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Empyrion - Galactic Survival News

v1.4.6 & v1.4.7 Patches

Hi Galactic Survivalists!

Here is the changelog for v1.4.6 with some more changes & fixes we have been working on.
Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-05-05 v1.4.7 (Build 3283)


Fixes:
  • Fixed dedi server exception
  • An exploit

====

Patch: 2021-04-27 v1.4.6 (Build 3282)


Changes
  • Changed: Players can now respawn on Control Station as additional fallback for Ancient Revelations mission (Station is set to CIVILIAN now)
  • "Explosive Devices" can damage shields again
  • Added server-side anti-cheat feature "short session monitoring" - this is configurable in dedicated.yaml under "ServerConfig":

    ShortSessionMinutes: 0 #how many minutes of a client play session are regarded as "short session" (0 = disable short session feature completely)
    ShortSessionCountToLog: 0 #after how many consecutive short sessions write a warning line in server log (0 = disable log feature)
    ShortSessionCountToBan: 0 #after how many consecutive short sessions ban the player (0 = disable ban feature)
Fixes
  • Fixed multiple exploits
  • Fixed 07866: PDA NearPOI Waypoint does not work in MP
EAH
  • Patch notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-72#post-433380

DEV BLOG Version 1.5 Dev Blog: Story & Missions

Hello Galactic Survivalists!

In the last blog we teased you a little with the story arc that would be concluded later this year. This is still a bigger project, but we can update you on some other stuff in that regard.

Those of you that are with the game for a while might have played through most of the story missions already several times. Some of the major updates changed things here and there, due to the technical possibilities changed as well. We are trying to take advantage of every new addition that helps storytelling. Be it planet design, mission feature or dialogues.



That being said, with 1.5 the content team finally found the time to achieve most of the badly needed rework of the first six story chapters. These once existed individually, were joined together later but were lacking a lot of consistency - not only in the information they give to the player. This has now been improved to a merely pre-final state and will be ready for testing in the upcoming Experimental phase.

Without too many spoilers: the initial missions on the starter planet have been revamped a lot. The following missions have been spread in the starter system and do NOT take place in the same starter orbit anymore. Also: as we hope these are now in good shape in terms of story content, the missions are now following a certain progression of a literal story LINE, although most of them will NOT activate automatically anymore. Instead you will be given enough info on where to find the next story tidbit and how to activate it.

The question if this setup works and if the information is given in an adequate way, is of course to be answered with your feedback we hope to see a lot in the upcoming Experimental phase. ːsteamhappyː



Last, but not least, there is one open topic which is a quite delicate one: the ingame tutorial. For 1.5 we have re-added an improved ‘Robinson Protocol’ for everyone starting out in the galaxy of Empyrion the first time.

As always the tutorial can be skipped at game start for those that do not need it, but for all the others it should offer the most basic training for the most basic things you need to know about the game.

This is, again, a question that we hope to answer with your help in the upcoming Experimental phase. Although those participating in the Experimental are usually not new to the game, we hope you can help us to answer the question of the tutorial steps will help a new player to survive his first hours and be specific enough to give valuable info, but not be too annoying at the same time.



There is one addition to this topic, which might be quite important for those helping out on that topic: When playing the tutorial, most of you might still find it quite linear. It is still very linear, that is true, but the goal for 1.5 is to track down which elements are really necessary for a new player.

As we wrote in the first paragraph: we aim to include any new technique the game code allows us to use. While we develop version 1.6 and 1.7, new technical features will be added that shall allow us to leave most of the linearity behind and improve to a point where the presentation of the necessary lessons will feel more like an “inline explanation” than following a guide. Not only for the tutorial, but also for mission design.



Which of the current game story missions did you like the most? Which do you think needed improvement because they were too hard or confusing? Anything else you wanted to say on this topic?

Let us know - we still have time to evaluate your feedback. ːsteamhappyː

Have a great day! Read you soon.
Empyrion Dev Team

DEV BLOG Version 1.5 Dev Blog: Factions

Hello Galactic Survivalists!

Last week we made our first announcement on version 1.5 (read here). The main content of this update is quite code-heavy, which means a lot of things are going on behind the curtain without offering a good way to do a nice visual representation.

But while our programmers do their work to prepare the game for future feature changes and additions, quite a few things happen on the art and content side of things as well.

For example we will be adding a new NPC faction with tons of POIs and an own galactic territory, created by spanj and a lot of creators, contributing POIs and vessels: the Brotherhood of Farr!



In case you want to read more info about the new faction or even support the creations, join the discussion over here: https://empyriononline.com/threads/the-brotherhood-of-farr-needs-you.97421/

Speaking of factions and POIs: those that have ventured into deep space might not only have run into the Colonists faction and even more Pirates, but also in the always-hostile Warlord faction and its various sub factions, like the Skaar, Tresari and others. Thanks to the contribution of the community, these factions have seen a serious upgrade in their lineup. So watch out next time you aim to warp to a seemingly non-claimed solar system.



Both the Warlord and the Colonists NPC factions will gladly welcome any contribution to their lineup. Visit this forum and send in your builds or workshop links: https://empyriononline.com/forums/showroom-submissions.108/

Besides those named, most of the established and recently added factions, for example the Pirates, Tesch and others, got new ships and POIs as well.

Most of these factions, their bases and vessels, might play a role when the game's main story arc is concluded later this year. ;)



What are your thoughts about the current composition of the galaxy, its factions and the POI and vessels you ran into? What are you missing from the lineup or would suggest to add?

Let us know! :)

Enjoy the weekend & read you soon.
-Empyrion Dev Team

v1.4.5 Patch

Hi Galactic Survivalists!

Here is the changelog for v1.4.4 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-23 v1.4.5 (Build 3279)


Changes
  • XRefActivate now supports negative logic for enabling a GameObject if device gets disabled
Fixes
  • Fix for resource asteroids being transparent
  • Fixed: Credibility mission could not be completed although destroyed cores were counted. Please retest!
  • 07855: AI NPC's that fire projectiles (AlienBug03) do not fire in Co-op & MP
  • 07835: HV with powerful thrusters can fly to orbit
EAH
  • Patch Notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-72#post-432015

v1.4.4 Patch

Hi Galactic Survivalists!

Here is the changelog for v1.4.4 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-17 v1.4.4 (Build 3277)


Changes
  • Added IModAPI.IApplication.GetBlockAndItemMapping() - returns a dict with name to id mapping (especially important for the dynamically assigned block ids)
Fixes
  • Multiple exceptions fixed found in logs
  • Fixed dialogue typos in english main loca (plz report typos/grammar issues to [email protected] subject: english)
  • 07816: Exception when starting a new default survival game after exiting a game using a custom scenario
  • 07840: A use case of drones getting "removed" from a planet when returning to a save game
  • Fixed 07763: [MP - Player report] Save game progress not maintained when rejoining server (caused by this flag being set in the gameoptions.yaml "IsManagedScenario: true")
EAH
  • Patch notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-72#post-431745