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Empyrion - Galactic Survival News

v1.8.8 Hotfix

Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.8 with some more fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

[h2]2022-08-10 v1.8.8 B3864[/h2]


[h2]Changes:[/h2]
  • DialogueSystem: added second optional parameter to dbplayer vars "param2: steamid" to force using the steamid instead of the player entity id. The steam id will not get reset if the player wants a fresh start.
  • Reduced Volumetric Lighting. & also to add on this topic:
    We are working on a change for this for a future release that will automatically adjust the intensity depending on atmosphere settings & weather conditions that are active on the playfield.

[h2]Fixes:[/h2]
  • Signals in MP not staying assigned
  • Weather such as Hail, Fire rain etc could damage the player when they were in shelter (Abandoned, wreckage POI's etc)
  • DecalSystem: fixed regression that decals didn't get switched off on first entry into the game (and some other strange effects)

[h2]Update of scenario : Stranded at Nemesis (Survival Challenge):[/h2]
  • No human freighters anymore (Now always TVI2 prefab)
  • Hint console: Lore explanation for public faction setting
    Planet:
  • Hiding technical POI ‚PlayerSpawnerWater‘ from detector
    Station:
  • Fixed Interweap trader not responding after second talk
  • Rotated flight direction of escape pod
  • Moved station core, added CPU extenders, tweaked looks
  • Short reaction Helpdesk alien if you behaved very badly
  • Intro dialog for SushiBar, MACorp; Cobalt hint
  • Hint token in cargo bay. Added shotgun, Added explosive device
  • Exchanged truss block at BargainerSV with walkway

Empyrion's 7th Birthday!

🥳 Empyrion Galactic Survival celebrates its 7th birthday today! 🎉🎂🍾🍸🍻🪅

Have you tried the latest version yet? 🚀📢 If not, get our game for 50% off in the Steam - Survival Fest 2022 (ends August 8th) & have a lot of fun playing! 👾👽

v1.8.7 Hotfix

Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.7 with some more fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

[h2]2022-08-05 v1.8.7 B3863[/h2]

[h2]Fixes:[/h2]
  • Exception that can trigger when far away from a planet in space
  • Multiple exceptions found in logs sent in to us

v1.8.6 Hotfix

Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.6 with some fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

[h2]2022-08-03 v1.8.6 B3862[/h2]

[h2]Changes:[/h2]
  • Added: New oxygen leak path visualisation added to the oxygen debug visualisation tool to help to find holes inside structures.

[h2]Fixes:[/h2]
  • 00344: Invisible NPC Spawners cannot be removed or interacted in Creative mode any more
  • 00343: Motion sensor & Light barrier visualisation disabled in Survival mode
  • 00259: Heavy windows texturing issue
  • 00339: Opening certain containers results in opening another one
  • 00335: Light blocks cannot be colored
  • 00341: The light cast from a light block when setup to blink doesn't blink.
  • 00342: Issue with some blocks preventing oxygen inside structures
  • Fixed a CoQ related to lights
  • Fixed holo screen 05
  • Fixed planets culling too early
  • Multiple exceptions found in playfield logs

v1.8.5 Patch

Hi Galactic Survivalists!

With update 1.8.5 we have not only fixed numerous bugs and added new features (see changelog below!).

With 'Stranded at Nemesis' we have also added a new scenario for you to play and have fun with. This is specifically a small survival challenge that we would like to offer you as a change: You start on a destroyed UCH ship and have the task to rejoin the fleet. How you do that is up to you, because there are several possible ways. ;) We are curious to see how you master the challenge! Please use the following feedback thread: https://empyriononline.com/threads/scenario-stranded-at-nemesis-survival-challenge.100395/

We are looking forward to your feedback - on the scenario and on further updates!

[h2]2022-08-01 v1.8.5 B3859[/h2]

[h2]Changes:[/h2]


  • Added Scenario: 'Stranded at Nemesis' is a WiP challenge scenario available from the scenarios menu.
  • Added Asteria Destroyer (Thanks to jrandall) to new SaN scenario https://steamcommunity.com/sharedfiles/filedetails/?id=1780720140
  • DialogueSystem: added new database variable 'dbplayerpoipos_int' that can be used f.e. on traders in a POI and it will preserve its value even after the POI did regenerate
  • Done 00276: Added new PdaDataOp "DeactivateCurrentChapter"
  • Added more quality settings for Screen Space Reflections and Shadow Quality
  • Updated: Fully rebalanced (destroyable) deco rocks. Hitpoints and Crushed Stone drop are now based on their approximate default-size volume & size. (Note that the same model sized larger via playfield_dynamic config will not provide higher HP and will not drop more crushed stones); Please report rocks that are not destroyable/seem to have wrong values with screenshot + info about planet and biome name!
  • Updated: Updated all new (and some old) deco plants/trees with proper HP values & drops related to HP and appearance of model (Fiber/WoodLogs) (Part 1)
  • ExecuteOnActivate code is now also called when accessing blocks using logistics.
  • Changed: Quest missions are not deleted after leaving a planet anymore
  • Changed: Tales of Tash logs you found, can now be read on the Academy network-consoles in some POI of the moons with the ‘Private User History’ option (when available)
  • Changed: technical change to make quests more reliable
  • Changed: quests do not mark their location automatically anymore (the quest info has all details where to find them, though)
  • Changed: Robinson Protocol starts with a “pick up and read” list when accepted to give a better direction.
  • Changed: Robinson Protocol prompt to build a shelter is now triggered at sunrise at the first “morning” after you set up your first Portable Constructor the day before
  • Changed: PDA item no longer drops on crashsite (Info about HUD added to new PDA-mission list complete message)
  • Changed: AssaultCyborgDamaged now uses SMG instead of long range laser rifle
  • Changed: Slightly reduced amount of Corndog bushes in crashsite area on Skillon
  • Changed: Added more (dangerous) enemies to Skillon (removed Megalonopses)
  • Changed: Collection Point logic changed (removed Admin Core. Placed more loot)
  • DISCLAIMER: All changes made to Skillon will not apply in an ongoing savegame! New start on Skillon is required to see the changes!
  • Added: Scraper POI added to Skillon (thx to Fractalite)
  • Added Skillon Academy network console content
  • Added help for retrieving all tales of tash logs (usable from the Academy network consoles ‘Private User History’ options)
  • Added message when Digsite Terminus is activated
  • Added ‘conclusion summary’ message when all 16 Tales of Tash logs are found. (Can also be re-read in the Log archive and in the consoles!)
  • Added a few more infected warriors to Digsite Terminus to make the POI a little more interesting
  • Added a turret robot to lower level of Supply Bunker
  • Added: Pirates crashed vessel (prepare for Quest Lines on Skillon)
  • Added: occasional FireRain weather effect added to Skillon
  • Added PDA Action parameter "EndData" - if used that action (when completed) ends the game (with a fullscreen end picture and sound)
  • Updated: Changed Settlement Chief house (thx to Stellar Titan)
  • Updated Loca: Description for Survival Tent, Handling descriptions for Terrain Placeables
  • Updated +ExampleInstance playfield_static.yaml
  • Updated Stamp Database
  • Updated MoonTemperateStarter (Deco, playfield_dynamic.yaml )
  • Updated TemperateSwamp
  • Vuplex Webview 4.1 Update

[h2]Fixes:[/h2]
  • 00307: Non Airtight blocks becoming airtight
  • Fixed: Most traders hat no items in their list / empty lists
  • Fixed: some POI on Omicron did not spawn reliably
  • Fixed: Frame Module Concrete did not advance Base Building Tutorial
  • Fixed: Debug entries in PDA were still visible
  • Fixed: Quest Super Fertilizer could not be completed at quest NPC
  • Fixed: Quest-Cancel on Akua-exit does create a loop when teleporter is used (Known issue: Quests could still be seen active in the questlog)
  • Fixed: plants and trees could be salvaged with survival tool
  • Fixed MP: Set Signals over Dialogues do not work
  • Fixed: Opening Telluropod loot had metal-sound effect
  • Fixed DamageMultiplierConfig.ecf not considered for blast damage.
  • Fixed: Titanium rock resource was set to the wrong HP scale.
  • Fixed some seed instabilities on Omicron (Certain POI not spawning)
  • Fixed: TribalBurialChamber NPCs did not attack player (Set to Alien faction now; 1st iteration change)
  • Fixed: Settlement Chief did not offer info about Tash sometimes
  • Fixed: Robinson Protocol prompt to build a shelter did not trigger sometimes
  • Fixed: Some Ningues biomes were made of Cobalt resource (Default Multiplayer Scenario)
  • 00274: Starter block core fall through the ground
  • 00281: Talon guardians, infected etc that don't have crossbows aren't attacking the player
  • 00243: PDA mission repeats although not set to repeat
  • Fixed bug that decals on a just placed BP did disappear when placing this BP once again.
  • 00187: Map markers set by PDA vanish from map
  • Fixed: Alien Plant 01_1 and 01_2 cannot be destroyed. Important: PLEASE report other non-destroyable deco with a screenshot in our forums!
  • Fixed: Story did not start when not completing the RP Pickup Tasks
  • 00289: Devices behind the rendering range do not take HIT damage
  • Fixed 00115: Items are not saved in an Admin Core blueprint
  • Fixed: GIN console not working for IT loca (Note: When running into a broken dialogue, please always open the console and make a screenshot of the FIRST rows of the error.)

[h2]Updated Default MP scenario:[/h2]
Changes:
  • Updated: Default MP Scenario Loading Screenshots config
  • Updated gameoptions.yaml for Default Multiplayer scenario
Fixes:
  • Fixed 00257: Tutorial does not start
  • Fixed some missing Localization Keys
  • Fixed: Some Snow Moon terrain texture was set to Cobalt

[h2]Updated IvD scenario:[/h2]
Changes:
  • Added Carbon Rocks to Itaka and Korro
  • Update LoadingScreenConfig
  • Updated Tutorial Videos
Fixes:
  • Fixed Traders show empty list (no items)
  • Fixed infinite loading screen on Korro and Itaka
  • Fixed Tutorial keeps popping up after declining
  • Fixed The Gold Freighter Mission
  • Fixed PlayerStart: that you sometimes spawn under the POI
  • Fixed CoQ on Merrex

[h2]EAH:[/h2]