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Empyrion - Galactic Survival News

Little Work in Progress

Dear Galactic Survivalists!

Vacation time is over. ːsteamhappyː Working on a few things for the upcoming interversion patches (bugfixes and such .. but not only. Planning for the next major update has started as well.



V1.1.x Patches

[h3]Hello Galactic Survivalists![/h3]

Here are the changelogs for the v1.1.x patches. Have fun and please report bugs and problems as usual - thanks a lot!

==========

2020-09-18: Patch v1.1.7 (Build 3082)

Changes:
- DialogueSystem: added new variable types (dbglobalpf_int and dbplayerpoi_int)

Fixes:
- Vessel rolling prevents (shield) damage
- [MP] AI Turrets sometimes continue to shoot at dead NPC's that are not rendered
- DialogueSystem: potential fix for losing variable content if there was a connection timeout when starting a dialogue
- one CoQ and one item exploit

==========

2020-08-26: Patch v1.1.6 (Build 3079)

Fixes:
- Dialogue error with high load

==========

2020-08-24 Patch v1.1.5 (Build 3077)

Changes:
- Tutorial: Added Stomach Pills to Large Wreckage Personal Container
- Added/updated soundtracks for biomes, POI and general use
- Star search in galaxy map: added result list and possibility to search for planets and moons
- Planet generation: moved part of the generation to use the unity job system and burst compiler to improve speed as a test
- Traders:
1. added possibility to open a dialogue when talking to a trader (use OpenTraderWindow() in the dialogue to switch to the trader window
2. added possibility to use 'zone traders' that get their trader type from the zone they are in (either set the TraderZone in the playfield.yaml or in the POI properties)
3. added possibility to use a factor to the MarketPrice in TraderConfig.ecf
- improved "pda rd" console cmd (check help)
- DialogueSystem: added possibility to talk with entity NPCs
- New: PDA Info: added info to right side PDA screen WHICH mission needs to be played to unlock the chapter
- Slightly brighter nights and less dark areas by setting Color Gradient Black In from 0.065 to 0.035
- DialogueSystem: added variable type dbplayerpf_int that is only valid in the current playfield
- NPC entity dialogs: removed NPCDialog from eclassconfig and moved into spawner. Removed need for manually adding EAI task to rotate to player.
- PlanetGeneration: small improvement to stamping by generating rotated stamps only on demand
- Entity NPCDialog: added name of dialog and only entity name as fallback, if entity is dead: show existing loot prompt
- Added Entity-Dialogue example to Dialogues.ecf and EClassConfig.ecf
- Added Entity-Dialogue setup docu to head area of EClassConfig.ecf
- Updated a few stock blueprints: added detectors, fixed signals
- Updated: Xenu Weapon Bunker, Epsilon Com Center (adv + standard), Xenu Defense IV (Zirax)
- Updated: Rados POIs (Zirax)
- Updated: Abandoned Reactor (The Legacy)
- Updated: TSP_Variant2 (planet) & TSO_Variant2 (orbit/sector)
- Replaced: CV Prefab T5 with CORE Warchain
- Added: Kriel Overseer T1, T2 and Subjugator
- Added: New Pirates ambush POIs
- Added: CV Magpie (Civilian)
- Added: New CivilSettlement variants
- AI drone : add the console command 'aim info' to get a set of info regarding AI drones and AI vessels

Fixes:
- Freighters dont respawn on Destroy Core or re-Core
- NearUnit/NearPOI do not trigger when teleported into trigger area
- Bombs deployed from bomber drones sometimes do not explode when they land on terrain
- Fix for reported exception when opening another solar system in MP that contained instances
- AI vessels teleporting away from the player after taking damage
- Fix for wrong water texture when starting a creative game
- COQ after destroying all AI ships and changing playfield
- AI space vessels keep moving when their rear facing thrusters have been destroyed
- Fix for DialogNPC rotating although it is set to not rotate
- Tutorial is not set to easy but to the default settings (now uses a normal gameoptions.yaml file)
- SSG: fixed 3D preview not showing correct height of terrain
- CoQ for NPC Spawner
- Fix for dialog not getting saved in Blueprints
- [MP] Logistics: 'Access Device' sometimes not working
- Missing parameters in Space_Dynamic.yaml
- AI vessels are sometimes not visible or actually there when approaching their HUD marker
- Missing parameters in Space_Dynamic.yaml (RestrictToOrigin)
- Potential fix for player data file growing big when player visited a lot of instanced playfields
- an exploit
- Added error message instead of CoQ if a entity spawner contains an entity that is not defined in the config file
- Fix for retractable turrets that had animation issue when turned on or off, or when reloading the game

==========

2020-08-13 Patch v1.1 (Build 3065) (sorry, initially only announced in our forum)

Changes:
- Build settings window: added shortcuts Ctrl-C, Ctrl-V, Ctrl-X, Ctrl-R, Ctrl-D, Ctrl-F, Ctrl-Z, Ctrl-Shift-Z when the N popup is open (blocking nearly all other shortcuts when the N menu is open)
- Build settings window: added shortcuts for rotating a block (scroll wheel) and toggling through axes (right mouse button)
- Build settings window: middle mouse button will toggle through selection mode (move, scale, rotate)
- Increased availability of Titanium ore and rods in loot drops
- Tutorial Scenario: Increased ores in Distress-Signal wreckage (Personal Container)
- Trading Station POI (Zirax, Polaris, Trader) with Admin Cores have their SBD feature deactivated
- Commodity: Phoenix Fern Fronds and Trumpet Greens can be bought and sold at Aunt Mary and Talon traders
- Console command 'di' is limited now to 50 meters
- Limiting number of worker threads on a dedicated server to 8 and on a playfield server to 5 to improve the overall system performance on servers with many cores
- DB: Sqlite setting journal_mode to WAL now (only for new savegames)
- Tutorial: Added Growing Plots and Light to containers
- Tutorial: Fixed issue with important message not popping up
- Tutorial: Increased display time of a few messages
- DB: removed port number from IP address if server chose to log them
- DB: setting journal_mode to MEMORY in the hope of increasing write performance
- DialogueSystem: added access to player's ExperiencePoints, Level, UpgradePoints

Fixes:
- Detector devices cannot detect entities on the other side of the world seam
- Base attack troops when underwater stop moving when close to the players base
- Fixed OriginDefault from gameoptions.yaml not sent to clients in MP games
- Fixed: Wrong chapter number for Ancient Revelations displayed in main storyline
- Fix for system map not allowing to select planet info for current planet
- Fixed not able to warp to some stars when setting the language to Turkish (and probably others, too)
- Player POV & player map icon can become unaligned
- Plants don't grow when far away from them
- Avatar size glitch after spamming blocks that players can use to sit
- Fixed: Teleporter on Xenu Mainframe deactivating on explosion of station
- Fixed: Tutorial Kaidan dialogue end leads to a Continue-or-Quit (COQ)
- some CoQ's

Version 1.0

[h3]Dear Galactic Survivalists![/h3]

Today is the day: we are leaving Early Access, starting into the post-Alpha development phase.

This means:
  1. We have removed the Alpha-tag from the build number, as this term was tied to the Early Access phase.
  2. The version will now read 1.x instead of 13.x or 14.x etc. This had to happen as well to make a clear cut.
  3. Everything beyond that, development and refinement of features will stay pretty much the same. The development planning for v1.1 will start soon (after a little, annual summer break) and will also take the feedback and results of the Game Survey 2020 into account!

For those that are new to this topic or in case didn't read the announcements yet, please have a look at the links below for all the info and details!


To accompany this step forward, we also updated the trailer in some important details.

[previewyoutube][/previewyoutube]

An all new trailer is planned for this year.

In terms of today's update, we have worked primarily on fixing and squashing a few more bugs. For example evergreens, like the bike launching you to space, turrets having a gentle pause instead of tracking their targets, your bases and ships missing whole areas (MP) and others now should be fixed. ;)

Please have a look at the changelog below for more info.

As fixing bugs and issues is one thing that will be more in the focus now, the same procedure as for all the Alphas also applies for the new development stage:

Thanks in advance for all your dedicated help, repeated re-testing and re-reporting and all the other contributions to the bug and QA sections of the forum! :)

Keep on having fun and HAPPY 5th ANNIVERSARY!

Yours,
Empyrion Dev Team
QA Team and Community Managers
Closed Alpha Group & Builders League

PS: You want to listen to the Empyrion soundtrack (by Alex Jordon) without running the game in the background? Here you go!


[h3]== CHANGELOG ==[/h3](Build 3047)

Changes:
  • Neutron star: added accretion disc (only visuals)
  • Changed plants life condition check from every 60s to 120s should fix the problem with the 'dying plants' in structures
  • Marketplace: added check to catch and fix negative prices, log error if that happens
  • Updated scenario "Invader vs Defender - Conflict of Cygnus"


Bugfixes:
  • Galaxy map: fix for "Lock Target" button not working reliable
  • Fix for problem with "lost ship after warp"
  • Registry: fixed "show on map" button
  • Fixed A12 regression that the jetpack is switched off in space when reloading into a savegame
  • Fixed: System map CoQ when switching between the Galaxy map & System map & trying to enable warp lines
  • Fixed: Large parts of structures invisible when entering game
  • Fixed problem that when the client crashes while entering an instance the player was trapped in the instance
  • Fixed: Kriel space drones cannot be targeted by player AI turrets
  • Fixed: CoQ spam from StrategicAI
  • Fixed: Space Drone corpse can still move & attack the player when they return to a playfield
  • Fixed exception when re-loading into a playfield with a Neutron star
  • Fixed: Secondary key list repopulates after client is restarted
  • Fixed: [SP] Teleporter is not turning off when teleporting away from it when it is setup to a m/sensor
  • Fixed: CustomIcon are not displayed in several places
  • Fixed: Resources not getting wiped when using command "wipe all"
  • Neutron star: fixed jet animation

Alpha 12.3

[h3]Hi Galactic Survivalists![/h3]

Today we are releasing Alpha 12.3. This will be the last 12.x version before we are leaving Early Access on 5th of august. Please read the sticky dev blog announcements over here for more info on that topic.

Alpha 12.3 not only adds new content, like new drone models, new NPCs, turrets and T2 laser drills for Small Vessels and such. The new version also upgrades the game to Unity 2019.4, which means a lot of backend work had to happen in the meantime.



Of course the update includes several bug fixes, as well as optimizations and adjustments - for example on the Space AI. When a NPC drone, ship or station spot's you, they will send the information to the whole faction in the system, and the faction may send some ships from the system to deal with the threat.

For new and experienced players alike, the difficulty settings now define, if you will keep all your stuff (Easy), toolbar contents only (Medium) or everything drops as before (Hard) when you respawn after death.

We also added a dynamic warp sequence instead of the old loading screen.

And in case you need to have a rest from all the exploring, simply sit down at any bench, chair, sofa or other suitable furnishings. ;)

As usual:


We hope you enjoy Alpha 12.3! :)
- Empyrion Dev team

====

UPDATE 2020-07-30: Alpha 12.3.3 Patch (Build 3034)

Changes
  • Updated Waystation 04 (vermillion)
  • Updated REBAR and SPATHE prefab CVs (XCaliber)
  • Added SHIV prefab SV (XCaliber)
  • Reduced drop chance of Plasma Blaster (PlasmaCannonAlien)
  • Added Zirax Gas Refinery (Kaeser)
  • Added Polaris Trading Station variant (vermillion)
  • Added Civilian Waystations
  • Updated Waystations Trader and NPC spawns
  • Changed weapon sounds and effects on Alien Plasma Cannon
  • Slightly increased Blast Damage of Alien Plasma Cannon
  • Changed weapon projectile effect on Pulse Laser Turrets (T2) for looks and besser visibility in space
  • Adjusted visibility of stats in hover info for handheld Plasma Cannons
  • Added: New Abandoned-POI dungeon "Abandoned Assembly Yard" (Fractalite)
  • Added: Civilian Settlements + Freighter (sulusdacor)
  • Network optimization: lower position/rotation update rate for entities that are farther away
  • Set all block device textures back to 1024 pixels to save main memory until we can compress the texture arrays again. As there are few details in these textures, this change will be hardly visible.
  • Set all hangar and blast shutter doors from 4k to 2k pixels
  • Instance lock after spawn: set from 5s to 2s
Fixes
  • Removed an optional positive sign '+' in ItemsConfig, may lead to CoQ depending on configured culture
  • CoQ triggered by crossing the borders
  • Fixed: MeshDead of TraderKriel1
  • PDA: Repeatable "quest available" notifications appearing with each load into a save
  • Fixed: chapters asking for being rewarded/not progressing
  • Fixed: TOP Mission does not trigger correct dialogue on Pirate Commander and Paymaster
  • Vessels teleporting to orbit upon entering save game
  • Leaving an instance via ESC puts you straight back in again
  • Trying to rename or delete a save game after exiting the save is not possible "Some files are locked, please try again later"
  • Fixed: MarketCafe Trader item lineup
  • Added missing human trader dead prefab; added missing trader dead _dedi prefabs.
  • Added proper controller to TalonTraderDead 1 and 2 prefabs.
  • Avatar size glitch after spamming the toilet block
  • De-cored structures get removed moments after a player places their own core onto the structure
  • Fixed problem that player could switch off shields of enemy bases when being close to it and pressing hotkey
  • Fixed client CoQ in console cmd 'prefabinfo'
  • Fixed issue on parameters for loot drops
  • Fixed missing Asian characters in PDA HUD and Logistics window container dropdowns
  • AI Space Drone: drone continue to spawn after taking POI bug -> fixed
  • Zirax Turrets do not work in Multiplayer
  • CoQ on Opening Inventory
  • Fixed huge memory leak when travelling between sectors that contained planets. The planet textures and mesh were not released correctly.
  • several other exceptions / CoQ's


====


2020-07-27: Alpha 12.3.2 Patch (Build 3024)

Changes:
  • Tutorial can now be started from main menu via 'Start Tutorial' button
  • Dedi: improved shutdown of surplus idle servers
  • Disconnect improvements: less network traffic for structure state updates (updates now only every 5s, for fuel, O2, Solar Panel, Shield, etc)
  • Allow fixed POI's of types HV and CV to be used in PDA checks
  • Disconnect improvements: less network traffic for entity position updates
  • GameEvent DeviceUsed now also reports when getting seated in a cockpit
  • Renamed AnomalousStations space POI to display as "Infested Stations" instead of Matter Converter
  • Updated: The Legacy Corruptor POI (Kaeser)
  • Updated: Rados Missile Base Snow (vermillion)
  • Updated: TSO_Variant2 (Traders Guild Trading Station) (vermillion)
  • Updated: Kriel Imperium POI (Escarli)
  • Added: PiratesCity added to Pirates space POIs (original creator: LSX; modified by sulusdacor)
  • Added 'gm ic' or 'gm invincible' for the player to be in god mode but move normally
  • Added doc for new dialogue function GetInstanceTicket(playfieldname)
  • Instances: now the 3 last active instances are saved per player. Denying player if he wants to enter another instance while he still has 3 active instances.
  • Added Alien Plasma Cannon charges to trader InterWeap
  • Added Alien Plasma Cannon ( Ultra Rare Loot )
  • Deactivated Robinson Protocol for Default Scenario
  • Adjusted Default Scenario PDA gamestart
Fixes:
  • The motorbike can launch the player when touched after the motorbike clips under terrain
  • Space AI Manager update - better unit cleanup, threat position prediction velocity limited to 200, added velocity to debug
  • Fixed animator component issue with OfficerFemale2
  • Increased LOD0 visibility distance for SoldierHumanMaleXXX prefabs. There are no LODs with less triangles for these models - may impact performance
  • [MP] "Rocket Turret (Zirax)" does not work in MP
  • DB: corrected parameter type in AddChatMessage query
  • Fixed: SV Drill T2 was already available at unlock lvl 10 (should have been 20)
  • Player avatar can increase in size when another player removes the cockpit they are sat in
  • Fixed that instanced playfields sometimes started to count at -1 and not at 1
  • Disconnect on warp leaves wrong sector coordinate in player
  • PDA: Repeatable "quest available" notifications appearing with each load into a save
  • Vessels teleporting to orbit upon entering save game
  • several AI exceptions


==========

2020-07-24: Alpha 12.3.1 Hotfix (Build 2997)

Changes:
  • Space AI update - better unit cleanup, threat position prediction velocity limited to 200, added velocity to debug
Fixes:
  • several space AI related exceptions
  • Fix: Space AI Manager - client icons update package was sent 1x per second, instead of 'on change'


==========

[h3]CHANGELOG[/h3] (Build 2995)
  • Built with Unity 2019.4 - please check for any unusual behavior
  • Added new communication channel 4 for low prio client dedi communication to get less player disconnects
  • You can now sit down at most of the furnishings (except beds)
  • Added updated variants of Human, Talon and Zirax Trader (Now using a styled 'Traders Guild member' garment)
  • Added TraderKriel to Trader variants
  • Updated Trading Station in Starter System with Admincore
  • Exchanged static warp drive screen with dynamic warp drive effect
  • Maxcount for Detectors set to 1
  • On connect to a server: the server now waits for a client acknowledgement per config file to lessen the traffic that is sent to clients
  • Changed CIVILIAN (static neutral) faction color to WHITE
  • Space AI Manager - added configuration documentation to ExampleSpace playfield
  • Tweaked Parasaurus flee mechanism to be less choppy
  • Moved logic for plant growing into structures (was global before)
  • Dedi now waits 40 sec for a playfield server to load a playfield (old 20 sec)
  • Added: new NPC Human (Civilian Female/Male/Officers)
  • Added: 6 Soldiers (Assault Rifle / Shotgun )
  • Trading Station Variants now all have admin core
  • Added ability to turn off the SpaceDefense feature globally and enable SpaceDefense debug log
  • Terrain Spawn: Creepy now default faction 'Alien' spawn (= It's a The Legacy beast)
  • Terrain Spawn: AlienBug02 set to Predator faction (Before: Alien; bug creatures are not directly connected to The Legacy)
  • Terrain Spawn: Hexapod & Assassins (Red and Grey) now belong to Kriel faction by default
  • Terrain Spawn: AlienCivilian and new HumanCivilians are set to Civilian faction per default
  • Added new soldiers and civilians to trading station on starter world(s) and orbit
  • Added Pirate Defense Desert and Snow
  • Added/updated Pirate Ambush Desert and Snow
  • Updated: Abandoned Reactor
  • Added new Civilian outposts
  • Updated old Civilian stations
  • Added Civilian faction to galaxy and playfields
  • Updated Stock Blueprint: CORE Avalon base
  • Added new Zirax Patrol vessels (PV)
  • Updated PV on all playfields
  • Game timing improvements (SP + MP, to reduce rubberbanding)
  • Updated Polaris Trading Station (Planet), Polaris & Zirax Orbital Patrol Vessels, Abandoned Reactor
  • Updated orbital freighters, Blue Moon Base stock blueprint
  • Added: Legacy Corruptor
  • Added: New crashed vessel
  • Removed old warp initiate sound as the new sound is played now
  • Outputting now "Cannot create mesh for block id= ... Please fix this texture!" when a trussing block has the wrong texture. Please fix these blueprints!
  • Gameoptions.yaml: added BackpackMode 0/1 to allow switching off the dropping of backpacks on death (set it to 1)
  • Gameoptions.yaml: added ClientPrivacy to allow server owners protocolling IP addresses for a limited time
  • Pulse Laser (fixed) now available to HV
  • Enabled Drill, DrillT2 and Harvest Controller for SV
  • Added Minigun Turret to SV
  • Increased EnergyIn for all vessel Laser Drills (HV,CV,SV)
  • Slightly increased mass of vessel Drill T1
  • Legacy shader updates to avoid crashes with Unity 2019.4
  • Console command 'playfields' has now GameMaster rights
  • Added hard coded cap for ROF of 0.1 to not allow more than 10 bullets per second to save network bandwidth
  • Player sends now only 10 position updates per second to server instead of fps dependent (NW optimization)
  • U2019.4 fix for shaders will increase the memory consumption for about 500MB
  • Assault Rifle and Sniper now craftable in Portable Constructor
  • DB: speeding up queries that are executed more than one time in a row by using transactions
  • DB: outputting error message if a query needs more than 50ms
  • Added DeviceUsed game event when player uses a passenger seat
  • When a block falls because of SI and you pick it up in time again, you can now specify a 'PickupTarget' override for this block
  • Disconnect improvements:
  • Sending package global player info also on low prio channel now
  • Moved some packages (chat, DB data, pinginfo) to low prio channel and also decreased ping info package frequency to 20s (old: 5s)
  • Adjusted channel priorities for less disconnects on heavy traffic servers
  • Space AI Manager update: temporarily added debug UI to release build, fixed velocity prediction, added debug display for search range
  • Added destroyed models for Trader and Polaris space drones
  • Added The Legacy space drone (no destroyed model yet)
  • HV/SV T2 Laser Drill now allowed in space and on planets
  • Added two versions of 'battered' Space Drone Laser for Civilian Faction (Not yet added to playfields)
Thanks to all our builders and community contributors!

Fixes:
  • Jetpack glitch through thin blocks
  • Fixed PDA bookmarks "late DB access" error and removing hanging bookmarks
  • Fixed rotation being wrong on some of the NPC consoles even if NPCModelRotation is set to False
  • Fixed regression that Depth of Field being active when looking at the far terrain
  • CoQ prevents players from being able to pick up the Portable constructor
  • Fixed Vegetation showing in POIs
  • BA turrets AI is not working
  • Fixed: Large console only available on Bases
  • Fix for error -ERR- No Animator on block with id=...
  • Forced playfield disconnects while working with Logistics
  • Space Base Defense exploit
  • Fixed: if a playfield template has the same name as the playfield a CoQ happens and this player cannot login any more
  • Fixed problem that loading of playfields (esp. on playfield servers) took way too long leading to a kill of this pf servers while loading the playfield
  • Galaxy map CoQ when placing a waypoint on a planet in another star
  • Fixed: ControlStation seating did not work
  • Fix for some scenarios not loading
  • Fixed problem that after wiping the deposits you couldn't see it in the registry any more
  • Fixed: Teleporter on TS_Bog not active
  • Fixed: Advanced Core not set as requirement for BP Factory
  • Morphing blocks from one structure to another after teleporting
  • Fixed: TurretAlien firing effect broken
  • Fixed exception with Generator Overload message
  • Oxygen distribution during decompression issue
  • When looking through a scoped weapon at an orbiting planet/moons etc they incorrectly move depending on scope movement
  • MP: Fix for exception when generator detected overload and outputs message
  • Console command 'tt': not showing warp effect but only teleport donut now
  • Registry: resource asteroids now get filtered correctly when clicking the filter button for resources
  • Fixed: Zirax turrets allowed in blueprints
  • [MP] Legacy faction vessel will not fire on player vessels
  • Fixed item exploit
  • BaseAttack Talon Shaman doesn't show flag map icon in Multiplayer
  • Fixed NW package that was sent to server and back to all clients in a loop (should improve NW performance)
  • Fixed SSG exception on exporting YAML files
  • MP: fixed galaxy map not showing focused star system information other than local star
  • AI Turrets can sometimes take too long to react to enemy targets
  • Galaxy Overview Territory isn't Localized "Discovered by FACTION"
  • [U2019.4] Graphical artifacts with the range of drawing on planets
  • [U2019.4] Graphical artifacts with the atmosphere fog revealing
  • Fixed jittering of nearby planets
  • Floating grass seen inside POI's
  • Vegetation showing in POIs
  • Potential bug fix for mechanoids rubber banding
  • Logi network range with or without Wireless device has wrong ranges
  • Fixed bug that Station Interface was not considering a general discount for repair
  • Disconnect improvements: EAC packages are now sent with high priority
  • Fixed: Maxcount not enabled for SV Minigun Turret
  • Updated EAH, see Patch Notes

Alpha 12 Public Release

[h3]Hi Galactic Survivalists![/h3]

Today is the day: we are releasing Alpha 12 to the public!

[previewyoutube][/previewyoutube]

First of all, a giant thank you to all our testers and bug reporters and to all of you players out there, sharing feedback on the new and updated features, starting new games and retesting new setup over and over again. This cannot be valued enough! :)

For those, that did not actively follow the Experimental phases, find a brief breakdown of some of the main features below.

While you read, we suggest to open up our Empyrion Soundtrack and check out the three new 'Legacy Faction' tracks, created by Alex Jordon

[h3]Feature Overview[/h3]

1. The Galaxy
  • A fully randomly generated galaxy with several thousand star systems.
  • For the start, the galaxy offers nearly two dozen new celestial objects, like different sun types, gas giants and even black holes!
  • The skybox in any orbit is now showing the real galaxy stars and its nebulae. Both elements are correctly displayed, depending on where you are in the galaxy.
  • Each of the (new) NPC main faction not only has gotten its own POI and vessel design, but also has its own territory in the galaxy: Zirax, Polaris, Kriel, Traders Guild, Pirates, The Legacy (UCH and Talon are available as well, but are used as implicit faction in the default game)


2. Station Services
  • When in range of a station which has the station services enabled, open the control panel of your vessel (P) and find the new tab 'Station Services'.
  • You can buy and refill fuel, ammo and pentaxid, as well as repair your ship (repair-2-template!) and quick-load your shield - in case you have the required credits.


3. All new scanning detection systems
  • Detectors, available as handheld devices with low range, but also for every vessel, will reveal deposits and points of interest while actively managed.
  • Detectors work on planets and in space!


4. Player-build Teleporter
  • Add a teleporter device to your base or your capital vessel to create shortcuts between your structures or simply to avoid landing or having to go outside in your space suit..
  • You can use teleport destinations from discovered stations of friendly NPC factions




5. Interactive Dialogue System
  • The player avatar now has choices when talking to an NPC (depending on the mission or the setup of the NPC of course)
  • The dialogue system can be used to create short quests (without using the PDA) or react dynamically on what the player has achieved in a mission


6. Storyline
  • The game now includes the first part of a multi-staged storyline, which currently includes six consecutive chapters for several hours of playtime!
  • The Robinson Protocol Tutorial has been updated as well, especially for early vessel repairs and base building basics.


7. Crafting
  • Four new materials: Titanium, Platinum, Aluminum and Ice
  • (Note: Titanium Plates will be used for Hardened Steel from now on. Sathium plates (Former 'hardened steel plates') will be used for combat steel.)
  • Stacksize up to 4000 + a heap of balancing (blocks, devices, techtree etc pp)
  • Sorting persistent per inventory per savegame & auto-stacks when used!


8. Registry
  • The Registry got improved up to serving as your personal Journey Book, achieving all your discoveries and allowing to easily browse all its items and plan your next steps
  • Markers and Bookmarks can be shown beyond playfield borders (managed in Registry), for example you can see your base marker from orbit.


9. Multiplayer
  • The old scoreboard has now been created into a fully fledged leaderboard with up to 15 rankings, seperated to you personally, all players or your faction
  • The Proximity log is an addition to the Registry. It will show you which players got close to one of your structures
  • Offline Chat messaging has been added!
  • Marketplace has gotten several updates too, e.g. now you can claim your goods at any Trading Station Device, if you do this remotely some transport costs are applied.


10. CPU
  • The CPU system now offers the 'Advanced Core' which, when replacing your structures core, will remove the CPU limitations. It can only be looted from very dangerous (!) enemies..
  • CPU system offers a buff for not exceeding CPU Tier amount of points




Beyond those main features, Alpha 12 will of course add a lot of other changes as well.

For example:
  • New Snow Starter Planet for experienced players! No Tutorial or help given, but all Story and Loyalty missions are activated.
  • Invader vs. Defender and Multiplayer Default scenarios fully updated
  • NPC Faction structures in space will call for reinforcements when you attack them
  • Generators now take damage and will explode after 2 minutes, when constantly overloading
  • You can now respawn in a survival tent and you get respawns options to spawn on friendly NPC factions or own structures (without the HOME button set)
  • Use the new TOKEN-system for creating keycards and such.
  • Multitude of POI updates and additions, Device model updates and Rebalancings!
  • All of the game configs are now available for you to edit in the configuration folder!


One change is maybe one of the most important, although not really visible to you as a player at all: the Database.

The 'database' is now the backbone of the game and most of the features of Alpha 12 rely on it or would not have been possible at all. A lot of changes had to happen behind the curtain, before the Alpha 12 features have had the chance to go into full swing.

We will of course set up feedback threads for each of the major features right here in the next hours

Feel free to ask any question there & help us to track down and eliminate remaining bugs by reporting them over here:
  • Read first
  • Bug reports
  • Note: Please retest your not yet solved A11.5 issues!
  • Most of the A11 & A12 bugs fixed during A12 Exp can be found here


Now, without further ado - have fun playing the Alpha 12!

We are looking forward to your feedback!

Cheers,
Empyrion Dev Team & QA


PS: All our multiplayer servers will be wiped completely for the Alpha 12 release, including the benefits gained from the EAH Virtual Orbital Autominers to ensure a clean and fair restart into the Alpha 12 season.




Foe those interested, please find the full changelog at the end of the copy of this release post in our forum.

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Latest updates:

- 2020-06-19 Patch 12.1