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Empyrion - Galactic Survival News

v1.9.13 Patch

Hi Galactic Survivalists!


Included in this update are a few additions that are designed to help streamline your building process.

First up is the new hotkey for the Building Helper menu (N): Using CTRL + A will automatically grow the selection box for a blueprint part until it encompasses all connected blocks. This will also work as a multi-select!

Check out this video:
[previewyoutube][/previewyoutube]

In addition there is also now a quick-cloning-mirroring functionality (first iteration) and other refinements for the blueprint part handling, eg. by adding additional buttons to organize them more easily.

Stay tuned for more updates, and happy building!

[h2]Changes:[/h2]
  • Added a new hotkey for Building Helper menu (N): CTRL + A. It will grow the selection box for a structure until it encompasses all blocks that have no space in-between. (perfect use case for construction sets)
    • if you press CTRL + A again, the whole structure will get a selection
    • expanding the selection over multiple separated structures and then pressing CTRL + A will select them.
  • Addition of clone-mirroring selection to easily clone blueprint parts (first iteration)
  • Improved Blueprint Parts handling: added buttons for DeleteAll, AutoDetect, MoveUp/Down.
  • Creative mode improvement: if SHIFT (run key) is pressed the focus box now focuses inside the target block (pressing RMB will remove it and LMB will replace it). The removal was working before, but now the focus is also placed correctly.
  • Changed Damage Wheel Indicator opacity and size.
  • DialogueSystem: added a property "DialogueState" to BlocksConfig.ecf to be used in blocks of class "NPCDialogue" to allow specifying a hard coded target dialog. If this is present, this block can be placed by users on player bases and be also triggered using "F".
  • Turrets and Weapons performance improvements. What this means is a higher framerate should be seen when a lot of vessel turrets/weapons are being drawn in a scene.
  • Changed the damage wheel opacity & size
  • Lowered the jetpack flame light
  • Added new parameter “DisableProximityLog: true/false” to the GameOptions.yaml
    Setting it to True will disable the Proximity Log button. The Default is False so Server Owners who don't want any changes do not have to do anything

[h2]Fixes:[/h2]
  • 00883: Sentry turrets & LCD's can sometimes be invisible when arriving at a structure
  • 00864: Lag when modifying blocks
  • 00863: Some blocks take invisible faces near other blocks
  • 00866: CoQ is appearing after Teleporting while taking damage
  • Falling animation is playing when you fly a vessel.
  • Invisible Spot Light Blocks when the player is at certain angles to them
  • Fixed CoQ from UMA.UMAMeshData found triggering in MP

[h2]EAH:[/h2]
  • https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full

POI Construction Sets

😎Feeling creative for the weekend?

🎨🧩Grab one of the awesome #Empyrion Prefab sets from our #steam workshop, start creating a Poi for one of the game factions and submit! 🥳🎁

It’s easy and anyone can do it - as teakeycee explains in his video:

[previewyoutube][/previewyoutube]

v1.9.12 Hotfix

Hi Galactic Survivalists!

We have just released a new build to fix some issues that have been found with the most recent release. Please update your dedicated server & client asap.
More to come soon!

As always:
For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/

For feedback on specific points, please share your thoughts in the pinned or new threads here:
https://empyriononline.com/forums/faq-feedback.25/

[h2]Changes:[/h2]
  • Committed an optimization for structure spawn / render time

[h2]Fixes: [/h2]
  • A fix for a use case of an invisible LCD screen
  • Vessel mining "Target out of range" message trigger improved
  • NPC's at POI's can be invisible when arriving at a POI
  • Exceptions from the damage wheel in some use cases where the player was getting damaged

[h2]EAH:[/h2]

v1.9.11 Hotfix

Hi Galactic Survivalists!

We have just released a new build to fix an issue with the scoreboard. Please update your dedicated server & client asap.

[h3]2023-04-14 v1.9.11 B4131[/h3]

[h2]Fixes:[/h2]
  • Fixed "Berta" ghost entries in ScoreBoard

v1.9.10 Patch

Hello Galactic Survivalists!

Get ready for an exciting update with Version 1.9.10! What fantastic features and improvements can you expect?

A brief list of the main feature changes and additions:
  • Added a dedicated standalone tutorial for new players
  • FPS optimization (Object Culling)
  • Radial damage hit indicator (player/vessel combat)
  • Improved Animations
  • Improved damage indication visuals (player)
  • Device/Signal group hotkeys (Control Panel)


Check out our update release video and the detailed changelog below for more details

[previewyoutube][/previewyoutube]

We would like to extend a huge thank you to all the contributors of bases and ships. With this update, we have added a larger batch of your submissions from the public Builders Forum (with more to come!).

As always:
For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/

For feedback on specific points, please share your thoughts in the pinned or new threads here:
https://empyriononline.com/forums/faq-feedback.25/

The Eleon team wishes you loads of fun playing the new version!

[h2]Changes:[/h2]
[h2]Convenience[/h2]
  • Added hotkeys for control panel signals & device groups:
    1. Device Groups are toggled with CTRL + SHIFT + 1 to 8
    2. Signals Column are toggled with CTRL + ALT + 1 to 8​

[h2]Optimizations:[/h2]
  • Adding Occlusion Culling to structure decoration blocks & NPC's in rooms the player cannot see when in a POI & optimisations to AI multithreading have been worked on
    With both of the above optimisations available as of this build you should see an FPS boost in POI’s.
    Note: Activating godmode disables the culling so the FPS will go down to how it used to be until godmode is disabled when at a POI.

[h2]Visuals & Effects[/h2]
  • Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
  • Added new animations for Jumping, running & sprinting, falling & crouch walking with a weapon equipped (improved)
  • Added new screen vfx for:
    1. Radiation: Activates when Body Radiations reaches 4)
    2. Poison: Activates for both stages of Poison Bite
    3. Heat: Activates when Body Temperatures reaches 38
    4. Frost: When body temp lowers to 9
  • Improved new Load/Start menu:
    1. left-aligned buttons and window title with title menu
    2. exchanged Load and Start to have most used Load at top (and no mouse move needed for loading a single player game)​

[h2]Creativity[/h2]
  • Added a "clear pivot point" checkbox on the BP menu window to be used before using Save As / Overwrite
  • Added two new config files (see content/configuration); Read the info in the head of the files carefully
    1. +BlocksGroupsConfig.ecf: Define custom Block Group String for better balancing Block Groups MaxCount.
    2. +GlobalDefsConfig.ecf: Combine properties and reference them in the ItemsConfig.ecf and
  • BlocksConfig.ecf with a global parameter. This way you can easily use the same values on multiple entries.
  • Added GalaxyConfig properties to hide star system from search (HideFromSearch) or map display (HideFromMap), adapted respective properties for Sectors.yam
  • Added new PDA Checks: Player adding/removing armor booster (ArmorBoostEquipped / ArmorBoostUnequipped)
  • Added 'Comment' field in all PDA data structures
  • Added PDA Check: Player un-/equips armor type (ArmorEquipped, ArmorUnequipped)

[h2]POI [/h2]
  • POI update: please retest story missions if all replaced pois still work. Thx!
  • Added several new Warlord vessels and POI (thx to teakeycee)
  • Added/updated Warlord POI (thx to sulusdacor)
  • Updated/Added Kriel POI and OPV (thx to Stellar Titan & Escarli)
  • Added/Updated UCH POI (thx to Don2k7 & Stellar Titan)
  • Added/Updated Pirates BAO (thx to Stellar Titan)
  • Added new SV wreckages for orbital junkyards (thx to sulusdacor)
  • Added Karana and Tresari POIs and OPV (thx to Escarli, Ramachandra, MatCZ and others)
  • Fixed/updatede several story POI (GLaDOutpost, PirateBaseStory, GhystPrison; thx to sulusdacor)
  • Added 'collector' random POI placeables (thx to sulusdacor)
  • Updated OPVs that had an extreme amount of Pentaxid (thx to Escarli)

[h2]Technical & Other[/h2]
  • Added a “Guided Tutorial” scenario which is aimed at helping new players to learn the basics before playing survival:
    Multiple new structures are set up to be used in this scenario thanks to all these builders!!
    CrazyZ, Frank the Witch, HeckenDiver, Hootsman, Jenniphurr, Kithid, LycanThrope, LyfeForse, Jrandall, Sulusdacor & Yunaleska_Kurryku.
  • Now validating playfield names in Sectors.yaml (as they are used as folder names)
  • Pointer: NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert
  • Default Multiplayer: Removed Story related POIs
  • Main localization updated
  • Added Help buttons to Repair Bay, Repair Station and Armor Locker windows
  • When publishing / updating a Workshop scenario all .yaml.bin files are deleted before upload (to avoid possible problems for subscribers)
  • Add console command to switch loca texts with source KEYs in-session ("dt locakeys")

[h2]Fixes:[/h2]
  • 00493: Possible fix for Players can get stuck in the loading screen when teleporting to another structure
  • 00171: Solar power & battery calculation issue when returning to a playfield
  • 00631: Killing one core in a multiple-core POI will deactivate NPC Spawners
  • 00560: Auto-leveling the player by gravity in 1PV.
  • 00691: copy block type works in Survival
  • Fixed spawners in Zirax Trading Outpost
  • 00536: Several PDA Checks don't work with 'Token:xyz' syntax in Types parameter list
  • Connected toolbar items disappear after using the game backup option
  • 00783: Vanishing deco after a POI block has been destroyed
  • 00780: Console map holo makes blocks behind invincible
  • 00798: Teleporters not in the network are also blocked by Friendly-only usage limitation
  • 00835: HeartBeat sound played multiple times after stamina depletes.
  • 00675: Personal Container has no working drop/trash boxes when opening the 2nd time
  • PDA signals not removed when exiting savegame -> still visible when loading another savegame
  • Signal logic circuit "SR Latch" didn't save its state
  • 00673: The airtight variant of Ramps 1x3x1 is not airtight
  • 00824: Laser SMG holo sight is off in relation to the point of impact
  • Fixed Merdar not loading in the Invader vs Defender Scenario
  • Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given
  • Invader vs Defender: Fixed starting planets not loading in some cases

[h2]EAH:[/h2]