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Empyrion - Galactic Survival News

v1.11.7 Patch

Hello Galactic Survivalists!
First of all, we would like to apologize for the fact that some of the contents of the update described earlier this year are still pending. We are working hard on the final adjustments.

However, in order not to delay some necessary bug fixes and technical upgrades any longer, we have packed these and all previously completed content together and put together a small server scenario creativity package for you with version 1.11.7, which is now available.

It includes numerous new game objects for Survival and Creative mode (consoles, tables, large trees and various types of lamps for outdoor and indoor areas) as well as an improvement to the gravity generators, which makes it easier for you to create a walkable gravity ring, for example.

On the big topic of multiplayer, improvements have been made to how 'SharedData', i.e. the content of custom scenarios that are not included in the game installation by default, are handled. In particular, the aim here is to conserve the bandwidth of the servers offering multiplayer and, in the best case scenario, to enable you to obtain the additional content required to enter the game more quickly when you connect to the server for the first time.

Last but not least - and apart from the bug fixes - we have put a lot of work into the Blueprint Collection Tool, some of the playing fields in the Default Scenario and the Guided Tutorial (playable via the main menu)!

You can find all the details in the changelog below.

As always:
- Please post bugs and errors in this forum: https://empyriononline.com/forums/bugs.24/

- Please post feedback here in the feedback forum: https://empyriononline.com/forums/faq-feedback.25/

We hope you enjoy v1.11.7 and look forward to your feedback!

Yours,
Eleon Game Studios Team.

Note:
For any users who happen to use steamCMD with Empyrion & launch the game from root with EmpyrionLauncher.exe you will need to add a new line to the Empyrion.props file:
- In the Empyrion root directory create a copy of the “Empyrion_Example.props” & rename it to just “Empyrion.props”
- Open it in notepad & add this on a new line & save the file

[DebugOverrides]
ForceGamePlatform = 2

This is only needed for the client, not for the Dedicated Server!


Changelog v1.11.7 B4480 2024-06-18


[h2]Dark Faction DLC:[/h2]
[h3]Fixes:[/h3]
  • 01375: Repeated corruption of the playfield generates a new indestructible DF pillar

[h2]Main game & Dark Faction DLC:[/h2]
[h3]General Additions & Changes[/h3]
  • Added new tables & consoles to the Console & Tables deco groups
  • Added new light blocks to the “Lights” group & a new “Street lights” & “Work Lights & Lamps” group


  • Added Outdoor trees for builders to decorate structures with. Search for “Outdoor Tree” in the item menu to filter for them.
  • Added back the Lon Lat UI, you can now enable / disable it in Options/Misc. Off by default.
  • Switched default of block range preview to ctrl + f
  • Various Optimizations have been done to make changing from planet to orbit or orbit to planet smoother & loading in to saves should be faster, although this can depend on how many objects are in the playfield scene.
  • Added a reworked version of Ashon II start to Default Multiplayer
  • Removed password option for local co-op servers.
  • Updated Unity to LTS v2022.3.22f1
Gravity Generators
  • Overlapping gravity generator fields no longer stack their gravitational effects: The gravitational effect is only applied once per default, but you can set it to stack in the device setting.
  • The direction of artificial gravity fields is now interpolated, making circular walkable gravity fields easier to set up!
Multiplayer: Scenarios SharedData
  • NEW: Added a new way to download the SharedData folder: SharedData download can now be done via cloud storage service which is much faster and saves dedi bandwidth on login.
    See the stock dedicated.yaml that comes with the "Standalone dedicated server" (Steam > tools > Empyrion Dedicated server) for full details at the bottom.
  • SharedData cloud download now shows progress in % and with total download size
[h2]How to use[/h2]
[h3]For the Standalone dedicated server/MP[/h3]
  • Right click on the SharedData folder in the custom scenario folder & select to zip/compress the SharedData and upload the zip file to a cloud service such as “Google drive”, “Dropbox” or “OneDrive (Personal)”.
  • Once the compressed copy is uploaded to your file host of choice enable sharing for the uploaded file & create a share link for it & set that link in the SharedDataURL parameter in the Dedicated.yaml & then save the file & start the server.
[h3]For Co-op mode[/h3]
  • Right click on the SharedData folder in the custom scenario folder you wish to use & select to zip/compress the SharedData and upload the zip file to a cloud service such as “Google drive”, “Dropbox” or “OneDrive (Personal)”.
  • Once the compressed copy is uploaded to your file host of choice enable sharing for the uploaded file & create a share link for it & copy the link.
  • Next in the Co-op setup menu where you will see a GUI element for “SharedDataURL” click on it & add the link you copied & paste it here then when ready start the co-op server & the link will get added to the dedicated.yaml that is automatically generated in the save game folder for the co-op game you have started.
[h2]!ATTENTION![/h2] Any time a custom scenarios SharedData folder is updated you should also upload a new version of it to your file host of choice & create a new share link which needs to be added to the dedicated.yaml replacing the previous link setup there.


[h2]BP Collection tool[/h2]
  • Fixed bug that if resizing a blueprint part, the snap points got repositioned
  • Fixed bug that rotating a blueprint part with the snap point tool did result in resetting to the first snap point
  • BlueprintPartsUI: reloading the scenario folder if "reload blueprint list" is pressed so you can switch the scenarios without restarting the game
  • BlueprintPartsUI: some improvements and bug fixes (f.e. now "small blocks" are supported)
  • BlueprintPartsUI: another try for fixing "blueprint part not getting loaded if from workshop"
  • BlueprintPartsCollection: improved font size of part names for 2m and 0.5m block BPs
  • SnapPoints: reverted change with overlap flag. Now snap points overlap only if both have the overlapping flag NOT set.
  • BlueprintPartsTool: added possibility to move the BPP when pressing LMB long after choosing a part
  • BlueprintPartTool: fix for black preview images if a group was selected

[h2]Vanilla Playfield changes[/h2]
  • Fix for terrain stamp “CraterBattle_Geo1a” lines on map. (Note: If you use this stamp, keep the playfield at TerrainHeightMapMax of 490 to prevent stamp edges.)
  • Adjusted StampDatabase for yOffset of this stamp.
  • Playfield tweaks: Alien, HomeworldLegacy, MoonForest
  • Adjusted decoration colors & terrain textures for each
  • Alien: Darker days (‘Blacklight’ world)
  • HomeworldLegacy: Less radiation in biomes FlowersEdge and Remnant; Space atmosphere slightly dimmed. New map description text
  • MoonForest: Weather ‘Fog’ removed (too similar to RainMedium & moon is already foggy). Tweaked POI spawn order.

[h2]Guided Tutorial (Available from the Main menu)[/h2]
[h3]Guided tutorial: Several fixes, clarity & flow improvements: Bug Fixes[/h3]
  • Fixed several rare softlocks (e.g. Galleon NPC missing)
  • Reduced intensity of unscripted BA attack
[h3]Smoothing[/h3]
  • Added more variant paths to react to faster players (Hoverbike crafting, steel salvage, Farm generator and fuel tank...)
  • Improved clarity of some task descriptions, added some more help markers, better message flow (At Farm entry, Artillery, Nest POI, Dronebase...)
  • Added some extra info messages (O2 generator, large block handling…)
  • Added chapter timeouts if struggling at Promethium ambush and with scripted BA attack
  • More help offers when dying a lot at Dronebase raid
  • Prevent players to respawn in destroyed starting vessel
  • Filled in missing FAQ sections

[h2]Fixes[/h2]
  • Multiple devices animations not working when they are powered on
  • Loading into an existing save: Deco & resources near player will disappear if hit by ray or bullet
  • Hand weapons max range info is missed
  • Assigning the ALT keybinding to some action broke the features connected to ALT and other modifier keys.
  • Fix: Key mapping localization for gameplay keys did not show in menu tooltips
  • Weapons in the Vanilla Game or from Custom Scenarios without the DLC Items show DLC Information on the ToolTip
  • Fixed regression that Ctrl-A did not fully select the whole part of a blueprint any more (and potential other regressions)
  • Fixed Human NPCs getting removed in Space



Medieval Galactic Survival Bundle is here!

Whether you want to be a space explorer or a survivor of the Medieval era, we have the perfect bundle for you to live your wildest survival dreams.

We have teamed up with our friends at Render Cube to bring you the Medieval Galactic Survival Bundle to celebrate the Open World Survival Crafting Fest. Available until June 3rd, with this bundle, you can get both Empyrion - Galactic Survival and Medieval Dynasty at a hefty discount! 🗡️

https://store.steampowered.com/bundle/41809/Medieval_Galactic_Survival/

Throughout the Open World Survival Craft Fest, Empyrion - Galactic Survival will be on a 60% discount. The bundle you will get you another 10% discount on top of the individual discounts.

Empyrion - Galactic Survival:
Build and explore in a true space sandbox survival adventure. Construct mighty capital vessels, sprawling planetary settlements, and vast space stations in your galactic journey to discover the mysteries of Empyrion!

Medieval Dynasty:
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.

Have fun conquering the galaxies and writing your own Medieval epic!

v1.11.6 Hotfix

Hello Galactic Survivalists!
We have a fix for the custom scenarios menu ready & to also mention we have much more to come very soon.

As always, please report any bugs here:
https://empyriononline.com/forums/bugs.24/

If you would like to give any constructive feedback:
https://empyriononline.com/forums/faq-feedback.25/

Thank you.

[h2]Changelog v1.11.6 B4471 2024-04-18[/h2]

[h2]Fixes: [/h2]
  • In the New Game Scenario screen any selected custom/workshop scenario can lead to a CoQ on systems without the DLC installed
  • Changed difficulty settings on a scenario are lost when returning to scenario selection screen

v1.11.5 March Update

Hello Galactic Survivalists!
In today's March update, as promised, we have provided a first set of improvements and even new content.

These include, among others
- The improvement of the sword and body shield includes an increased swing speed, an additional animation, and a glowing effect around the avatar when the shield is active.
- The UI/UX improvements have added new information and markers for the Dark Field strength on the map, as well as a warning message before landing on a planet.
- The new feature for range preview of generators allows a live preview of the effect field before final placement, for both Dark Field Neutralizers and Generators as well as regular gravity generators.
- The new content includes a gravity generator for small ships (SV) with a renewed model and various ranges, available in both game versions (with and without DLC).

Unfortunately, the "Boarding Parties" feature discussed in the recently released blog had to be postponed to the upcoming next update in April. So, your security teams have gained a little more time for training. ;)

Included in today's update, of course, are bug fixes as well as further adjustments and improvements listed below in the complete changelog.

As always: please report bugs in this forum: https://empyriononline.com/forums/bugs.24/

We thank you all for your cooperation and patience and look forward to your feedback!

[h2]Changelog v1.11.5 B4470 2024-03-28[/h2]

[h2]Dark Faction DLC[/h2]
[h2]Changes[/h2]
  • The strain feature on the bow will now only fire when the player lets go of the LMB button.
  • Sword speed increased (hold down LMB for continuous strikes with the sword), sparks effects & another strike animation added.
  • Added: Shield recharge bar for players to see when it’s next available & body shield shader when shield is active.
  • Added: Changed the strain controller sprite & placed it close to the center of the screen
  • Added: New icon on the HUD, Map window & galaxy map to show the Dark field strength in corrupted playfields
  • A message will appear on the HUD when entering Dark faction playfields with a Dark field


[h2]Fixes[/h2]
  • 01338: Structure swap will use blueprints from the player BP folder if they are named the same as what is setup in the scenario
  • Various fixes for corrupted NPC's reactions to the player

[h2]Main game & Dark Faction DLC[/h2]
[h2]Changes[/h2]
  • Updated Main Loca for supported languages

[h2]Added[/h2]
  • Added the possibility to see with a visualization sphere some generators area they effect which can be seen when you have f.ex a gravity gen or dark field neutralizer equipped & press alt+right click
  • Replaced gravity generator model
  • Added: GravityGenerator radius configurable in BlocksConfig.ecf
  • Added: Gravity Generators for BACV (4 variants) & for SVHV (4 variants)
  • Added: both BACV and SVHV Gravity Generators to individual Block Groups
  • Added: Gravity Generators BA/CV/SV/HV to Techtree + Crafting Templates






[h2]Fixes[/h2]
  • 01359: Reputation ‚Neutral‘ factions send base attacks to player & Base attack did ignore the MinimalBaseStrength parameter
  • Fix: Base attack did ignore the MinimalBaseStrength parameter

Update Preview: what’s next?

Hello Galactic Survivalists!

At the beginning of March, we provided some insights here into the basic contents for the coming weeks and months (Roadmap Blog - March/April 2024).

Today, we want to get more specific and give you a little preview of the upcoming update.

Here's a little disclaimer: All images below and detailed information should be considered as work in progress. They are from the active development process, and it's possible that even days before a release, things may change or, if in doubt, be postponed to the next update. Therefore, the information below is primarily to let you know what we are currently working on and to shorten the waiting time for the next update. Thank you for your understanding. 🙂

With that said - What are the main topics of the next update?

New Features: Boarding Parties!
The turrets of the Dark Faction are getting (the first iteration of) a new function! The Disruptor Turret will now be able to immobilize your (not shield-protected) ship and then the Translocator turret will teleport troops over to your vessel! Make sure your internal security is up to scratch! 😀

Improvement: Sword and Body Shield
Three improvements are planned here. Not only has the swing speed of the sword been significantly increased. There is now also an additional animation and a glow effect around your avatar as soon as the shield is active.



UI/UX Improvements:
  • Dark Field On Screen Info & Warning message
    We added new information and updated the markers in the various map views about the presence or strength of the local Dark Field. There is also now a new message: when you approach a planet it will inform you about the strength of the Dark Field even before you attempt to land!
  • Lift-Off Warning
    In addition to that, we also plan to add another new warning message - available for both game versions: If you approach a planet, a warning will be displayed in case you would not be able to take off from this planet.




Last but not least, the current update includes a topic that fits with the previous improvement and also brings some new content that we would like to explain to you in advance.

New Feature: Range Preview for Generators
Both for the Dark Field Neutralizers (also for the Dark Field Generators) and the regular gravity generators, there is now a live preview of the effect field that you can activate BEFORE the final placement! This feature will, of course, also be included in the main game (without DLC) for the gravity generators!



And yes, we are deliberately using the plural "gravity field generators". ;)

New Content: Gravity Generator for Small Vessels (SV) and New Model
We will not only renew the model of the gravity generator and give several models with different ranges, but also introduce gravity generators for SV - for both game versions (with and without DLC).

Overall, this should give you more flexibility for your building projects - or, if it's your aim, a needs-oriented and more precise coverage without just installing the biggest generator. ;)



As mentioned above, everything here is still a work in progress and can be subject to change. ;)

Beyond the mentioned topics, there are, of course, general improvements, e.g., to the movement patterns of the creatures and, of course, bug fixing!

We hope there is something among the above improvements for you as well.

There is no fixed date for the mentioned update yet, but it looks good for the coming week.

We will keep you updated. 🙂

Your Eleon Game Studios Team.