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Empyrion - Galactic Survival News

Alpha 10.4: Unity 2019 and more Improvements and Bug Fixes

Hi Galactic Survivalists,

we just released Alpha 10.4, using Unity 2019. Please check the changelog below.

Thanks again for your appreciated feedback and bug reports!

Yours,
Empyrion Dev Team

==========

Update 2019-08-13 (Build 2554)

Fixes:
- No longer possible to copy & paste symbols from an input field to another (e.g. LCD sign)
- CoQ triggered by O2 calculation
- MP Damage exploit
- Telluropod & Desert golem do not damage the player when attacking
- [Edge case] Drilled out terrain returning after loading back into save game

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Update 2019-08-06 (Build 2550)

Fixes:
- Water appears in bases placed closed to lakes when player returns from being 5km+ away from a base
- POI found to always be floating above terrain & is offset from center in BP preview

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Update 2019-08-02 Alpha 10.4 (Build 2549)

Changes:
- More relaxed times for 'UDP delay detection' to avoid "Connection lost" popups

Fixes:
- Returning to a structure that has lights setup to blink can result in some lights looking on when they should be off

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Update 2019-08-01 (Build 2548)

Fixes:
- Not all shutters flowing O2 1x3, 1x4 & 1x5
- Dedi Pf server communication: removed TCP stream freeze workaround for U2018 (fixed in U2019)
- Base attacks set to OFF in the difficulty setting is not working & attacks are still triggered
- Activated better UDP delay detecting
- New game Temperate start option 2 start location wreckage base does not load

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CHANGELOG: Alpha 10.4.0 (Build 2545)

Changes:
- Allow to export Child properties to Config.ecf
- Exported "Prob" for resource deposits (= probability that a resource voxel drops sth)
- Network: better detecting if a player is trying to cheat with using low bandwith (not activated yet)
- Added console cmd 'structure' to manage structure internals

Fixes:
- Troop transports freeze above where they should land until reloading back into the save game
- Fixed thrusters in U2019
- When some blueprints are spawned they lose their device list & signals setup
- Aln faction structures no longer firing on players.
- When pasting a selection in creative, the axis slider is not aligned with the pasted selection
- SSG exception when exporting random scenario
- Cockpit 8 - single hit removes almost all of the cockpit
- texture view in SSG
- structures not getting DSL'ed on startup of a game (last fix was not working)
- U2019 Asteroids rendering issue
- Drones and TT set to player faction after DroneBase Capture
- dark stretching on 3D representation of planets close the poles

Alpha 10.3: Improvements and Bug Fixes - Part III

Hi Galactic Survivalists,

we just released Alpha 10.3, please check the changelog below.

Thanks again for your ongoing feedback and bug reports :)

Yours,
Empyrion Dev Team

==========

CHANGELOG: Alpha 10.3.0 (Build 2539)

---
PLEASE NOTE: Players who have spawned a recently saved Blueprint that have problems with signals or the device list should execute some console cmds to remove faulty data. For this, step onto that structure, open the console window and enter 'help structure'.
Then execute all three sub-commands to clean up the structure. You may then re-setup your signals, lock codes and custom devicve grouping / naming and save it as a working Blueprint. Sorry for any inconvenience!
---

Changes:
- Added console cmd 'structure' to manage structure internals

Fixes:
- When some blueprints are spawned they lose their device list & signals setup
- Troop transports freeze above where they should land until reloading back into the save game
- Base attacks set to OFF in the difficulty setting is not working & attacks are still triggered
- Dark stretching on 3D representation of planets close the poles

==========

CHANGELOG: Alpha 10.3.0 (Build 2535)

Fixes:
- Ship Controller: Ship high angular speed bug
- Value 1E+10 for label TorqueAmount in structure (SV_Prefab_Tier1) cannot be converted to Int
- HV mounted drills will not spin/ work until they are close to the terrain
- Temperate Starter playfield Moon Pole area has pink Alien terrain overlapping the moon terrain
- HV/SV Cockpit 8 legacy is the same as the non legacy version
- Save template last saved timer appears incorrect

==========

Sorry for the non-functioning turrets, but we already fixed it!

CHANGELOG: Alpha 10.3.0 (Build 2533)

Fixes:
- Turrets not shooting
- Chainsaw does not start animation unless you only start using it when standing close to a tree
- Solar panels are not producing any output but appear to be 'online'

==========

We quickly fixed some stuff reported today, so have fun with a more stable version :-)

CHANGELOG: Alpha 10.3.0 (Build 2532)

Changes:
- Planet map: smoothing normals to show less zig zag lines
- Permissions for adjusting color palette with Configure color window on structures

Fixes:
- Decoration: Unharvestable Trees
- Moon playfield has weather after triggering the pole fog
- OverflowException when parsing numeric faction abbreviations (f.e. '333')
- Avoiding reported CoQ
- Usage indicators display incorrectly in HUD
- Heat & radiation areas break when a BA is rotated
- Don't showing tracers and particles for a mounted weapon that cannot shoot (because it would hit the own ship, but still using ammo)
- [MP] CoQ & disconnect from servers when changing playfields whilst still connected to container via wireless connection

==========

CHANGELOG: Alpha 10.3.0 (Build 2531)

Updated Base Attack:
- Added "Time to next attack" to Registry and Control Panel stat window: you will now roughly know when your bases will be attacked
- Swap out Last Attack time with Next Attack time in Base control panel
- A base that is under attack will now not be unloaded (DSL) anymore when a player goes far away

Changes:
- Added Anti-Grief Zone also around Space Asteroids similar to Resource Deposits on planets (when enabled in gameoptions)
- Structures are now set to invisible before they get DSL'ed
- Planetary Trading Stations are now discoverable on planets like other POIs (before: on some planets, they had reduced HUD distance due to cluttering)
- Orbital Trading Stations have now a slightly increased discovery distance (2500m)
- Orbital Trading Stations of Polaris faction are now not displayed with Admin map tag anymore
- Since we introduced the new hitscan logic, we do not allow that ships can damage itself any more
- Base Attack: size has now a slightly stronger impact on BAP

Fixes:
- Hitscan and 3rd Person View
- Using an ADMIN POI Core makes Polaris, Talon Visable on Map
- When using Discovery=false in playfield.yaml there is no map icon shown
- Sometimes on game entry no structure was DSL'ed
- Hud NPC health bar not at correct value, in some cases
- Some wreckage POIs had no player spawner block (=> player spawned outside in strange positions)
- When spawning in some blueprints they lose their device list & signals setup
- Some blueprints can have missing parts in the visible preview & after spawning in
- Invisible blocks in blueprint spawn preview
- Clone chamber: not possible to paint/texture below
- Wall Mounted sentry view clipping into wall and CAN shoot through wall
- Clipping issue with mini-gun turret
- POI ShieldGenerator not automatic 100%
- Uncontrolled ship rotation after take off from the planet
- When close to walkway & shutter window blocks the avatar can continue moving with no directional key presses
- Incorrect structure color palette selected with C/T tool
- Sit in cockpit and leave can give CoQ

Alpha 10.2: Improvements and Bug Fixes - Part II

Update: July 7, 2019 (Build 2526)

Bug Fixes:

- Fixed: When spawning in some blueprints they lose their device list & signals setup
- Reverted fix for: After making a BP of a structure at max size the center of it is moved when spawning the BP in.

========

Update: July 5, 2019 - Alpha 10.2.2 (Build 2524)

Changes:

- Tweaked Ocean Planet (eg water plane now at 60m and several other improvements) and re-added to random generation
Bug Fixes:
- Fixed: Constructor production can exceed the volume capacity of assigned containers
- Fixed: Missing localisation when repairing a vessel with a lock code in auto mode in R2B
- Fixed: After making a BP of a structure at max size the center of it is moved when spawning the BP in.
- Fixed: Resource Terrain as Bedrock logic

========

Update: July 4, 2019 - Alpha 10.2.1 (Build 2523)

Changes:
- Refinement of C/T tool by adding "Remove" toggle > it is now possible to remove symbols without changing color or texture
- Adjusted HP and Mass of new Cockpits (added with A10)
- Adjusted HP of Armored Double Doors
- Removed Reload Delay from Alien Turrets and Sentries
- Increased Anti-Shield Effect for Plasma Turret and Plasma 2 Turret (doubled)
- New Ion Turret (Alien) now has EMP effect that only damages Shields (significantly)
- Increased recharge speed for SV Shield (2/3) and HV (1/3)
- Renamed (only loca change): Ion Cannon (Alien) > Plasma Turret (Alien), Ion Cannon 2 (Alien) > Plasma Turret 2 (Alien)

Bug Fixes:
- Fixed: [MP] Shield is regenerating after being hit
- Fixed: Currently not possible to start building underwater
- Fixed: MP RtoBP issue with template password auto repair option
- Fixed: Playfield server boot timeout check, improved log output to see how long a pf server needs to boot / prepare

Known Issue:
- Missing localisation when repairing a vessel with a lock code in auto mode in R2B

==========

Update: July 2, 2019 (Build 2522)
- Fixed: Sporadic exception when opening CP
- Updated EAH Tool

======

Hi Galactic Survivalists,

We released Alpha 10.2 with more bugs fixes and improvements. Please check out the changelog below.

Yours,

Empyrion Dev Team

=====

CHANGELOG: Alpha 10.2.0 (Build 2521)

Updated Base Attack:
- Base Attacks now depend on presence of drone base: If the drone base has been destroyed or there is no drone base on a planet => no base attacks (see new label "Drone Base" in Stat window)
- Display message when a drone base has been deactivated
- Base attack will now spawn 600m from the edge of the base (not from the center of it)

Updated Behavior of Pangolin and Triceratops:
> the old charging behavior was removed where the animal tried to run over the position of the player in a straight line, causing damage along the way. This did not always work and sometimes lead to player damage without visible reason
> New behavior:
when calm:
- the animals use the same behavior as for example Parasaur - wandering the land, considering the terrain and avoiding buildings
- if they see player, they currently ignore him.
when shot:
- they run to the player and then use melee attack with occasional roars
- the range of pangolin attack was reduced from 7 to 4 meters (it is possible to evade the attack)

Changes:
- Internal optimizations
- Increased render distance of thruster and mounted weapons
- Apply click-able links to PDA Window Description panel.
- Slight color improvements on planet map
- PdaWindow: add format option to yaml to allow to print mapped hotkey to PDA messages.
- PDA now takes into account custom keybinding, i.e. if you change your keybinding, PDA will take this into account. You have to use eg {keybind(Map)} or {keybind(Inventory)}

Bug Fixes:
- Fixed: Shield does not protect player in open cockpit
- Fixed: Shooting at NPC Faction POI with active shield does not have any effect on Reputation
- Fixed: Explosive blocks missing explosion effect
- Fixed: Sound and visual effects of weapon hit is missing
- Fixed: New Drill destroys everything around
- Fixed: CoQ triggered after multiple playfield changes
- Fixed: [MP] CoQ triggered after closing the logistics window & reopening it
- Fixed: Adjust Block Collider to prevent shots / interactions through them
- Fixed: Passenger is booted out of active turret control as soon as AI is trying to shoot at a target
- Fixed: Textures on solar panels looked different depending on angle of sun light
- Fixed: Back button in constructor visible although no back-target set
- Fixed: PlanetLife: spawn points underneath bases, that are not completely touching the ground could get spawned
- Fixed: Title menu buttons Single and Coop still visible when going back to title menu after clicking Back button.
- Fixed: 'Heavy landing gear 2' & 'Landing gear 2' misaligned
- Fixed: SSG 3D preview texturing
- Fixed: CT Tool: Using Replace Mode on Walkway with Textures leads to vanishing blocks
- Fixed: Exception reported from servers: sometimes playfield server reports too early unload of playfield, leading to errors
- Possible fix for error message found in logs '-ERR- Double faction found'
- Fixed: Several internal exceptions found in logs

Alpha 10.1: Improvements and Bug Fixes



Hi Galactic Survivalists,

We just released Alpha 10.1.0. Please check out the changelog below.

Thanks a lot for your ongoing feedback and bug reports.

Yours,

Empyrion Dev Team

=====

CHANGELOG: Alpha 10.1.0 (Build 2517)

Updated Base Attack:
- Increased spawning distance from 360m to 600m
- Now base attack is not immediately executed when returning to a base

Changes:
- Added 3 more variants of heavy doors

- Added CubeHalf version of ventilator

- Added all ventilators to block group

- Added inclination angle for Drill tools closer to lower right window
- Allow to make links in PDA clickable
- SSG: scrolling/panning moves sector camera after sector generation click

Bug Fixes:
- Fixed: POIs were not placed in Freedom mode
- Fixed: Not possible to start FREEDOM mode in COOP
- Fixed: CT Tool: Closing CONFIGURE with X breaks GUI / does not open tool on RMB afterwards.
- Fixed: [MP] Shields can recharge to 100% after playfield changes
- Fixed: Collider problem with boarding ramp when closed: before player needed to jump over invisible border, now player can walk over border
- Fixed: Some item tooltips are cut at top or bottom of screen
- Fixed: Wall Mounted sentry view clipping into wall and CAN shoot through wall (adapted camera position)
- Fixed: Problem that sometimes no more base attacks were launched (now added safe check: any drones not loaded for 60 seconds for base attack are ingored, so the attack can continue without them
- Fixed: When placing a thruster, flare is now not shown anymore in the preview mode
- Fixed: Forcefield of Boarding Ramps not switched off when unpowered
- Fixed: Rotation axis of generators BA/CV was not in the middle
- Fixed: Tooltips in BP Library for BA,CV,SV,HV were wrong
- Fixed: All ore deposits are generating directly beneath the surface.
- Fixed: Detector showing already discovered POI again when going out of discovery range
- Fixed: Solar panel (sloped version) indicators are dark & not visible when turned on
- Fixed: Constructor sometimes did not show all rows of an assigned container
- Fixed: New Chat: Private message issues with player names with blanks
- Fixed: 4 Way Connector Heavy Window does not swap tints like all of the other windows.
- Fixed: [MP] Player taking damage through blocks (partly fixed: should be much better but can still happen in some use cases)
- Fixed: Thrusters will not idle when vessels are placed on a flat surface of a structure & docked to it
- Fixed: Terrain-placeable devices can be placed inside each other's bounding box
- Fixed: When damaging Ventilator Thin it can become invisible
- Fixed: Clipping problem when jumping inside Medic Station and Clone Chamber
- Fixed: Several problems with turret aiming
- Fixed: Dragging/line-placing a 1x1x1 Thruster leads to graphical glitches
- Fixed: RenderTexture error message in logs
- Fixed: RakNetServer incorrect stats on player disconnect
- Fixed: Planet life did try to load the same spawnpoint multiple times in certain situations
- Fixed: Ranged animals did not always fire due to unprecise body rotation in time of firing, removed delay for spider03 attack animation
- Fixed: SSG writing custom sector configs check color component values for culture invariance.
- Fixed: Several internal exceptions found in output logs

Alpha 10: Hotfix Releases

Update: June 21, 2019 - Alpha 10.0.2 (Build 2513)

Bug Fixes:

- Fixed: 'Glass railing' & 'Glass railing round' texture issue
- Fixed: Cube Quarter face goes missing when placed next to other blocks
- Fixed new chat:
- auto-jump to Private tab
- sometimes not showing sender name

Changes:
- Chat: added new smileys as command exceptions ":D" and ":p"
- Updated Localisation
- Updated EAH Tool: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-47-x.5771/page-58#post-314788

=======

Update: June 20, 2019 (1pm CEST) - Alpha 10.0.2 (Build 2511)


Hi Galactic Survivalists,

Here comes the next hotfix release which includes a LOT of bug fixes for internal exceptions (thanks to the output logs you sent in)

CHANGELOG: Alpha 10.0.2 (Build 2511)

Changes:
- Added back "SVDecoIntake02" (now called SVDecoIntake02New) to "General Devices (Deco)"
- Updated models of regular windows

Bug Fixes:
- Fixed: MapDistance does not work other than 0
- Fixed: Names of devices mismatch between device list and detail info screen and HUD
- Fixed: Several internal exceptions found in output logs

KNOWN ISSUE:
- Some railing blocks have texture problems (will be fixed in next build)

======

Update: June 19, 2019 (1pm CEST) - Build 2508

- Fixed: Exception on startup when using Config.ecf from Build 2504 (note: the deco block "SVDecoIntake02" is temporarily not available in "General Devices (Deco)" - we will add it back in next update)

======

Hi Galactic Survivalists,

We just released the first hotfix for Alpha 10. Stay tuned for more stabilizing and polishing updates (we will keep this post updated - so please keep an eye on it).

CHANGELOG: Alpha 10.0.1 (Build 2507)

Bug Fixes:
- Possible fix for missing chunks on connect to a server
- Fixed: Color Tool usage permission
- Fixed: Definitions of new templates in Config.ecf didn't work reliable
- Fixed: Setting Video quality to FAST by keeping Textures on MAX results in billboard issue and exception
- Fixed: Possible exception when disconnecting from server running PDA.cs
- Fixed: Problem that turrets sometimes did not aim accurately
- Fixed: Clone chamber / Medic Station: not possible to paint/texture below (we removed the base plate)
- Fixed: Cockpit 8 non armored has the same model as the armored version
- Fixed: Internal exception linked to Status Effects
- Fixed: Several internal exceptions found in logs