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Empyrion - Galactic Survival News

v1.7.2 Patch

Hi Galactic Survivalists!

Here is the changelog for v1.7.2 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

[h2]v1.7.2 B3647[/h2]

[h3]Changes:[/h3]
  • Dynamic code support change (for dialogues features + Mod.XXX): Updated compiler that works with all current Dialogue features & especially Mod.XXX
  • Added: New icons for Credibility Seals, Fire Sticks, Explorer Token, Ramps (Airtight)
  • Updated: Start of all story missions is now chapter-activated by specific conditionals! Starting conditions are always found in the chapter descriptions! (1)
  • Changed: To avoid confusion missions are now only visible when they also can be started either manually or by a chapter activation condition (1)
  • Changed: Temporarily deactivated Patrol Vessels on Snow Starter and Swamp Starter (until OPV/PV group strength are better aligned) (2)
  • Changed: Removed Space Base Defence from all space-based story POI (note: other POI in the same sector MIGHT call for reinforcements still; also roaming hostile patrol ships might attack you!) (2)
  • Changed: Sanctuary (Story) updated to ensure player speak to Carver ahead of going to Kezzel.(2)
  • Changed: Story Chapter 11 'Murky Christmas' now needs to be unlocked by playing chapter 10 (note: if you want to activate the chapter directly, open console and type in: pda rwdchap 13)(1)
  • Changed: Chainsaw now picks up automatically to player inventory.
  • Changed: Updated TOP mission Destillery POI to avoid breaking mission progress. (2)
  • Changed: changed drop container model for device/blocks drop from a destroyed container
  • Changed: Replaced christmas drop container with new small drop container standard model
  • Changed: Replaced old large drop container for devices/blocks with new model
  • Changed: Hand of Farr removed spawn-in-trap. (2)
  • Changed: Dr Mandors Space Anomalies report cannot be sold unintentionally anymore.
  • Changed: Removed christmas deco from POIs (2)
  • Changed: Removed old Alpha-5 Titan wreckage POI from spawn group (2)
  • Instances: added yaml property 'EnterWithEmptyInventory' that will block any player that has items in his inventory/toolbelt
  • Updated Localization on main, PDA and dialogues (incremental as of 20 01 2022)

[h3]Fixes:[/h3]
  • [MP] AI will stop firing at the player when crouching
  • Weapons with block penetration cause exceptions
  • CV Minigun (Retractable) had wrong HP count (now set to 4500)
  • Items placed back in toolbar from the backpack disappear when the toolbar slot is changed
  • Signals changed by dialogue and used by logic circuits don't work in MP
  • Jetpack doesn't turn ON after leaving the elevator in space.
  • Multiple exceptions from logs sent in
  • Exception spam when AlienBug01V2 is used in a POI
  • Symmetry plane position not saved when using multiple symmetry planes
  • Player controller : Speed modifier not taken into account bug
  • RampDDestroyed and RoundCornerLongThinDestroyed missing from destroyed blocks shapes (steel S+L, concrete). Note: RampCHalfDestroyed was unintentionally added twice > RampDDestroyed took the place of its 2nd edition. Please watch out for unintentional shape replacements.
  • Destroying fuel tanks and generators of Zirax POI with quest "Pinholes Do Hurt II" did not count towards mission (1)
  • Color/Texture issues on Lava, LavaNascent & MoonDesert playfields
  • GIN console did not show text on some non-EN translations. (Please check in your language and report again if the issue persists!)
  • Sectioner32 door closed on mission debrief when going to a waystation in a different moon sector compared to mission start. (2)
  • Known issue for Story Missions/Missions: when manually deactivating a chapter-activated mission (SP or MP) in the PDA, the mission does not reactivate itself again. Workaround: Exit all missions > Open console > type in 'pda rd' Please file a bug report at empyriononline.com or write to [email protected] in case of any mission-related issues (POI, Progression etc)!
  • (1) = requires manual PDA.yaml update to work: Exit all missions > Open console > type in 'pda rd' to reload PDA.yaml definitions.
  • (2) = change only works for new savegames AND on playfields that have not been visited before the update in ongoing savegames.

Update 1.7 Feature Survey: Results!

📣🤔Are you curious about the results of the #Empyrion Update 1.7 feedback survey?
We have summarised them for you: https://empyriononline.com/threads/update-1-7-feature-survey-results.99320/ 🧐
#indiegame #indiedev

Merry Christmas and Happy New Year!

Dear players,
Dear Community!

Christmas is just around the corner and even though there are still some hopefully quiet days ahead for everyone until the new year, we would like to take the opportunity to bring the past year 2021 to a close.

It was a successful year for us, and hopefully also for you. Starting with Update 1.4 in February, we have, as always with the help of your feedback, finally worked our way through four major updates with partly very different content. Even if each of you has a slightly different idea of what you enjoy in Empyrion Galactic Survival, in retrospect we hope that one or the other addition has met your taste ;) For the recent update 1.7 we started a feedback survey for the first time again: http://survey.empyriongame.com/index.php/114164.

A lot has happened outside the game as well. New team members as well as the cooperation with Brave Zebra have helped us in the past months to cope with all the necessary work and to contribute to what is still ahead of us.

An important point for us in 2021 was to make the game and the universe of Empyrion Galactic Survival fit for the future. Not only for 2022, but for many years beyond. In order to get the most out of the Unity Engine, we have therefore focused on development processes and the adaptation of underlying techniques over the past year. You could see some of the results throughout the year, e.g. the improved lighting systems and, most recently, the water effects and the first approach of the new decoration system. Further changes, both internally and on the game side, will follow in the coming months.

In the next year and years to come, we will build on these preparations to continuously expand the scope and content of the game together with you, the best community a development team can have.

In this spirit, we wish you a Merry Christmas and a successful start into the New Year!

Your Empyrion development team

⏩Game Update v1.7 Feedback Survey!⏪

We want to know from you how you liked the features, changes and additions in the latest patch! 🤔
Fill out the form and help us to improve the game even further📣: Survey
#Empyrion #indiegame #indiedev

Taelyn
Community Manager
Eleon Game Studios

v1.7.1.1 Patch

Hi Galactic Survivalists!

In addition to yesterdays patch we have been working on some more changes & fixes here is the changelog for v1.7.1.1. Have fun & also have a Merry Christmas & a Happy New Year!

v1.7.1.1 B3639


[h3]Changes:[/h3]
  • Ship 3rd person view rotation camera reverted to a smooth rotation
  • Update: Added new model for player backpack

[h3]Fixes:[/h3]
  • Fixed: ToTP Mission: Inscription plates were not mentioned in the SKIP dialogue with the Talon Chief.
  • Fixed: ToTP Cryo Prisoner dialogue did not trigger self destruction when not entering room (Prisoner now deeper in the room)
  • Fixed: No ore trader in Firebase (Tutorial; Now has one MA Corp in the Hangar in front of the crates)
  • Fixed: Ancient Revelation markers in Ilmarinen were broken
  • Fixed: Uncertain Outcome: made sure all large containers and alien containers are lootable without risking reputation drop (asteroid is actually polaris 'mining' property due to the rich elements of pentaxid and erestrum = not all things are lootable is intentional!)
  • Fixed: S4N-TA Station settings