LMB will replace it). The removal was working before, but now the focus is also placed correctly.
  • Changed Damage Wheel Indicator opacity and size.
  • DialogueSystem: added a property "DialogueState" to BlocksConfig.ecf to be used in blocks of class "NPCDialogue" to allow specifying a hard coded target dialog. If this is present, this block can be placed by users on player bases and be also triggered using "F".
  • Turrets and Weapons performance improvements. What this means is a higher framerate should be seen when a lot of vessel turrets/weapons are being drawn in a scene.
  • Changed the damage wheel opacity & size
  • Lowered the jetpack flame light
  • Added new parameter “DisableProximityLog: true/false” to the GameOptions.yaml
    Setting it to True will disable the Proximity Log button. The Default is False so Server Owners who don't want any changes do not have to do anything

[h2]Fixes:[/h2]
  • 00883: Sentry turrets & LCD's can sometimes be invisible when arriving at a structure
  • 00864: Lag when modifying blocks
  • 00863: Some blocks take invisible faces near other blocks
  • 00866: CoQ is appearing after Teleporting while taking damage
  • Falling animation is playing when you fly a vessel.
  • Invisible Spot Light Blocks when the player is at certain angles to them
  • Fixed CoQ from UMA.UMAMeshData found triggering in MP

[h2]EAH:[/h2]
  • https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full

POI Construction Sets

😎Feeling creative for the weekend?

🎨🧩Grab one of the awesome #Empyrion Prefab sets from our #steam workshop, start creating a Poi for one of the game factions and submit! 🥳🎁

It’s easy and anyone can do it - as teakeycee explains in his video:

[previewyoutube][/previewyoutube]