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Empyrion - Galactic Survival News

Announcement

Dear Community,

It is with heavy hearts and profound sadness that we share the news of the passing of our esteemed colleague and friend, Jascha. It is an incredibly challenging moment for all of us as we come together to remember and honor the life of someone who was not only a valuable member of our team but also a cherished individual.

He made the Empyrion Admin Helper (EAH) , worked with us on the API and the multiplayer side of the game. Without his contributions Empyrion as you know it, would not exist.

Let us extend our deepest condolences to Jascha's family and friends.
Our thoughts are with them during this challenging time.

May we find strength in our shared memories of Jascha and in the support we provide to one another as a united family.

Sincerely,

Eleon Game Studios

v1.10.5 Experimental I

Hello Galactic Survivalists!

The year is about to come to its end - but not yet! In order to improve multiple areas of the game, we will release version 1.10.5 around mid-December.

Today, we will start the Experimental phase for you to have a look and review the changes and fixes.
Note:

On the content side, we would like you to enjoy the all-new models for constructors, deconstructors, and other crafting devices, the new deco indoor trees, a slew of new and updated POIs (some with the new Brotherhood of Farr NPC model added), a few new building shapes, improvements to the blueprint collection toolset, and more.

Of course, 1.10.5 also contains a list of bug fixes.

Please find all the details in the changelog below.

As always - please report each bug over here for this experimental release phase:
https://empyriononline.com/forums/bugs.34/

We wish you a lot of fun! :)

Notes:
  • For now only the client is available on the Experimental branch & we have an Experimental server which will be online today shortly after this release for anyone to make use of. The Dedi server files for v1.10.5 will be available from next week on the experimental branch.
  • With the public release, we will wipe our Official Servers.

[h2]Changelog v1.10.5 B4247 2023-11-22[/h2]

[h2]Changes:[/h2]
  • Updated Unity version to 2022.3.8f1
  • MP: We have implemented some Playfield server optimizations which you should see result in less overall RAM being used (around 1GB less per playfield server)
  • Added: New models for constructors, deconstructor, portables (constructor, water/o2 condenser, heater/cooler, Autominers) these new models have multiple parts that can be colored independently (constructor & deconstructor) & come with some new animations when they are running a task.



  • Added: DecoIndoorTrees block group with new selection of 20 trees (also added to stock scenarios IvD & DF MP)
  • Changed: Multitool T1 now using EnergyCellSmall for ammo
  • Added: EnergyCellSmall (Craftable in all constructors; 5 Steel Plates, 2 Electronics; 15 fuel value)
  • Updated FARR POIs: Replacement of Soldiers and Guards with Farr NPCs (HumanSoldiers/Elites/AlienSoldiers/Cyborg/CyborgSentinels/Shotgun/AssaultRifle); Please visit and check for issues.
  • Updated Talon Main Settlement (Omicron) (only works with new savegames / pf not visited)
  • Updated CIV/DESC POIs (Orbital Defence, Distillery, Waystation, Omicron Command)
  • Added: CornerHalfD(Left/Right), NotchedE(left/right), RampConnectorF2(left/right)
  • DialogueSystem: added variable type 'dbglobalpoi_string' and function 'SetGlobalPoiVar(name, val)'

[h2]Blueprint Collection editor: [/h2]
  • Added ":tag=XXX" search possibility for tags and changed ":group=XXX" to "part word search"
  • Added decals in preview
  • Added "E" and "R" buttons for properties
  • Added statistics information for Blueprints
  • Now you can select a device by clicking on it (if the devices panel is open). Flare lights now also show up in the device list.
  • Device tab improvements (better handling of multi select editing)
  • Console command 'destroy': if no id is specified, the entity the player is looking at is destroyed
  • Added first draft of new device tab

[h2]Misc:[/h2]
  • Added the Temperate Fungus Planet in Invader vs Defender
  • Replaced Void by a new playfield that is more interesting in Invader vs Defender
  • Allow ATMs to be placed on CVs in Default Multiplayer & Invader vs Defender scenarios

[h2]Fixes:[/h2]
  • 00896: The player can get hit & take damage when an NPC is behind a block
  • 01009: Possible fix for Visible holes seen in terrain when arriving to a location
  • 01111: Ghost blocks remain in place after a thruster has been removed
  • 01039: Water/Lava shader need offset to support child shapes
  • 00997: ScifiTableV2 exploit + 00926: ScifiTableV2 glitches player in table when standing up from it.
  • 01105: Moving a weapon\tool from connected toolbar can cause an exception
  • 00983: Close window X-button not in place for galaxy map and autominer
  • 00448: When using logistics, ammo disappears when the Fill All button is pressed
  • 00515: Logistics - when connected to a cargo container turrets couldn't fire
  • 01075: After opening & closing a GUI then reloading a weapon a lag spike can be seen
  • 01087: CoQ at game start "-ERR- Exception while serializing playfield to file"
  • 01034: Water surface block the access to the underwater devices or vessel cockpit
  • 00797: Weapon movement glitch while moving in God mode
  • 01096: Placing some parts via SP tool broke the color palette for entire BP
  • 01100: Shift+LMB blocks replace feature not working with symmetry
  • Fixed CoQ with looting some dead NPCs in Invader vs Defender & Default Multiplayer scenarios
  • Fixed Trader Abbrev in Default Multiplayer
  • Fix: some factions (wastelanders, karana, tresari) were not attacked by other NPC factions (legacy, warlords etc)
  • Fixed Players getting stuck in the ventilator after teleporting on the BA_TradersTradersShuttleHub & BA_TradersFrontierHub
  • Fixed Gambling Table empty dialogue in Kenex Station

Christmas Release Plans

Hi Galactic Survivalists,

This year we are planning to release a lighter update in December compared to previous years that will be tag v1.10.5 with some changes, additions and bug fixes.
We are working on something bigger for early next year.

Experimental will start on 22 November 2023 and we aim a Public release on 12 December 2023

Taelyn
Community Manager
Eleon Game Studios

v1.10.4 Patch

Hi Galactic Survivalists!

We have just released a new build with some changes & fixes that we have ready.
Please update your dedicated server & client asap.
More to come soon!

For bug reports and errors, please post in this forum:
- https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
- https://empyriononline.com/forums/faq-feedback.25/


[h2]Changelog v1.10.4 B4243 2023-08-30[/h2]

[h2]Changes:[/h2]
  • Blueprint Parts Collection Tool:
    1. Adjusted info panel layout, decreased thickness of green boxes slightly
    2. Added more BP information into the info tab
    3. Added tabs for BP Info/BP Parts/Snap Points
    4. You can now enter various filter criterias into the full text search to filter for BPs. Possible are: ":class>X" ":class
    5. Added missing icons from the BP Parts tool GUI​
  • Console cmd replaceblocks can now be used to also replace child blocks, f.e. replaceblocks 1006 HullLargeBlocks HullArmoredLargeBlocks. Also the check for block size and structure type was removed, only a warning is issued now.
  • Buildsettings menu: when pressing Shift key while pasting, air blocks do not get pasted from the selection

[h2]Fixes:[/h2]
  • Fixed issue with Elite Soldiers being hidden on distance while still shooting at player (also applied fix to other weapon-bearing NPCs for Talon, Zirax and Humanoids); Please retest!
  • Fixed problem that GlobalConfig.ecf content was not applied to clients in MP games.
  • 01029: HV Bike camera jitter - Now all variants have the fix applied
  • Fixed: Zirax Trade Station did not have an Admincore (Change only applies if playfield not yet visited / for new games)
  • Fixed: Collection Point (Skillon) had 2 spawners releasing enemies directly behind player when triggered. (Change only applies if playfield not yet visited / for new games)

v1.10.3 Patch

Hi Galactic Survivalists!

We have just released a new build with some changes & fixes that we have ready.
Please update your dedicated server & client asap.
More to come soon!

For bug reports and errors, please post in this forum:
- https://empyriononline.com/forums/bugs.24/

For feedback on specific points, please share your thoughts in the pinned or new threads here:
- https://empyriononline.com/forums/faq-feedback.25/

[h2]Changelog v1.10.3 B4241 2023-08-16[/h2]

[h2]Changes:[/h2]
  • Improved Blueprint Collection Tool:
    1. Added icons for BP type
    2. Added a new button in N building tools menu to open BPP editor. This new button is only active in creative mode (The building tools menu will still work as it always has)
    3. Combined blueprints + collection list. Removed favorites list.
    4. Added button to instant spawn BP.
    5. Slightly adjusted wireframe thickness of green/red boxes of blueprint parts
    6. Opening the window via N menu only in creative allowed & added filter button for "internal blueprints", slightly more space for BP list, sorting BPs in list alphabetically now, selected BP filter buttons get now brighter background
  • Add requested blank playfield template to the Example Planet
  • Explosions: added a check to avoid an explosion if the structure was deleted already
  • Hoverbike:
    1. Now allowed to go over water but with a speed reduction
    2. Improved vertical stability on rough terrain.
    3. Added Auto rotate Key O
  • Updated: Main Loca updated (manual changes + autotranslated for DE,FR,IT,SE,PT(br),RU,CHS; plz report issues to [email protected]); thx to all contributors and helpers


[h2]Guided tutorial:[/h2]
Several fixes for stability, clarity, flow: Space start:
  • Better armor locker interaction
    Salvage beach: Possible fixes for Player getting redirected back to beach:
  • Added task to access the Portable Constructor for the first time
  • Fix for task stopping when drilling Carbon early & when crafting Hoverbike very early in several combinations
Weather station:
  • Added reminder message and marker to open cargo palette
    Copper mine:
  • Added task to discover tower; prevent possible edgecase softlock if discovering Copper deposit early; message tweaks, better marker position
    Salt marshes:
  • Easier travel with Hoverbike at half-submerged beach section (Stamp: ‘Starter_7_Beaches’ very tiny tweak)
Lost Garden:
  • Clearer task description how to find buried tech cache
    Farm & Antenna
  • Added messages to inform player when skipped mining tower
HV Workshop:
  • Prevent rare edgecase HV spawn glitch
Challenge island:
  • Artillery base: Prevent softlock when destroying Sentry & Core early, placing Core early.
  • Better entry/exit point for cockpit of final SV
    Other:
  • (Foothold, Tech Caches) Prevent some pre-placed cargo boxes from getting destroyed when putting a block on them.


[h2]Fixes: [/h2]
  • 00974: Structures stop updating while building at some point
  • 01002: Structures stop updating after some time while taking damage
  • 01001: Explosion's can happen with a big delay when a big structure is taking damage
  • 00890: Collision for large thrusters is not correct and does not apply blastdamage correctly
  • 01029: HV Bike camera jitter (Only the default white model is fixed for the time being)
  • Fix UCH Diplomat forbidden blocks
  • Fix SV_Prefab_Tier5 forbidden blocks
  • Fixed: Ashon Start: Suspicious Escape Pod spawned in core room instead of hangar
  • 'Barren' playfield: Fix for typo in decoration definition