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Empyrion - Galactic Survival News

v1.4.5 Patch

Hi Galactic Survivalists!

Here is the changelog for v1.4.4 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-23 v1.4.5 (Build 3279)


Changes
  • XRefActivate now supports negative logic for enabling a GameObject if device gets disabled
Fixes
  • Fix for resource asteroids being transparent
  • Fixed: Credibility mission could not be completed although destroyed cores were counted. Please retest!
  • 07855: AI NPC's that fire projectiles (AlienBug03) do not fire in Co-op & MP
  • 07835: HV with powerful thrusters can fly to orbit
EAH
  • Patch Notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-72#post-432015

v1.4.4 Patch

Hi Galactic Survivalists!

Here is the changelog for v1.4.4 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-17 v1.4.4 (Build 3277)


Changes
  • Added IModAPI.IApplication.GetBlockAndItemMapping() - returns a dict with name to id mapping (especially important for the dynamically assigned block ids)
Fixes
  • Multiple exceptions fixed found in logs
  • Fixed dialogue typos in english main loca (plz report typos/grammar issues to [email protected] subject: english)
  • 07816: Exception when starting a new default survival game after exiting a game using a custom scenario
  • 07840: A use case of drones getting "removed" from a planet when returning to a save game
  • Fixed 07763: [MP - Player report] Save game progress not maintained when rejoining server (caused by this flag being set in the gameoptions.yaml "IsManagedScenario: true")
EAH
  • Patch notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-72#post-431745

v1.4.3 Patch

Hi Galactic Survivalists!

Here is the changelog for v1.4.3 with some more fixes we have been working on (more to come). Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-09 v1.4.3 (Build 3274)


Changes
  • Explosion damage optimizations:
  1. Shield is now only decreased by the Damage not by the BlastDamage any more
  2. If the shield is still active after applying the Damage, the explosion is not started any more
  3. Added property ShieldMultiplier for shield generator blocks to specify its own shield damage multiplier name f.e. use ShieldMultiplier: "shieldBA" and this will be taken now preferred for a weapon attacking the shields of a BA

    { +Block Id: 1808, Name: ShieldGeneratorBA
    Class: ShieldGenerator
    ShieldMultiplier: shieldBA ...

    Weapon that attacks
    ...
    DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 11, param1: shieldBA


  4. Activated job system version with burst compiling
  • Playfield.yaml: added property AllowSavingBlueprints (default True) to disallow saving of BPs in playfields (f.e. in PvP playfields)
  • Removed obfuscation from ParticlesAudio else it won't work on steam builds
Fixes
  • Fix for explosions getting delayed when lots of explosions get started
  • Fixed 07838: Kick command while "Loading..." results in stuck in the loading screen
  • Fixed 06659: 'struct remove-device-signals' is not removing the signal from the receiving devices
  • Fixed 07823: Workshop-published scenarios cannot be used with local coop
  • Fixed: Yarod dialogue at the end of Sigma Fulcrum missing part 2 and 3
  • 07792: Underground vessels can get repositioned above ground
  • Fixed problem that blocksmap.dat was not written in MP games, leading to problems if the order for blocks that have no id in the BlocksConfig.ecf changes
  • Fixed 07511: Custom Techtree categories are not removed when resuming a game with another scenario
EAH
  • Patch notes: https://empyriononline.com/threads/discussion.13835/page-28#post-430968
  • Patch notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-71#post-431194

v1.4.2 Patch

Hi Galactic Survivalists!

Here is the changelog for v1.4.2 with some more fixes we have been working on (more to come). Have fun and please report bugs and problems as usual - thanks a lot!

As always please note:

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

====

Hotfix: 2021-02-18 v1.4.2 (Build 3266)


Fixes:
  • Explosive damage delayed sometimes
  • Exceptions appear after teleporting to a sector with discovered AI space vessels

====

Patch: 2021-02-17 v1.4.2 (Build 3265)


Changes
  • ALL LANGUAGES: Please report ANY faulty dialogue (leading to exceptions when approaching/talking to an NPC for example) in the FORUMS WITH the Client log attached. Thx!
  • Updated: Sigma Fulcrum (mission) station is now civilian and all NPC with a gun will now shoot at you (easier to identify the threats + accidentally shooting other NPC does not lead to the station turning against you anymore); Requires new savegame/manual POI refresh to be applied.
  • Updated: Sigma Fulcrum (station) now has a GIN console. Being neutral ground there is now a way to turn in credibility seals at any time at the SF station; Requires new savegame/manual POI refresh to be applied.
  • Updated: Main Localization.csv
  • Changed: Sigma Fulcrum approach dialogue now points towards speaking to traders instead of barkeepers (only speaking to traders will advance the search for Yarod)
Fixes
  • Possible fix for vessels drifting in space when powered off
  • Vessels stop moving when close to POI's (which don't render) & the player toolbar becomes unresponsive until relogging
  • Ambassador Hyzanis vessel did not spawn in asteroid field
  • Issues of dialogues in GERMAN loca sometimes leading to a exception
  • Thruster M (T2) only had 100 HP
  • Issues in dialogues config and csv leading to exceptions
  • TSO_Variant2 had alien spawns (now "same as base")
  • Spice plant model no longer flattened after harvest (SpeedTree material issue).
  • Upd: Removed Abyssal Small Science vessel from spawngroups for now.
  • Items crafted in the survival constructor don't get stacked in the output cells
  • LCD Projector shows a background even if no color set (while structure is powered)
  • Token CustomIcon does not work anymore
EAH
  • Patch notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-71#post-429672

v1.4

Hi Galactic Survivalists!
We all hope you had a good and healthy start in 2021! :)

Today we are releasing Version 1.4. We invested quite some time investigating and improving several topics, for example finding a better solution on how explosion damage is handled, adding more elements to the customization system (including the possibility to add sounds, crosshairs and entire asset bundles!) and giving all those scenario builders additional 2048 new free-to-use Block IDs!

In terms of content we added new POIs, some factions now will fight each other, you can now use the Connected Toolbar with Traders and the Empyriopedia has received its first major work-in-progress update, now adding/including information and details about solar systems, suns, planets, ships, characters, explanations on all the new game mechanics (since Alpha 10) and more.

Please have a close look at the changelog below. More info about certain topics, explanations and a chance to give your feedback on them can be found stickied in the feedback forum: https://empyriononline.com/forums/faq-feedback.25/

We would also like to thank our team of volunteers working on the game localization and translations of currently about 10.000 lines of text! General game localization, PDA missions and Dialogues have been translated to over 85% in the last months for most of the main languages!

As always please note

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

For those that followed the EXP version:
Fixed bugs for the Experimental branch can be found here:
https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there:
https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Have fun exploring v1.4!
Empyrion Dev Team

====

Hotfix: 2021-02-15 v1.4.1 (Build 3262)


Fixes:
  • Fixed: Vessels stop moving when close to POI's (which don't render) & the player toolbar becomes unresponsive until relogging


====

Hotfix: 2021-02-12 v1.4.1 (Build 3261)


Fixes: