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Empyrion - Galactic Survival News

v1.8.10 Experimental I

v1.8.10
Hello Galactic Survivalists!

Autumn is here and the forests are becoming a little more colorful again. "Colorful" is also one of the keywords for the current EXPERIMENTAL version of update v1.8.10!

While the programming team has focused on bug fixing, Art & Design have set out to make Empyrion even more colorful in some details - or rather to give YOU the possibilities to do so. For example, you can now use the Color & Texture tool to paint the thruster flares independently of the actual thruster block. The same applies to deco consoles with hologram elements!



By the way, you can now also copy colors and textures with the tool. And if you have a block in your hand you can copy complete blocks in CREATIVE mode.

For the current version, the content team has looked into the feedback of the game start tutorial and made first adjustments. Among other things, the 'Info Count' in the Escape Pod area has been reduced. Also, there is now a mini-tutorial at game start, in case you activate the Robinson protocol. To further reduce the popup count, information that was previously given in some pop ups has been moved directly to the hover info cards of the respective devices and items.



All changes can be found in the changelog below.

In general, as always:
1. Please submit bugs and errors here: https://empyriononline.com/forums/bugs.34/
2. Issues fixed for this release are shown here: https://empyriononline.com/forums/fixed.90/
2. Please post feedback on specific topics (e.g. tutorial, coloring etc) here in the pinned threads: https://empyriononline.com/forums/experimental-features-discussion.35/

Have fun with the EXPERIMENTAL version!
We are looking forward to your feedback!

Empyrion Dev Team

Changes:


[h2]Creativity:[/h2]
  • Thruster ‘flames’ can now be colored via the color & texture tool. To do this first select a color then aim the color & texture tool at the flame of the thruster to change the color independently from the rest of the thruster block.
  • Holographic deco blocks can now have the holo display color changed
  • Ctrl-RMB now copies the block attributes if the current slot has a stack of blocks. In Creative Mode the block type is also copied.
  • TextureColorTool: now you can select texture/color with CTRL-RMB when pointing at a block

[h2]Other [/h2]
  • Dialogues: HtmlWindow: added a new tag %CONTENT_DIR% that will get replaced with the directory of the Content folder so you can access ingame data. %CONTENT_DIR% can be used much like %SHARED_DATA%
  • Volumetric lights are now connected to Atmosphere fog & weather
  • Added ‘TribalAnvil’ to Tribal Deco block group
  • Added missing database variables to Dialogues Example File
  • Added info about new shield parameters to blocksconfig and intemsconfig.
  • Updated BlocksConfig with info about new Dialogue setting: DialogueSingleUserAccess: true

[h2]Content Updates (Default Scenario):[/h2]
  • Updated hover info cards stats: coloring highlights, eg Airtight: No = No is now red
  • Updated hover info cards description texts info content and visuals (Start items, Surivial Constructor items, devices/items relevant for HV/BA microtorials)
  • Changed wording of Exploration Token message when finding iron, copper, silicon the first time to reduce confusion of new players about ET usage.
  • Changed: Akua: Only Survival Tool and Flashlight drop around the escape pod (the other items are placed in the players inventory); No change to Skillon, Masperon and Ningues
  • Changed: Picking up the Survival Tool does not autostart a video anymore. (Video Manual added as consumable item)
  • Changed: ‘Getting Started’ Video does not start automatically anymore (see below)
  • Changed: Deactivated text-intensive popups for PDA, Techtree and Inventory (basic info are move to startup mission)
  • Changed: Added short linear mission on game start when accepting Robinson Protocol
  • Changed: deactivated dialogue popup pointing player towards the Obelisk
  • Changed: deactivated auto-start of HV and BA building Tutorials. Player is now given a ‘consumable’ item to start both tutorials whenever he wants. (No changes made to actual micro-tutorials yet)

[h2]Fixes:[/h2]
  • 00188: Resource icon of Carbon does not display on map side panels
  • 08079: Light barrier distance slider resets itself if the size is setup to =
  • 00208: Players can run underwater whilst holding weapons/tools.
  • 08286: Camera shaking while crouching whilst the jetpack is on in space
  • 00338: POIs taken over by players still have dialogues on it
  • 00337: Blocks with Dialogue Class in config always show popup on PlayerStructure
  • 00348: Spotlight slope have wrong collision model
  • 00336: Blueprints with "cockpit 6, cockpit 6 (armored), cockpit 6 (Legacy)" will be missing a cockpit when spawned in
  • 00372: Large Minigun Drones weapon can get stuck
  • 08169: Pressing a number key while in turret view results in CoQ loop

v1.8.8 Hotfix

Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.8 with some more fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

[h2]2022-08-10 v1.8.8 B3864[/h2]


[h2]Changes:[/h2]
  • DialogueSystem: added second optional parameter to dbplayer vars "param2: steamid" to force using the steamid instead of the player entity id. The steam id will not get reset if the player wants a fresh start.
  • Reduced Volumetric Lighting. & also to add on this topic:
    We are working on a change for this for a future release that will automatically adjust the intensity depending on atmosphere settings & weather conditions that are active on the playfield.

[h2]Fixes:[/h2]
  • Signals in MP not staying assigned
  • Weather such as Hail, Fire rain etc could damage the player when they were in shelter (Abandoned, wreckage POI's etc)
  • DecalSystem: fixed regression that decals didn't get switched off on first entry into the game (and some other strange effects)

[h2]Update of scenario : Stranded at Nemesis (Survival Challenge):[/h2]
  • No human freighters anymore (Now always TVI2 prefab)
  • Hint console: Lore explanation for public faction setting
    Planet:
  • Hiding technical POI ‚PlayerSpawnerWater‘ from detector
    Station:
  • Fixed Interweap trader not responding after second talk
  • Rotated flight direction of escape pod
  • Moved station core, added CPU extenders, tweaked looks
  • Short reaction Helpdesk alien if you behaved very badly
  • Intro dialog for SushiBar, MACorp; Cobalt hint
  • Hint token in cargo bay. Added shotgun, Added explosive device
  • Exchanged truss block at BargainerSV with walkway

Empyrion's 7th Birthday!

🥳 Empyrion Galactic Survival celebrates its 7th birthday today! 🎉🎂🍾🍸🍻🪅

Have you tried the latest version yet? 🚀📢 If not, get our game for 50% off in the Steam - Survival Fest 2022 (ends August 8th) & have a lot of fun playing! 👾👽

v1.8.7 Hotfix

Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.7 with some more fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

[h2]2022-08-05 v1.8.7 B3863[/h2]

[h2]Fixes:[/h2]
  • Exception that can trigger when far away from a planet in space
  • Multiple exceptions found in logs sent in to us

v1.8.6 Hotfix

Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.6 with some fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

[h2]2022-08-03 v1.8.6 B3862[/h2]

[h2]Changes:[/h2]
  • Added: New oxygen leak path visualisation added to the oxygen debug visualisation tool to help to find holes inside structures.

[h2]Fixes:[/h2]
  • 00344: Invisible NPC Spawners cannot be removed or interacted in Creative mode any more
  • 00343: Motion sensor & Light barrier visualisation disabled in Survival mode
  • 00259: Heavy windows texturing issue
  • 00339: Opening certain containers results in opening another one
  • 00335: Light blocks cannot be colored
  • 00341: The light cast from a light block when setup to blink doesn't blink.
  • 00342: Issue with some blocks preventing oxygen inside structures
  • Fixed a CoQ related to lights
  • Fixed holo screen 05
  • Fixed planets culling too early
  • Multiple exceptions found in playfield logs