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Empyrion - Galactic Survival News

v1.9.10 Experimental IV

Hello Galactic Survivalists!

We have some more changes & fixes coming your way today with another phase of experimental for v1.9.10. Please test as much as you like and give us feedback - thanks a lot!!
Our Experimental server is also updated feel free to join!

As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

[h2]Changes:[/h2]
  • When publishing / updating a Workshop scenario all .yaml.bin files are deleted before upload (to avoid possible problems for subscribers)
  • Added a console command to switch loca texts with source KEYs in-session ("dt locakeys")

[h2]Fixes: [/h2]
  • 00838: The HUD wouldn’t reappear on screen after hiding it
  • 00675: Personal Container has no working drop/trash boxes when opening the 2nd time
  • 00829: Terrain deco only rendering a short distance around the player after playfield changes
  • 00731: Hand weapon iron sight position not match to hit position
  • 00673: The airtight variant of Ramps 1x3x1 is not airtight
  • 00833: Too low render range for some turrets
  • 00824: Laser SMG holo sight is off in relation to the point of impact
  • PDA signals not removed when exiting savegame -> still visible when loading another savegame
  • Signal logic circuit "SR Latch" didn't save its state

[h2]Guided Tutorial:[/h2]
  • Biofuel Camp: Prevent crafting task seemingly not finishing after skipping time with Tent
  • Farm: No more Base Attacks while player is unprepared
  • Farm: Prevent potential non-spawning Troop transport during BA attack.
  • Farm: Flour does not spoil in crafting fridge any more
  • LostGarden: No more backstabbing by alienbugs
  • Promethium deposit: Prevent getting stuck by shooting drone very early
  • HV builder bunker: Fix message when declining to continue. Less messages overlapping.
  • Salvage Beach: Tweaked info for steel plate salvage & techtree unlocks & growing plots
  • Added lever to access PDA debug chapters close to planet starting teleporter
  • Changed player starting reputation
  • Feedback thread can be found here https://empyriononline.com/threads/1-9-10-exp-standalone-tutorial-feedback.101328/

====

Previous v1.9.10 Patch notes:

https://steamcommunity.com/games/383120/announcements/detail/3657524427204994258

https://steamcommunity.com/games/383120/announcements/detail/3722827252921726938

https://steamcommunity.com/games/383120/announcements/detail/3722827337101731518

v1.9.10 Experimental III

Hello Galactic Survivalists!

Today we start the 3rd phase of the current 1.9.10 Experimental Version.

Thanks to your feedback, we have already been able to make some improvements and fix some bugs.

The current update also includes a major innovation: a completely revised, extensive Guided tutorial scenario!

Even though this is aimed more at new players, we would like to ask YOU to put it through its paces and give us your tips and feedback in the feedback forum. Please start it by selecting the “Start Tutorial” option at the main menu. Many thanks in advance! :)

EXP feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

As usual: please report bugs in the EXP bug forum: https://empyriononline.com/forums/bugs.34/

Let's go!

[h2]Changes:[/h2]
  • Added Damage Wheel updated with multiple targets.
  • Added Help buttons to Repair Bay, Repair Station and Armor Locker windows
  • WIP: Added a “Guided Tutorial” scenario which is aimed at helping new players to learn the basics before playing survival. Please start it by selecting the “Start Tutorial” option at the main menu.
    Multiple new structures are set up to be used in this scenario thanks to all these builders!!
    CrazyZ, Frank the Witch, HeckenDiver, Hootsman, Jenniphurr, Kithid, LycanThrope, LyfeForse, Jrandall, Sulusdacor & Yunaleska_Kurryku.

[h2]Fixes:[/h2]
  • DamageWheel not working in MP.
  • 00790: O2 missing for split second when exploding a block outside of POI
  • 00792: Using CTRL+SHIFT Hotkey alternates between odd/even when used on multiple groups in order
  • BlockGroup limit csv key is not translated in the notification popup
  • HeartBeat sound played multiple times after stamina depletes.
  • Fixed multiple lag spikes seen when opening some GUI windows (blueprints, control panel ) which appeared as of B4100

[h2]EAH:[/h2]

v1.9.10 Experimental II

Hello Galactic Survivalists!

Today we start the 2nd phase of the current 1.9.10 Experimental Version.

Thanks to your feedback, we have already been able to make some improvements and fix some bugs.

As always:
- Please post bugs and errors to this forum:
https://empyriononline.com/forums/bugs.34/


- Feedback on specific points, please post here in the pinned or new threads:
https://empyriononline.com/forums/experimental-features-discussion.35/

Let's go!

[h2]Changes:[/h2]
  • Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
  • Tweaked Heat Status effect: changed color + less field

[h2]Fixes:[/h2]
  • 00493: Possible fix for Players can get stuck in the loading screen when teleporting to another structure
  • 00780: Console map holo makes blocks behind invincible
  • Fixed some weapons were unintentionally limited by the BlocksGroupsConfig.ecf
  • 00782: Player bike / Motorbike ‚vanishing‘ when placed in Survival
  • 00791: No animation triggers when transitioning from a small drop.
  • 00798: Teleporters not in the network are also blocked by Friendly-only usage limitation
  • Fix LCD Projector z-fighting (fix wasn't working on some alignments)
  • Fix LOD Distance option (Options > Video) not working

v1.9.10 Experimental I

Hello Galactic Survivalists!

Welcome to Experimental Version 1.9.10! What does it have in store for you? Let’s do a quick summary.

We have added two new methods for FPS optimization (AI and Occlusion Culling) and there is also a long-desired convenience update in the form of the control panel hotkeys. Furthermore, and for the first time, we added a directional visual hit display in the player's field of view! Various VFX have also been finalized for status effects, e.g. radiation, temperatures and poisoning. For all creatives, there are new options for block management, as well as in the PDA. For all builders, there is now an option to automatically correct the pivot point.

Please have a look at the changelog below for more detailed information.

Last but not least, we would like to thank all contributors of bases and ships - a larger batch of your submissions from the public Builders Forum has been added again with this update (to be continued!).

As always:
- Please post bugs and errors to this forum:
https://empyriononline.com/forums/bugs.34/

- Feedback on specific points, please post here in the pinned or new threads:
https://empyriononline.com/forums/experimental-features-discussion.35/

The Eleon team wishes you a lot of fun testing the new version!

Changes:

[h2]Convenience[/h2]
  • Added hotkeys for control panel signals & device groups:
    Device Groups are toggled with CTRL + SHIFT + 1 to 8
    Signals Column are toggled with CTRL + ALT + 1 to 8​

[h2]Optimization[/h2]
  • Performance optimizations for AI have been added as well as the implementation of Occlusion culling (only culling deco & NPC's in rooms the player cannot see in POI's) which you should see result in FPS boosts in large POI's such as "Deep space radar complex".
    Note: Activating godmode disables the culling so the FPS will go down to how it used to be until godmode is disabled.

[h2]Visuals & Effects[/h2]
  • WIP: Added new animations for Jumping, running & sprinting, falling & crouch walking with a weapon equipped (improved)
  • Added radial damage indicator to Player HUD
  • Added new screen vfx for:
    1. Radiation: Activates when Body Radiations reaches 4
    2. Poison: Activates for both stages of Poison Bite
    3. Heat: Activates when Body Temperatures reaches 38
    4. Frost: When body temp lowers to 9
  • Improved new Load/Start menu:
    1. Left-aligned buttons and window title with title menu
    2. Exchanged Load and Start to have most used Load at top (and no mouse move needed for loading a single player game)​

[h2]Creativity[/h2]
  • Added a "clear pivot point" checkbox on the BP menu window to be used before using Save As / Overwrite
  • Added two new config files (see content/configuration); Read the info in the head of the files carefully
    +BlocksGroupsConfig.ecf: Define custom Block Group String for better balancing Block Groups MaxCount.
    +GlobalDefsConfig.ecf: Combine properties and reference them in the ItemsConfig.ecf and BlocksConfig.ecf with a global parameter. This way you can easily use the same values on multiple entries.
  • Added GalaxyConfig properties to hide star system from search (HideFromSearch) or map display (HideFromMap), adapted respective properties for Sectors.yam
  • Added new PDA Checks: Player adding/removing armor booster (ArmorBoostEquipped / ArmorBoostUnequipped)
  • Added 'Comment' field in all PDA data structures
  • Added PDA Check: Player un-/equips armor type (ArmorEquipped, ArmorUnequipped)

[h2]POI[/h2]
  • POI update: please retest story missions if all replaced pois still work. Thx!
  • Added several new Warlord vessels and POI (thx to teakeycee)
  • Added/updated Warlord POI (thx to sulusdacor)
  • Updated/Added Kriel POI and OPV (thx to Stellar Titan & Escarli)
  • Added/Updated UCH POI (thx to Don2k7 & Stellar Titan)
  • Added/Updated Pirates BAO (thx to Stellar Titan)
  • Added new SV wreckages for orbital junkyards (thx to sulusdacor)
  • Added Karana and Tresari POIs and OPV (thx to Escarli, Ramachandra, MatCZ and others)
  • Fixed/updatede several story POI (GLaDOutpost, PirateBaseStory, GhystPrison; thx to sulusdacor)
  • Added 'collector' random POI placeables (thx to sulusdacor)
  • Updated OPVs that had an extreme amount of Pentaxid (thx to Escarli)

[h2]Technical & Other[/h2]
  • Now validating playfield names in Sectors.yaml (as they are used as folder names)
  • Pointer: NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert
  • Default Multiplayer: Removed Story related POIs
  • Main localization updated

[h2]Fixes:[/h2]
  • 00631 Killing one core in a multiple-core POI will deactivate NPC Spawners
  • 00464 Connected toolbar items disappear after using the game backup option
  • 00171 Solar power & battery calculation issue when returning to a playfield
  • 00740 Z-fighting with LCD projectors text or symbols when rotated & against another block
  • 00726 CoQ when painting with replace mode on builds with holographic consoles
  • 00774 Shadows flickering after multiple view changes (1PV to 3PV)
  • 00535: Do not allow to access teleporters when owner of POI is not at least friendly
  • 00536: Several PDA Checks don't work with 'Token:xyz' syntax in Types parameter list
  • Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given
  • Fixed spawners in Zirax Trading Outpost
  • Female Jetpack Thrusters are not aligned.
  • Invader vs Defender: Fixed starting planets not loading in some cases
  • More here https://empyriononline.com/forums/tracking-filed.91/

[h2]Known:[/h2]
  • Motorbike can despawn when placed in some locations
  • NPC's in POI's can be seen to get stuck on objects

New Falling Animations!

The next time you run and jump over a ledge in Empyrion, it will still hurt on impact ... but your sprinting and falling will look so much better! 🥳😅

[previewyoutube][/previewyoutube]

Taelyn
Community Manager
Eleon Game Studios