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Empyrion - Galactic Survival News

Alpha 12 Public Release

[h3]Hi Galactic Survivalists![/h3]

Today is the day: we are releasing Alpha 12 to the public!

[previewyoutube][/previewyoutube]

First of all, a giant thank you to all our testers and bug reporters and to all of you players out there, sharing feedback on the new and updated features, starting new games and retesting new setup over and over again. This cannot be valued enough! :)

For those, that did not actively follow the Experimental phases, find a brief breakdown of some of the main features below.

While you read, we suggest to open up our Empyrion Soundtrack and check out the three new 'Legacy Faction' tracks, created by Alex Jordon

[h3]Feature Overview[/h3]

1. The Galaxy
  • A fully randomly generated galaxy with several thousand star systems.
  • For the start, the galaxy offers nearly two dozen new celestial objects, like different sun types, gas giants and even black holes!
  • The skybox in any orbit is now showing the real galaxy stars and its nebulae. Both elements are correctly displayed, depending on where you are in the galaxy.
  • Each of the (new) NPC main faction not only has gotten its own POI and vessel design, but also has its own territory in the galaxy: Zirax, Polaris, Kriel, Traders Guild, Pirates, The Legacy (UCH and Talon are available as well, but are used as implicit faction in the default game)


2. Station Services
  • When in range of a station which has the station services enabled, open the control panel of your vessel (P) and find the new tab 'Station Services'.
  • You can buy and refill fuel, ammo and pentaxid, as well as repair your ship (repair-2-template!) and quick-load your shield - in case you have the required credits.


3. All new scanning detection systems
  • Detectors, available as handheld devices with low range, but also for every vessel, will reveal deposits and points of interest while actively managed.
  • Detectors work on planets and in space!


4. Player-build Teleporter
  • Add a teleporter device to your base or your capital vessel to create shortcuts between your structures or simply to avoid landing or having to go outside in your space suit..
  • You can use teleport destinations from discovered stations of friendly NPC factions




5. Interactive Dialogue System
  • The player avatar now has choices when talking to an NPC (depending on the mission or the setup of the NPC of course)
  • The dialogue system can be used to create short quests (without using the PDA) or react dynamically on what the player has achieved in a mission


6. Storyline
  • The game now includes the first part of a multi-staged storyline, which currently includes six consecutive chapters for several hours of playtime!
  • The Robinson Protocol Tutorial has been updated as well, especially for early vessel repairs and base building basics.


7. Crafting
  • Four new materials: Titanium, Platinum, Aluminum and Ice
  • (Note: Titanium Plates will be used for Hardened Steel from now on. Sathium plates (Former 'hardened steel plates') will be used for combat steel.)
  • Stacksize up to 4000 + a heap of balancing (blocks, devices, techtree etc pp)
  • Sorting persistent per inventory per savegame & auto-stacks when used!


8. Registry
  • The Registry got improved up to serving as your personal Journey Book, achieving all your discoveries and allowing to easily browse all its items and plan your next steps
  • Markers and Bookmarks can be shown beyond playfield borders (managed in Registry), for example you can see your base marker from orbit.


9. Multiplayer
  • The old scoreboard has now been created into a fully fledged leaderboard with up to 15 rankings, seperated to you personally, all players or your faction
  • The Proximity log is an addition to the Registry. It will show you which players got close to one of your structures
  • Offline Chat messaging has been added!
  • Marketplace has gotten several updates too, e.g. now you can claim your goods at any Trading Station Device, if you do this remotely some transport costs are applied.


10. CPU
  • The CPU system now offers the 'Advanced Core' which, when replacing your structures core, will remove the CPU limitations. It can only be looted from very dangerous (!) enemies..
  • CPU system offers a buff for not exceeding CPU Tier amount of points




Beyond those main features, Alpha 12 will of course add a lot of other changes as well.

For example:
  • New Snow Starter Planet for experienced players! No Tutorial or help given, but all Story and Loyalty missions are activated.
  • Invader vs. Defender and Multiplayer Default scenarios fully updated
  • NPC Faction structures in space will call for reinforcements when you attack them
  • Generators now take damage and will explode after 2 minutes, when constantly overloading
  • You can now respawn in a survival tent and you get respawns options to spawn on friendly NPC factions or own structures (without the HOME button set)
  • Use the new TOKEN-system for creating keycards and such.
  • Multitude of POI updates and additions, Device model updates and Rebalancings!
  • All of the game configs are now available for you to edit in the configuration folder!


One change is maybe one of the most important, although not really visible to you as a player at all: the Database.

The 'database' is now the backbone of the game and most of the features of Alpha 12 rely on it or would not have been possible at all. A lot of changes had to happen behind the curtain, before the Alpha 12 features have had the chance to go into full swing.

We will of course set up feedback threads for each of the major features right here in the next hours

Feel free to ask any question there & help us to track down and eliminate remaining bugs by reporting them over here:
  • Read first
  • Bug reports
  • Note: Please retest your not yet solved A11.5 issues!
  • Most of the A11 & A12 bugs fixed during A12 Exp can be found here


Now, without further ado - have fun playing the Alpha 12!

We are looking forward to your feedback!

Cheers,
Empyrion Dev Team & QA


PS: All our multiplayer servers will be wiped completely for the Alpha 12 release, including the benefits gained from the EAH Virtual Orbital Autominers to ensure a clean and fair restart into the Alpha 12 season.




Foe those interested, please find the full changelog at the end of the copy of this release post in our forum.

==========

Latest updates:

- 2020-06-19 Patch 12.1

Alpha 12 EXP - Phase 6

[h3]Hi Galactic Survivalists![/h3]

Giving a fixed date for a release is always a bit of a risk, but if everything goes accordingly, you should save the following date for the Empyrion Alpha 12 public release: June, 15th.

Just as a disclaimer, although we know all of our community members are pretty much aware of the following: If today's Experimental phase 6 and the upcoming phase 7 release (scheduled for this friday) show any serious issues, well, then the release day will of course be pushed back a day or two. ;)

That being said, on behalf of the Eleon Game Studios development team and the QA crew: thanks a lot for your tremendous amount of positive comments on the upcoming Alpha 12 features and thanks even more for all the bug reports and helpful feedback! :)

With today’s phase 6 release, we add another bunch of fixes and adjustments but also a new variant to start your game experience: Snow Starter!


Note: the Snow Starter will NOT offer any tutorial, but will let you play all the missions.

Please find the full changelog added below.

As usual:
  • Report bugs and issues right over here
  • Any bug fixed for A12 can be found here
  • Known Issues List
  • Fixed Experimental version bugs can be found here


While the Experimental phases last, we will continue to update this post with the latest Experimental version changelogs for hotfixes and intermediate bugfix patches.

For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum




Important note, related to our Experimental Server: the server needs to be wiped with today's update, as we integrated some database related changes that will help us to improve not only multiplayer-related features. The wipe is also necessary to introduce all the POI changes as well as having the Station Services added to the game world - which is, for the same reasons, recommended for Single Player as well.

For everyone who wants to play the new Invader vs Defender Scenario, please be aware that a final version is coming with the public release next week.

For the public release, we strongly recommend starting a new game with the release version, for getting all the latest fixes and features in your multiplayer AND singleplayer games!

Have fun playing! :)




== CHANGELOG ==

GALAXY
  • Slightly increased probability of all NPC factions to appear in non-faction territory
  • Added nebula color green/blue. Nebulas change color slightly faster now
  • Nebulas: tweaked billboards a bit, nebulas get now colored according to their positioning to avoid too many colors adjacent
  • Slightly desaturated red/blue nebula
  • Solar system map: added ability to highlight all moons


STATION SERVICES
  • All TradingStations (orbital) are now offering Station Services
  • Added Station Services to many more orbital stations (those that make sense and with services that mostly apply to the POIs theme)
  • All Starter Plantes Polaris Trading Stations are now offering Station Services
  • Added & adjusted pricing for all items relating to 'Station Service' (ItemsConfig / BlocksConfig)
  • Added ingame message when a player gets close enough to a structure with station services
  • Added faction logo to station services window


GAME WORLD
  • Added new SNOW STARTER playfield (No Tutorial; All Story and Loyalty missions activated.)
  • The Legacy playfields: updated description / removed other factions POI and ships
  • Updated other space playfields (removed very old Zirax Stations)
  • Updated all space playfields: Only vessels and bases of the territory owner (and those allowed in their territories) should show up; Drones/Dronebase not yet changed (needs new code).


REGISTRY
  • Showing now fill level for the planet resources (also on other playfields)
  • Optimization to load less data on opening
  • Added icon for teleporter and station services if structure supports


OTHER & TWEAKS
  • Updated Default (Random) Multiplayer scenario (does not offer Tutorial or Story Mission!)
  • Allowing proximity log now on terrain placeable (f.e. auto miners or survival constructors)
  • Voxel resource drill resistance: Titan now "medium", Sathium now "hard" (was reverse before)
  • Tweaked scanner delay a bit, so POIs should popup a bitter better synced to scanner graphics effect (only on planet)
  • DialogSystem window: Exchanged font for main text and answer options to our standard UI font, reduced default font size
  • HUD objects: Z sorting and dark background to improve readability
  • Player drone may now spawn nearby Admin POIs
  • AI drone and vessel configuration : AI in configuration yaml file will be filtered according the faction allowance in the current world
  • Adjusted some NPC prefabs to better support the dialog arrow
  • Rework of Marketplace to work with the DB


POI
  • Added Progenitor artifacts to more playfields
  • Added: Outpost Nina (Pirates), Xenu Fuel Depot T1 (Zirax); thx to sulusdacor
  • Updated Zirax: Epsilon Com Center, Epsilon Defense 1; thx to vermillion
  • Added Kriel: Vectrum, Turrim Alveo; Updated Kriel Center; thx to jrandall
  • Updated Trader: Added new TraderDefenseHQ POI to defend TraderMain POIs
  • Added placeholder OPV for Kriel and Traders Guild
  • Updated: Tutorial Hoverbike, UCH Dart, Epsilon Defence II (thx to vermillion)
  • Updated: Outpost Nina (Pirates) & Xenu Fuel Depot (thx to sulusdacor)


MISSIONS
  • Tales of The Past: optimized AlienTower interior lighting timing
  • Totally Overpowered: Pirates drop to unfriendly when base is discovered (they know you are coming from Polaris)
  • Ancient Revelations: The Illmarien will be fully salvageable for those completing the mission


BUGFIXES
  • Fixed: Thruster heat & radiation zone misplaced when vessel is rotated
  • Fixed: PaxPurgatory and SkyGuy bars do not buy Platinum Bars
  • Fixed: Lock sector button issues with non-galaxy mode games, and several other discrepancies with its enabled state and distance label.
  • Fixed dialog arrow being wrong positioned on sitting SciFi gambling NPC
  • Fixed: Sometimes a COQ can trigger after turret fire
  • Fixed: Projectile Turrets hit themselves
  • Fixed: Global seed doesn't work with fixed Scenarios
  • Fixed: Duplicate playfield name exception
  • Fixed: Declining Robinson Protocol leads to corrupted savegame
  • Fixed: Station service takes money without services
  • Fixed: Pirates territory does not contain stars for some seeds
  • Fixed: Two sentries in Hidden Pirate base were not destructible
  • Fixed: Loot Container not reachable anymore in Derelict Ship due to indestructible walkway
  • Fixed: Station service buttons do not have text
  • Fixed: Door Corner 01 forcefield showing from one side when door is closed
  • Fixed: Wildlife Cam completing on 1st deposit found
  • Fixed: Repositioning vessels on entering a moon/planet was not working when they got repositioned on moons or planets that were not located at 0,0,0
  • Fixed: Removal of warp tank is not recognised by CV as missing until warp engaged resulting in CoQ
  • Fixed: Station Interface: fix for warp container not getting filled correctly if mass/volume active
  • Fixed problem that sometimes your own structures without a clone chamber/medic bay showed up as respawn option
  • Fixed: [MP] Teleporter trap base with public faction
  • Fixed: Jetpack turns off after teleport from planet to space
  • Fixed: Blocks placed in wrong locations when using pageup/pagedown
  • Fixed: Blast Doors can get stuck & not fully open
  • Fixed: CoQ on dedi when doing 'gents' console command or the mod command to request all structures
  • Fixed: Incorrect state of target lock button when ctrl-clicking
  • Fixed: Sometimes system map doesn't open correctly when double clicking from galaxy map
  • Fixed: The Legacy planets appearing outside of The Legacy territory
  • Fixed: Marketplace old savegame compatibility
  • Fixed: DroneBases, PlanetVesselBases & Drones / PV missing
  • Fixed: No ammunition display for turrets in vessels
  • Fixed problem that asteroid fields were not created in territory areas
  • Possible fix for sporadic DB exception when changing playfields

Fixed: Station service cost button text blinking

Alpha 12 Experimental - Phase 5

[h3]Hi Galactic Survivalists![/h3]
The public release of Alpha 12 is coming closer. For those that asked: Expect it to happen around mid of june! No liability assumed, of course :D



That being said, Experimental Phase 5 is adding one of the last features, related to the new galaxy: the Station Services.

Station Services will allow you to refill fuel and pentaxid, restock your ammo, repair your vessel or fast-charge your shields in exchange for credits. For testing how this will work, visit the Polaris Trading Station on the Temperate starter planet. When in range, open the Control Panel (P) and find the new tab ‘Station Services’.

Keep in mind this is a new feature addition. The pricing will change. We also plan to add the Station Services to more planetary and orbital structures until the next phase.

For now, let us know what you think: https://empyriononline.com/threads/a12-exp-station-services.93655/ :)

We have of course also worked on the galaxy, the stars, nebula - which are now part of the orbital skybox as well! - and bugfixes. ;)

Please find the full changelog added below.

As usual:
  • Report bugs and issues right over here
  • Any bug fixed for A12 can be found here
  • Known Issues List
  • Fixed Experimental version bugs can be found here


While the Experimental phases last, we will continue to update this post with the latest Experimental version changelogs for hotfixes and intermediate bugfix patches.

For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum

Have fun! :)


== CHANGELOG ==

New Feature 'STATION SERVICES'

When in range of a station (300m) which has the station services enabled, open the control panel of your vessel (P) and find the new tab 'Station Services'. You can buy and refill fuel, ammo and pentaxid, as well as repair your ship (repair-2-template!) and quick-load your shield - in case you have the required credits. The availability of station services (and which services are offered) can be set individually for an orbital or planetary POI in the playfield_static.yaml PROPERTIES entry. The pricing is taken from a new parameter, set in the ItemsConfig.ecf. This base pricing can then be further modified by factors in the playfield_static.yaml file.

The station services can be tested at the Polaris Trading Station on the Temperate starter planet. You can also find a setup example in its playfield file!

Feedback thread: https://empyriononline.com/threads/a12-exp-station-services.93655/



GALAXY
  • Now supporting 20 starter planets (old: 10)
  • Space: fading out now nebulas if they are farther away than 50 LY until they fully disappear in 250 LY distance
  • Galaxy nebulas: changed from single billboard to 'billboard cloud' to allow star systems to be within a nebula and show it 'around' the star system playfields. More to come!
  • Moved Legacy NPC territory closer to galaxy ( should now be in range of the warpdrive )
  • Space and distant stars: adjusted brightness and color (less bright and less saturated)




GAME WORLD
  • StarterMoon now a bit more 'forgiving' + reduced enemy drone presence
  • Swamp Starter: Added back 1 Anti Radiation Ointment to MEDIUM difficulty start escape pod equipment


GAMEPLAY
  • Item grid auto-sorting now combines stacks of same item type and meta and saves the selected mode in the savegame
  • Increased Shield-Damage of NPC Faction Plasma Turrets (Green/Red)
  • Add label to identify unmarked column for Loot Id in Devices page for spawner pad setup
  • Ventilator Blocks now also available in Small Constructor


PDA / MISSIONS / POI
  • Offworld Grave: Found logs can now be re-read on the token console (intermediate workaround for now)
  • Offworld Grave: Added some 'gifts' near some of the story-relevant consoles (mainly directed to new players)
  • Tales of the Past: Prison should now spawn more reliably (please retest your seeds and report back if it does not!)
  • Replaced story-POI cores with NPC Admin Cores: Control Station (Minefield), Com Array (Moon), Mainframe (Moon), Ilmarinen (slight updates as well), Pirates Hidden Base
  • Added: Trader Defense outposts HQ-version (thx to sulusdacor)
  • Added/Updated: Trader/Polaris Gas Refineries (orbital station; thx to Kaeser)
  • Added more Progenitor Artifacts (thx to Fractalite)
  • Added new Pirates Main base variant (creator: Twibras: modified: Fractalite)
  • Added new Pirates CV for SpaceBaseDefense ( Reworked by sulusdacor)
  • Updated: Polaris Asteroid Mining station (Story; thx to vermillion)
  • Added: New version of the Tales of the Past Alien Tower (thx to vermillion)


BUGFIXES
  • Fixed: PDA NearDeposit returns CoQ
  • Fixed: Old/legacy scenarios: added another fix for solar systems not showing up on first connect to a dedicated server
  • Fixed: CoQ on start when selecting the orbit start for creative mode
  • Fixed: Shared markers when copied to another players private list no longer persist after server restart
  • Fixed: The "Remove" button in the "Add a map marker" window isn't working
  • Fixed: Ship controller torque generated by thrusters leads to zero rotation ability when adding thrusters in some cases
  • Fixed: 'wipe poi' removing structures instead of regenerating them.
  • Fixed: 'wipe player' not removing player structures
  • Fixed: Infinite fuel/CP access exploit with faction "none" POIs
  • Fixed: Planet Info shows always the 0 Origin and not working properly
  • Fixed: Shared markers still appearing after being expired.
  • Fixed: offline chat messages not displayed if only quit to main menu
  • Fixed: faction messages not displayed in chat log until player first opened chat window
  • Fixed: AIPV's once spawned do not move or "Patrol"
  • Fixed: Remove button for bookmark dialog doesn't work
  • Fixed: loot drops on NPC Spawner for a LOT of POIs (thx vermillion!)
  • Fixed: several issues and exceptions when starting the Base Attack scenario.
  • Fixed: double occurrence of structures that were taken over by players.
  • Fixed: wrong selection on reopening.
  • Fixed: wrong distance calculation sometimes

Alpha 12 Experimental - Phase 4.1 Update

[h3]Hi Galactic Survivalists![/h3]
Although phase 4 was released just a few days ago, we have worked on some important bugfixes which we do not want to delay any longer.

That being said, this is not only a bugfix update or a hotfix to phase 4, but also adds several new elements in terms of gameplay and visuals for you to test as well! Some of these are currently work-in-progress, but - as always - require your dedicated feedback to improve them up to the next phase-release. :)


Please find the full changelog added below.

As usual:
  • Report bugs and issues here
  • Any bug fixed for A12 can be found here
  • Check known Issues List here
  • Fixed Experimental version bugs can be found here


While the Experimental phases last, we will continue to update this post with the latest Experimental version changelogs for hotfixes and intermediate bugfix patches.

For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum.

Have fun! :)

[h3]= CHANGELOG =[/h3]
Gameworld
  • Space: now using real stars and nebulas instead of skybox images. (only for games started with 12.4.1; For old scenarios: remove the Nebula/Stars property from playfield.yaml )
  • Space: POIs now will be placed within a max radius of 15000m around the center of the playfield (only for games startet with 12.4.1)
  • Galaxy Map: coordinates are now displayed as LY instead as sector coordinates

Story and POI
  • Added story intro mission: Starting The Journey (auto-activates on completion or decline of Tutorial BUT can also be activated manually!)
  • Storyline missions now require a RP of 'neutral' (Talon, Polaris); Note: All story missions can be activated manually!
  • Uncertain Outcome: Improved waypoints to avoid being guided to the wrong POI
  • Uncertain Outcome: Asteroid Mining Station now has an Admin Core to avoid ruining Polaris RP while fighting with the Zirax
  • Totally Overpowered: Removed secondary trading station from AridStarter to not confuse the pda mission
  • Human Remains: Removed creature spawns from UCH Heidelberg position on starter planets ( avoids distraction by being attacked while reading )
  • Added Defense stations for Traders Guild (thx to sulusdacor)
  • Added Polaris Gas Refining orbital station (thx to Kaeser; for now added to playfields: Asteroid, Asteroid Few)
  • Added more VOID and Progenitor Artifacts (thx to Fractalite)
  • Updated Legacy POI and ships (thx to vermillion)
  • Updated Legacy Matter Converter (thx to Kaeser)

Materials & Crafting
  • Added Platinum ( Ore > Bar > Ounce) and Aluminum ( Ore > Powder > Coil); Currently only as collectibles and for trading; not used in crafting yet. Obtainable from planetary deposits and asteroids in certain locations only (Hint: Watch out for Zirax Commanders ;) )
  • Known issue: Resource icons might not shown on some planet info cards (only number of deposits displayed; Will be fixed in Phase 5)
  • Added back Iron/Copper/Silicon ore deposits around Tutorial 'Large Wreckage' site to reduce search-frustration at game start (for new players).
  • Renamed 'Hardened Steel Plates' to 'Sathium Plates' to reflect the changed crafting logic and to reduce confusion (As of Alpha 12, Hardened Steel blocks use Titanium; Combat Steel blocks use Sathium).

Registry
  • Added a ‘proximity log’ for own structures in the registry (see new button)
  • Reduced amount of information shown in the Registry.
  • Explanation: In the old version there was way too much data shown, also it was too expensive on opening (network traffic, etc). This is the first implementation in a try to optimize the data that is shown in the registry (compromise regarding performance and usability).


Multiplayer
  • Added offline chat messages via DB (WIP): In Private and Faction channels, you can now send chat messages to a player who is offline. He will receive the message when coming online again and opening the chat window for the first time.

Technical changes
  • Not showing star distribution on loading the game any more but only when using console command 'galaxy info' (new parameter)
  • Removed custom VC Redistributable installation
  • Better compression quality for nebulas

[h3]== BUGFIXES ==[/h3]
  • Database: API Destroy calls don’t set parameter in DB
  • Fixed NPC Spawn on Polaris Smelter POIs
  • Fixed: CV RCS could not be upgraded to T2 version
  • Fixed: Solar panel producing energy during night bug
  • Fix for sporadic CoQ when crossing the 'green wall' border on a planet with a player bike
  • Fixed error message in PF log: Kinematic body only supports Speculative Continuous collision detection.
  • Fix jittering distance labels in maps. Correct distance label in system map.
  • Fixed CoQ when taking over an enemy POI and spawners still try to spawn entities
  • Fixed problem that you could choose a freighter CV as spawn point as medic station/clone chamber
  • Fixed: sporadic exception when closing the space map before all planets were generated
  • Fix for legacy (old) scenarios not sending all playfields to clients
  • Fixed random POI overlapping bug
  • Fixed container/constructor logic on Firebase POI (thx to Pantera)
  • Fixed ore texture for Titan underground voxel deposits
  • Fixed: Missing damage state for Armor Locker (BACV) made it vanish when damaged
  • Fixed: Teleporter (CV) now returns the appropriate crafting materials on deconstruction and requesting the appropriate materials for Repair and BP Factory
  • Fixed sporadic CoQ when opening registry
  • Fixed: CoQ spam from Troop transport when loading into a save game
  • Fixed missing loca entries for Orbit Lines and other panel toggle buttons
  • Fixed: CoQ when opening Registry/Teleporter UI
  • Fixed: Thruster torque at 0 for yaw, pitch & roll

Alpha 12 Experimental - Phase IV

[h3]Hi Galactic Survivalists![/h3]
First of all, thanks a lot for your patience, while he had to delay Phase 4. We have made good use of these additional days and a lot has happened in the code and in the game.



A few highlights:
  • The galaxy is now a lot more configurable. You can now use ‘Regions’ for local hotspots and for the general shape and design (amount and type of stars etc).
  • We have added the ‘Scoreboard’ to the old player overview (Button: B). You can now see a lot of stats and info in a leaderboard style
  • The Registry now allows to directly jump to a system with the ‘show on map’ button

Please find the full changelog added below.

There is one caveat, though: the flexibility for the galaxy-setup, database changes and other adjustments, now require a new game start. As already announced, old savegames from the previous Experimental phases are no longer compatible anymore.

The good thing: starting a new savegame will allow you to play the updated story missions and explore the reworked POI, as those cannot be updated in existing savegames as well. :)

As usual:

While the Experimental phases last, we will continue to update the following post with the latest Experimental version changelogs for hotfixes and intermediate patches

For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum

Have fun with Phase 4 - and tell us what you think about the changes! :)

[h3]= CHANGELOG =[/h3]
GALAXY & GALAXY CONFIG
  • Better elliptical galaxy generation, improved naming algorithm for stars.
  • Added REGIONS: up to 99 StarRegions & StarClass are possible (See GalaxyConfig for examples)
  • Updated GalaxyConfig.ecf and created new galaxy appeal, using the new techniques
  • Added in-line documentation an info to the GalaxyConfig.ecf
  • Warp target playfield names 'around the sun' got renamed from f.ex. 'Ellyon_0,0,-1' to 'Ellyon [Sun Back]'
  • All warp target playfields are now PvE
  • Add player/hover target position to system/galaxy maps. Make input boxes bigger to accommodate full sector coordinates.
  • Info cards in the system map for sectors will now show a class of the playfield
  • Added display names for space sectors map
  • First draft of galaxy nebulas


GAME WORLD
  • Space Base Defense enabled for Pirates faction (FactionWarfare.ecf)
  • Adjusted TemperateStart planet and starter zone
  • Decreased spawning of ground AI on TemperateStarter
  • Added new icons for space sectors: Junkyard and SpaceEmpty (System map)
  • Updated: Moved Legacy galactic territory to new position + changed content
  • Updated playfields: Increased spawn probability of asteroids in space slightly

GAMEPLAY
  • TurretAlien ( Pulse Laser Turret T2 ) is now fully working (Legacy Infector and Decimator class vessels will now shoot back!)
  • Added Titanium Rods to MA Corp Traders
  • First draft: Item-Sorting now persistent per container/inventory (In-Session. Not yet saving to savegame)

SCOREBOARD
  • Added Ranking to scoreboard ( press B )
  • Added leaderboard values ( Visited systems, Blocks placed, deaths,..and a lot more)
  • Added sections to scoreboard window: Player, Player's Faction and All Factions


REGISTRY
  • Registry now remembers last selected entry and selects it again when reopening
  • Added "Show On Map" for selected stars and solar systems
  • Showing bookmark icon now always for all bookmarks and not the chosen icon of the bookmark, to easier identify bookmarks in registry

POI & BLUEPRINTS
  • In playfield yaml, random POI config: Added "UseEachGroupPoiOnlyOnce" flag to force each POI of a POI group to be spawned only once
  • POI in orbit are now distributed up to 15.000m from center in each direction (before: 2000)
  • Manually spawning blueprints: limiting the move down into terrain until the first device
  • Manually spawning blueprints: added game option 'UndergroundBpSpawn' to override spawn limit (see possible values and default in an gameoptions_example.yaml)
  • Improved RandomPlacer to overlap less, to better use the allowed distance between POIs (even before one POI fails to be placed)
  • Updated: Small adjustments to Ancient Revelation Control-Station POI
  • Updated: Removed cores from orbital CV wreckages
  • Updated: Reworked Unknown Artifact, Helix, Structure
  • Updated: Xenu POI groups (standard, advanced and special POI)

PDA, DIALOGUE & MISSIONS
  • All Story Missions are playable on all starter planets now
  • All Story Missions have been updated and improved (sometimes significant changes) for consistency with the game story ( Note: The missions are currently 'free to activate' or will activate automatically in certain conditions. They are not linked in a row, to make testing easier. This will change with the public version!)
  • PDA window improvements: for each category the last selection (chapter or task) is remembered, if the active chapter is displayed the currently active task is selected
  • PDA window: Added hint to "Activate" button if disabled because chapter is ChapterActivation controlled
  • Dialog window: Changed all texts to TextMeshPro, now all features of the Sign blocks can also be used here, e.g. alignment
  • DialogueSystem: added function GetInstanceTicket()
  • DialogueSystem: added dbglobal_int
  • Allow optional scenario Localization.csv (SP and MP!)




BALANCING
  • Added Radiation-removal to all Anti-Rad medicals ( Ointment: -1, Pill: -3, Injection: -5, Decontamination Kit: -7)
  • Reduced RP gain from killing a member of an NPC faction

DATABASE
  • Now logging player AI vessel destruction
  • Now logging player completed PDA chapters
  • Added network profiling data (package count + size), added IsPvp flag for playfields,
  • Added dialogue states visited, player structures visited, build nr and version, player credits

CONSOLE COMMANDS
  • ConsoleCmd GalaxyConfig: added output where the config file is loaded from
  • Added console command 'galaxy' to reload the GalaxyConfig.ecf of the current savegame and test the parameters on the galaxy. Might break the current savegame!


[h3]== BUGFIXES ==[/h3]
(Experimental 12.4 2913)
  • Fixed: Regeneration of asteroids, POI's etc not working
  • Fixed: Can’t click "New Game" with some languages
  • Fixed: Terrain "Walls" appearing in or around structures
  • Fixed: Planet resource deposits are identifiable with map marker
  • Fixed: Clone chamber does not appear in the respawn options
  • Fixed: Autominer cannot be upgrade to T2 and T3 anymore
  • Fixed: A waypoint that is setup for a planet follows the player when the player enters the planet
  • Fixed: Unable to warp to a waypoint setup in another star
  • Fixed: Difference in distance between the warp line & "Lock button" distance
  • Fixed: Infinite fuel/CP access exploit with faction "none" POIs
  • Fixed: [MP] Vessels don't load/update in correct position for other clients
  • Fixed: Waypoints persist after picking up a waypointed terrain placeable
  • Fixed: Added touchable collider to station console hologlobe element
  • Fixed: Alien turrets should not attack predator animals (like spiders) any more
  • Fixed: LY distances between stars, as a result: galaxy radius is now 500 instead of 3000 LY (it was always smaller than 3000LY, the display before was faulty)
  • Fixed: Wipe command to work also with the new DB
  • Fixed: Label anchors for player position and other labels
  • Fixed: Incorrect display of LY label and distance in sector list
  • Fixed: Solar panel in space not producing energy bug
  • Fixed: Exception sometimes when opening system mapMode
  • Fixed: Menu tab not updated to system map when double clicking star to open console Window
  • Fixed: Missing entry for LY distance
  • Fixed: Access Constructor step did not work in RP-2 tutorial
  • Avoiding exception when ticks get out of bounds and opening player window
  • Fixed: Wrong tooltip for minimap when in various screen aspects
  • Fixed: Legacy planetary playfield issues
  • Possible fix for sometimes flickers when switching between system and galaxy maps
  • Fix for bookmarks in instances not showing up
  • Fixed missing scrollbars in system description panels
  • Fixed sorting visited star system list
  • Registry: fixed problem that two entries for some objects appeared
  • DB: fix for communication abort when entering a server the very first time and opening the player window
  • Fixed: Polaris Scout pivot issue