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Empyrion - Galactic Survival News

v1.11.2 Hotfix

Hello Galactic Survivalists!
We have some fixes ready we would like to put out after finding some errors in dedicated server logs & also to mention we have much more to come very soon.

As always, please report any bugs here:
https://empyriononline.com/forums/bugs.24/

If you would like to give any constructive feedback:
https://empyriononline.com/forums/faq-feedback.25/

Thank you.

[h2]Changelog v1.11.2 B4454 2024-02-16[/h2]

[h2]Fixes: [/h2]
  • Multiple exceptions found in dedicated server logs
  • A fix for artifacts on stars with DLSS/FSR enabled

v1.11.1 Hotfix

Hello Galactic Survivalists!
We have some fixes ready we would like to put out with more to come soon.

As always, please report any bugs here:
https://empyriononline.com/forums/bugs.24/

If you would like to give any constructive feedback:
https://empyriononline.com/forums/faq-feedback.25/

Thanks.

[h2]Fixes: [/h2]
  • Custom AssetBundles from the "ShardData" Folder do not work anymore
  • Fixed an issue when exiting to main menu while battle music was still playing
  • Fixed a crash that happened when opening the Control panel > stats window on some vessels in the Dark Faction scenario

The Dark Faction DLC is Here!

Hello Galactic Survivalists!

Dark Faction, our first DLC ever, has arrived, bringing new mysteries, weapons, devices, building blocks, and an all-consuming, galaxy-spanning threat.

Witness the birth of a new galactic power.

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/2765930/Empyrion__Galactic_Survival_Dark_Faction/

[h2]Survive A new Scenario [/h2]

Solo or in co-op, plunge into an intense survival story from the moment you enter the world. Wake up on the Vanguard, the ship you just saw in the trailer, and discover what has befallen its crew. This journey will lead you down a dark path, but even this corruption can be excised with new weapons and technology.

[h2]Carve Away The Corruption in Melee Combat [/h2]

Melee combat is a new feature introduced in the Dark Faction DLC. Two specially crafted energy-boosted swords are one of the few things that can harm the Dark Faction. Equipped with a sword, you will also enjoy a shield for a limited amount of time. While fighting, make sure to keep an eye on your stamina.



[h2]Ballistic Trajectory Weapons [/h2]

Dark Faction also brings two brand-new kinds of weapons that use ballistic trajectory: The grenade launcher, and the bow, effective in short to mid-range combat.

[h2]A New Environment Spreads [/h2]

Planets that have been taken over by the Dark Faction can be clearly identified by their darker atmosphere, and their environment changes dramatically, corrupting flora, fauna, and weather. Left unchecked, the corruption will spread to new planets as time passes. Play the story to discover how to halt the spread, even liberating corrupted planets.



[h2]Build With New Blocks [/h2]

Find a way to render the corruption benign and you can build your ships and bases with the new Symelit material, which looks corrupted and organic. It probably won’t eat you alive.

[h2]Dark Field Technology and More [/h2]

Beware the power of Dark Field Generators that interfere with your technology, such as power generators, by crafting Dark Field Neutralizers to counteract the effect. Cripple enemy ships from a distance with the Disruptor Turret by cutting off their thrusters and making them easy prey. Even more advancements wait to be discovered!



Thank you all for joining us on this journey to new horizons. Our small team is proud of what we have accomplished with this DLC, and excited at this opportunity to offer you a new experience in Empyrion.

We would also like to clarify that as ever, work on the base game continues with free updates and bug fixes, details of which we look forward to sharing with you. If you have any further questions about the DLC, take a look at our recent FAQ on Dark Faction.

v1.11 Patch

Hello Galactic Survivalists!

Today we are not only releasing "Dark Faction", our first content expansion for Empyrion Galactic Survival - we are also releasing a general update for version 1.11

You can find all changes in the changelog below.

The bugfixes listed below also apply to owners of the DLC. We released most of the planned bug fixes towards the end of last year because we didn't want to keep you waiting for the release of version 1.11!

Very important: For the main game version without DLC, development will of course continue (with free content updates and bug fixes)!

As always, we look forward to your valued feedback!

Main game changes:
  • Base attack system changes: now the base attack's system checks for the playfield difficulty level & also the player structures attack & defense rating to determine what kind of attack will be triggered.
  • Decreased the overall fog seen when lights (suit light, handheld light, spotlights) are enabled in particular weather types
  • DialogueState from BlockConfig.ecf: if this is set, always this dialogue state is taken (even if it is overwritten using god mode)
  • DialogueSystem: added 'RemoveBookmark(int bmId)' and new 'AddBookmark()' with possibility to get the bookmark id (bmId) on bookmark creation
  • Edited FWN constructor icons to include a colored background and darker shadows.
  • Various optimisations done for loading into saves to cut down on how long it takes to load into a save game.
    Playfield changes ‘Akua’ playfield:
  • RockResources can be easier dug close to poles
  • Tundra biome is larger
  • Nights are a bit brighter; adjusted Storm fog colors
  • Biomes tweaked for decorations, added Savanna transition biome ‘HighGrass’
  • Terrain stamp placement tweaks, removing some texture artifacts. Note: Playfield seed has been altered.

[h2]Fixes:[/h2]
  • Parts Collection window: fixed CoQ when pressing "L" in the search window, now updating the page "Info" when pressing "Reload" of a BP and also reloading it in BP lib (so the new version gets spawned)
  • Parts Collection Window: fixed Blueprints losing blocks when saving a BP via Parts Collection Window and there were blocks without Id changed/moved in BlocksConfig.ecf
  • 01184: Delay of Fuel calculation for just loaded structure lead to wrong fuel consumption
  • 01113: Forcefield effect visual glitch while moving in 1PV on the vessel
  • 01007: Flickering of holo devices & force fields seen at certain angles

FAQ - Dark Faction (DLC)

Hello Galactic Survivalists!

First and foremost: We are extremely excited about your enthusiasm for the upcoming DLC 'Dark Faction'! We are also delighted with all the positive feedback and numerous questions that have reached us in the last few days .

You can find the announcement including the trailer OVER HERE.

We will now try to answer some of the most frequently asked questions about the Empyrion Galactic Survival DLC 'Dark Faction'.

Additionally, we plan to release more blog posts with further details and information about the DLC in the weeks leading up to the release!

As always: If you have specific questions about the gameplay or the new features of the DLC, feel free to post them below this message and we will try to answer them in the next theme blog.

Without further delay - let's get started!



FAQ


[h2]- General -[/h2]

Does the DLC only work in single player?
Server owners can set up servers based on the DLC-included game version as normal. However, all players must own and have installed the main game and the DLC to play on these servers

Is the "Dark Faction Rising" scenario suitable for multiplayer mode?
The scenario is intended for single player and small co-op games. It is not balanced or made for dedicated servers. Dedicated multiplayer scenarios based on the DLC may follow in the future.

Will the content of the main game (version with and without DLC) continue to be updated free of charge (content updates, bug fixes)?
We will continue to provide the main game (version without DLC) with free content and bug fixes for its owners. Owners of the DLC version of the game will of course also receive associated bug fixes and DLC-specific content updates free of charge

Will there be another bug fix update before the DLC release?
Bug fixes that are relevant for both the main game version with and without DLC will, whenever possible, be fixed and installed at the same time. However, it is also possible that the DLC game version and the non-DLC game version will sometimes be updated independently of each other. Please keep an eye on our announcements!

[h2]- Compatibility -[/h2]

Can I download/subscribe to blueprints created with the DLC for my non-DLC game?
We are currently clarifying the final technical details. However, it will not be possible to use DLC-related content (e.g. blueprints with DLC content) on non-DLC savegames or game versions (neither in single player nor in multiplayer)

Can players who do not own the DLC play on servers that require the DLC?
That will not be possible. To play on a server or scenario that uses DLC content, the creators and players must own and have installed both the main game and the DLC.

Can scenarios that were created with the main game (version without DLC) use DLC contents?
Scenarios or mods that are based solely on the main game (version without DLC) will not be able to use the contents of the DLC.

[h2]- Gameplay & Features -[/h2]

Will we get melee combat?
Yes, there will be melee combat in the DLC game version. Take a closer look at the published screenshots ;)

Will the main storyline of the game be changed, expanded or completed with the DLC release?
Eleon Game Studios is a very small studio. To make the DLC fun and enjoyable, all developers and content designers have been working on this project for the last few months. We will of course continue to work on the main scenario ... especially on completing the main storyline (which will be included in both the version with and without DLC!)! However, there is no announcement on this yet and the work on the main story arc it is not part of the "Dark Faction" DLC update or the accompanying update to both game versions for the reasons mentioned above. The eponymous scenario in the DLC will also have its own storyline, which is not directly based on the main storyline or is only loosely connected to it.