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Empyrion - Galactic Survival News

Have you all been good today? πŸ˜ˆπŸŽ… Santa is already warming up ... πŸ˜… !

v1.9 Experimental II

Hello Galactic Survivalists!

The second Experimental Phase for Update 1.9 is here! Besides improvements and bugfixes, there are some new things that we ask you to put through their paces.

We have adjusted the AI in two areas. First, AI factions can now fight other AI factions directly when they meet in a playfield.Secondly, we have created a first technical measure that AI fighters can now actively call their comrades for help. We will continue to expand this in the future.

As a second important point, there are some important changes in the area of handheld weapons, where there was a lot of overlap: It was not clear what was the difference between a "Rifle T1", "Rifle T2", "Pulse Rifles T1 and T2" and a "Laser Rifle", apart from the pure damage. For this reason, the previous model of Tiers, where there was a "T1" and a "T2" version for multiple weapons, was discarded.

Now, each weapon has a distinct behavior that sets it apart from the others. We also added new weapons (SMG, Laser SMG and Laser Carbine) to the available roster and took the opportunity to tweak some of their sound effects.

Last, but not least, we took another look at the Sprint function and added an additional Boost function. Press Shift 2x and you will sprint faster for a short period of time!

Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/experimental-features-discussion.35/

Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.34/

[h2]Changes:[/h2]
  • NPC new group alert behavior added (technically; not yet set for all NPC's)
  • AI-AI warfare options added to factions.ecf ( currently primarily affects Drones, Vessels, Bases)
  • Added preliminary info to newly added (?) info overlay windows
  • Suit lights now positioned on helmets
  • Added a new feature to sprinting: To activate double tap the Shift key whilst running or sprinting to get a small boost
  • New weapon models added & current weapons changes:
    Projectile Pistol, Laser Pistol, SMG, LaserSMG, Laser Carbine, Laser Rifle , Rocket Launcher & Flame Thrower


[h2]Ashon Game Start:[/h2]
  • Fixed console info: wrong container name given for cockpit
  • Changed: removed fire rain from Ashon Moon
  • Added dialogue pictures to UCH and NTY report
  • Fixed: Entering Omicron Sector now activates main story arc missions.​
  • Reduced loot for N'Ty slightly (+more focus on parts and energy); please retest if the loot is still viable in comparison to difficulty!
  • Reduced duration of Meteor and Fire Rain on Ashon II (Lava planet)

[h2]UI Changes:[/h2]
  • Logistics / Connected Container / Toolbar (TB):
  • Merged Logistics info and Connected TB button, placed left of TB
  • Moved personal Toolbar button left of TB
  • Connect button icon changed to "Wifi" icon​

[h2]Fixes:[/h2]
  • Issue with walking through open ramps
  • Dialogue Cone is not rendered after structure is coming out of DSL
  • Personal Cargo box missing at FoK Camp on Akua (Tales of Tash story item)
  • Incorrect collision model of the clone chamber
  • Folder LavaNascentDeepMine missing from repository
  • Butterfly NPC's found to not move at all or react to the player's presence.
  • Fixed SaN scenario playfield files and EGroups config

[h2]Known:[/h2]
  • When reloading some smaller weapons (SMG, Laser SMG f.ex) the players left arm is visible
  • Lighting issue when using the suit light or torch
  • Manual control of turrets isn't working
  • New jetpack VFX are missing (not finished yet)

v1.9 Experimental I

Hey Galactic Survivalists!

Not only on Ningues the days are getting colder. What could be more natural than to check your wardrobe and spruce it up. How you do it in the real world is up to you. For Empyrion, we've done it for you. For version 1.9, however, we have not only visually reworked the customizable basic models of the armor, but also tackled a lot of issues around the "Player Controller" and "On Foot Combat".

Among other things, the player avatar and the weapon handling have been improved with new motion animations. See below for more details.

So that you could try out the innovations directly in a fresh environment, version 1.9 comes for the first time in a long time with "Ashon" a completely new, but very challenging game start! We are curious to see how you like it.

As always, please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/experimental-features-discussion.35/

Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.34/

We hope you have fun!
Empyrion Dev Team

PS: .Please note that all our official servers will be wiped with the public release!

[h2]Character Controller & Model[/h2]
  • The way how gravity affects the player has been changed to make it feel snappier
  • The player now jumps slightly higher when the jetpack is activated
  • Now only possible to sprint in forward directions
  • Added new models for player suits: Interior suit, Light, Medium, Heavy & Heavy Epic
  • New jetpack model for the following suits Medium, Heavy & Heavy Epic


[h2]Gunplay / Rebalancings[/h2]
  • Added bullet spread to zirax troops & Cyborg NPC's
  • - Added Procedural Weapon movements to weapons & tools in 1st person view. Models can now recoil, sway & move down when sprinting.
    We have also added some new settings in the ItemsConfig.ecf for control over PWM to allow players or content creators to make adjustments & console command to use in game.
    How to use:
    Add these new settings to any weapon or tool in the ItemsConfig.ecf to override the default settings for PWM:

    { Child 6
    Class: Movements
    StandingLocation: "0.0, 0.0, 0.0"
    StandingRotation: "0.0, 0.0, 0.0"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "0.0, 0.0, 0.0"
    RunningLocation: "0.0, 0.0, 0.0"
    RunningRotation: "0.0, 0.0, 0.0"
    CrouchingLocation: "0.0, 0.0, 0.0"
    CrouchingRotation: "0.0, 0.0, 0.0"
    RecoilLocation: "0.0, 0.0, 0.0"
    RecoilRotation: "0.0, 0.0, 0.0"
    WalkMovement: "0.0"
    RunMovement: "0.0"
    }

    Then when in a save game, equip the weapons or tools you have set this up for and use this command "lpf movements" to activate the GUI to modify settings.
    When you have found the values you think work for the weapon/tool, manually place the values for each setting into the ItemsConfig.ecf then save the file when done (use the command in game again when you are finished before exiting the save).
    See { +Item Id: 16, Name: LaserRifle in the ItemsConfig.ecf for example.

[h2]Game World & POIs[/h2]
  • Added new game start: Ashon


  • Added 'ForceAttack' enumeration to Factions.ecf to allow specific factions to attack other factions. F.e. ForceAttack: "Kriel, Predator" added to the Zirax faction will trigger Zirax to attack members of Kriel and Predator factions (WIP).
  • Replaced old POIs on Akua: Scientist Camp, Digsite, Supply Depot (thx to Stellar Titan)
  • Replaced Crown sector orbital 'Destroyed Station' with new variant (thx to Stellar Titan)
  • Updated Akua Supply Depot (now fully testable/playable)
  • Adjusted some loca PDA elements (note: issues fixed in 1.8.10 might reappear for ES, RU and IT)
  • Updated Digsite (Akua); can now be tested ingame
  • Updated Console Location Tracker preview pics (Akua)
  • Added new Talon POI lineup, replacing old POI (Stone, Snow, Wood; Thx to Vermillion)
  • Changed some POI to belong to Karana (not yet used)
  • Added new TESCH dronebase (Thx to Escarli)
  • Added more Progenitor POIs (Thx to Fractalite)
  • Added Talon airships (not yet used)
  • Added external door now opening when entering Sanctuary (Omicron) with secret teleporter (Escape Route)

[h2]PDA updates[/h2]
  • Added: PDA: new PlayfieldOp "SignalStructure: poi-name;signal-name;signal-state"
  • Added: GameEvent and PDA Check "ViewSelected" and events for BP window views BP_Library, BP_Factory, BP_Save
  • Added GameEvent "StructureProduced" with file and group name
  • Added: raising GameEvent "ViewSelected" for all Control Panel views (selectable via the tabs on top)

[h2]Other Changes[/h2]
  • Updated Unity to 2022.1.15f1
  • Added β€˜Help’ buttons to GUI, see the Logistics window in the top right !
  • Added animations to the Console Map block. Info on how this works:
    The Map is using the HeightMap texture generated for the player to draw a tessellated plane.
    The plane is centered around the player position on terrain and shows 2km around the player.
    If you were on a planet and you go to space, it will display the heightmap of the last planet

[h2]Fixes:[/h2]
  • Texture editor does not save the saturation of the ClusterID tex
  • Vuplex CoQ when selecting an option before the video starts in the Default games starting tutorial
  • Plants can "sink" under terrain when returning to them after loading back into a save
  • LCD projector block is turning invisible & the distance of text the projector displays is now very short
  • Selecting any SYMBOL in the Color & Texture Tool results in CoQ
  • CoQ spam in Atlon Sector of the custom scenario "Invader vs defender" when near an asteroid ring
  • Deco console computer table can not be painted
  • SV Jet Thruster 3x10x3 flame can not be colored
  • Suit light doesn't get removed after a player takes off their armor suit
  • Weapons/tools dropping down to the bottom left with Armor light on switches constantly between "dropping" & "Normal"
  • Mounted weapons collision with terrain and structures is missed
  • Turrets and mounted weapons clip through structures
  • CP O2 indicator visual glitch on structures without O2 Tank
  • Warps effect screen glitch when warping rapidly to other playfields
  • Ramps (non airtight) protect player from weather effect on open space
  • Block shapes for different materials are not correct when using CTRL+RMB copying
  • Block preview model is missing underwater
  • The Player can get stuck on ramps when crouch walking up

[h2]EAH:[/h2]
[h2]Known:[/h2]
  • Manual control of turrets isn't working
  • New jetpack VFX are missing (not finished yet)

New Armor Suits!

Ready for the upcoming Experimental Version 1.9?πŸ˜ŽπŸ‘½πŸš€ #Empyrion #tomorrow

Important Announcement about EAC

Hello Galactic Survivalists!

As most of you have probably already heard, we have moved the AntiCheat module to a newer version. Both versions are from Epic Games, however Epic Games will only continue to maintain the new version.

Therefore, for Empyrion Galactic Survival there is the following change:
All Empyrion versions before v1.8.10 (with the old module) can only be used WITHOUT EAC from December onwards.

If you want to continue using an older game or server version, you should disable EAC until the end of November as follows:
- Players: in the menu "Options / Misc" set the item "Start with EAC" to "No".
- Server operators:
a) set the parameter "EACActive: false" in dedicated.yaml
b) if desired, access to the server can be restricted by a password, which will be given only to trusted players

Thanks for your help!

Taelyn
Community Manager
Eleon Game Studios