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Empyrion - Galactic Survival News

DEV BLOG Version 1.5 Dev Blog: Factions

Hello Galactic Survivalists!

Last week we made our first announcement on version 1.5 (read here). The main content of this update is quite code-heavy, which means a lot of things are going on behind the curtain without offering a good way to do a nice visual representation.

But while our programmers do their work to prepare the game for future feature changes and additions, quite a few things happen on the art and content side of things as well.

For example we will be adding a new NPC faction with tons of POIs and an own galactic territory, created by spanj and a lot of creators, contributing POIs and vessels: the Brotherhood of Farr!



In case you want to read more info about the new faction or even support the creations, join the discussion over here: https://empyriononline.com/threads/the-brotherhood-of-farr-needs-you.97421/

Speaking of factions and POIs: those that have ventured into deep space might not only have run into the Colonists faction and even more Pirates, but also in the always-hostile Warlord faction and its various sub factions, like the Skaar, Tresari and others. Thanks to the contribution of the community, these factions have seen a serious upgrade in their lineup. So watch out next time you aim to warp to a seemingly non-claimed solar system.



Both the Warlord and the Colonists NPC factions will gladly welcome any contribution to their lineup. Visit this forum and send in your builds or workshop links: https://empyriononline.com/forums/showroom-submissions.108/

Besides those named, most of the established and recently added factions, for example the Pirates, Tesch and others, got new ships and POIs as well.

Most of these factions, their bases and vessels, might play a role when the game's main story arc is concluded later this year. ;)



What are your thoughts about the current composition of the galaxy, its factions and the POI and vessels you ran into? What are you missing from the lineup or would suggest to add?

Let us know! :)

Enjoy the weekend & read you soon.
-Empyrion Dev Team

v1.4.5 Patch

Hi Galactic Survivalists!

Here is the changelog for v1.4.4 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-23 v1.4.5 (Build 3279)


Changes
  • XRefActivate now supports negative logic for enabling a GameObject if device gets disabled
Fixes
  • Fix for resource asteroids being transparent
  • Fixed: Credibility mission could not be completed although destroyed cores were counted. Please retest!
  • 07855: AI NPC's that fire projectiles (AlienBug03) do not fire in Co-op & MP
  • 07835: HV with powerful thrusters can fly to orbit
EAH
  • Patch Notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-72#post-432015

v1.4.4 Patch

Hi Galactic Survivalists!

Here is the changelog for v1.4.4 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-17 v1.4.4 (Build 3277)


Changes
  • Added IModAPI.IApplication.GetBlockAndItemMapping() - returns a dict with name to id mapping (especially important for the dynamically assigned block ids)
Fixes
  • Multiple exceptions fixed found in logs
  • Fixed dialogue typos in english main loca (plz report typos/grammar issues to [email protected] subject: english)
  • 07816: Exception when starting a new default survival game after exiting a game using a custom scenario
  • 07840: A use case of drones getting "removed" from a planet when returning to a save game
  • Fixed 07763: [MP - Player report] Save game progress not maintained when rejoining server (caused by this flag being set in the gameoptions.yaml "IsManagedScenario: true")
EAH
  • Patch notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-72#post-431745

v1.4.3 Patch

Hi Galactic Survivalists!

Here is the changelog for v1.4.3 with some more fixes we have been working on (more to come). Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-09 v1.4.3 (Build 3274)


Changes
  • Explosion damage optimizations:
  1. Shield is now only decreased by the Damage not by the BlastDamage any more
  2. If the shield is still active after applying the Damage, the explosion is not started any more
  3. Added property ShieldMultiplier for shield generator blocks to specify its own shield damage multiplier name f.e. use ShieldMultiplier: "shieldBA" and this will be taken now preferred for a weapon attacking the shields of a BA

    { +Block Id: 1808, Name: ShieldGeneratorBA
    Class: ShieldGenerator
    ShieldMultiplier: shieldBA ...

    Weapon that attacks
    ...
    DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 11, param1: shieldBA


  4. Activated job system version with burst compiling
  • Playfield.yaml: added property AllowSavingBlueprints (default True) to disallow saving of BPs in playfields (f.e. in PvP playfields)
  • Removed obfuscation from ParticlesAudio else it won't work on steam builds
Fixes
  • Fix for explosions getting delayed when lots of explosions get started
  • Fixed 07838: Kick command while "Loading..." results in stuck in the loading screen
  • Fixed 06659: 'struct remove-device-signals' is not removing the signal from the receiving devices
  • Fixed 07823: Workshop-published scenarios cannot be used with local coop
  • Fixed: Yarod dialogue at the end of Sigma Fulcrum missing part 2 and 3
  • 07792: Underground vessels can get repositioned above ground
  • Fixed problem that blocksmap.dat was not written in MP games, leading to problems if the order for blocks that have no id in the BlocksConfig.ecf changes
  • Fixed 07511: Custom Techtree categories are not removed when resuming a game with another scenario
EAH
  • Patch notes: https://empyriononline.com/threads/discussion.13835/page-28#post-430968
  • Patch notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-71#post-431194

v1.4.2 Patch

Hi Galactic Survivalists!

Here is the changelog for v1.4.2 with some more fixes we have been working on (more to come). Have fun and please report bugs and problems as usual - thanks a lot!

As always please note:

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

====

Hotfix: 2021-02-18 v1.4.2 (Build 3266)


Fixes:
  • Explosive damage delayed sometimes
  • Exceptions appear after teleporting to a sector with discovered AI space vessels

====

Patch: 2021-02-17 v1.4.2 (Build 3265)


Changes
  • ALL LANGUAGES: Please report ANY faulty dialogue (leading to exceptions when approaching/talking to an NPC for example) in the FORUMS WITH the Client log attached. Thx!
  • Updated: Sigma Fulcrum (mission) station is now civilian and all NPC with a gun will now shoot at you (easier to identify the threats + accidentally shooting other NPC does not lead to the station turning against you anymore); Requires new savegame/manual POI refresh to be applied.
  • Updated: Sigma Fulcrum (station) now has a GIN console. Being neutral ground there is now a way to turn in credibility seals at any time at the SF station; Requires new savegame/manual POI refresh to be applied.
  • Updated: Main Localization.csv
  • Changed: Sigma Fulcrum approach dialogue now points towards speaking to traders instead of barkeepers (only speaking to traders will advance the search for Yarod)
Fixes
  • Possible fix for vessels drifting in space when powered off
  • Vessels stop moving when close to POI's (which don't render) & the player toolbar becomes unresponsive until relogging
  • Ambassador Hyzanis vessel did not spawn in asteroid field
  • Issues of dialogues in GERMAN loca sometimes leading to a exception
  • Thruster M (T2) only had 100 HP
  • Issues in dialogues config and csv leading to exceptions
  • TSO_Variant2 had alien spawns (now "same as base")
  • Spice plant model no longer flattened after harvest (SpeedTree material issue).
  • Upd: Removed Abyssal Small Science vessel from spawngroups for now.
  • Items crafted in the survival constructor don't get stacked in the output cells
  • LCD Projector shows a background even if no color set (while structure is powered)
  • Token CustomIcon does not work anymore
EAH
  • Patch notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-71#post-429672