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Empyrion - Galactic Survival News

v1.10.5 Experimental II

Hello Galactic Survivalists!

Welcome to the second release of Empyrion Galactic Survival v1.10.5 Experimental branch.
Please see the changelog for new additions to this release. We have also made the dedicated server files available for MP on the Experimental branch as of this release.
As always, we extend our gratitude for your unwavering support and valuable feedback throughout this experimental phase.

As always - please report each bug over here for this experimental release phase:
https://empyriononline.com/forums/bugs.34/

[h2]Changelog v1.10.5 B4251 2023-11-29[/h2]

[h2]Changes:[/h2]
  • Added a video option for AMD FSR2 + implementation & default settings:
    We have added support for AMD’s FSR2 to our game which can be found at the bottom of the video options in the options menu.
    FSR2 works by intelligently upscaling lower resolution frames to higher resolution ones, while preserving and enhancing the details and sharpness of the original image.

    We recommend using FSR2 only with 4K and 2K resolutions, as these are the optimal settings for this technology. Using FSR2 with lower resolutions may result in blurry or pixelated images, as the upscaling process may not have enough information to work with. If you are using a lower resolution monitor or device, you may want to keep FSR2 disabled & use the native resolution of your screen.
    Each mode has a different performance boost and a different image quality. FSR2 can help you increase your FPS and reduce your GPU usage, depending on your hardware, resolution, and scene complexity. However, FSR2 only works on GPU-bound scenarios, and it has some limitations and trade-offs.

  • Added/updated POI (Kriel, RAV, Colonists, Talon'Ar; Thx to Don2k7, Stellar_Titan, Escarli, Matcz)
  • Added new 'City Ruins' POI (by sulusdacor)

[h2]Playfield changes:[/h2]
  • Ground texture and deco tweaks for the following playfield types:
    (Desert, MoonIce2, MoonNascent, Scorched, Snow, Arid, Barren, BarrenMetal, Lava, LavaNascent, Moon, MoonDesert, MoonIce, MoonLava, MoonLava2, Temperate, TemperatePlateau, TemperateSwamp, DesertBurn)
  • Removed some texture artifacts
  • Added all basic RockResources to each world.
  • Scorched: Adjusted daylight intensity
DesertBurnt:
  • Changed some biomes in spawn order
  • Fixes for some creatures not appearing
  • Removed Plantation biome, renamed Sand biome into LavaPlains, SandDrift biome into LavaField, added LavaFolds biome
  • Made playfield day darker again
  • Tweaked ground fog strength and height variances
  • Reduced atmosphere O2 percentage
  • Changed music & description text

[h2]Fixes:[/h2]
  • Fixed O2 issue on Far Point Outpost (thx to AkevaBanshee)
  • PDA
  • Signals are not working if player fly with vessel in area
  • MP issue with constructors not showing animations
  • Fixed Farr did not attack hostile players (please retest)

[h2]Known:[/h2]
  • Deconstructor animations are not triggering

Announcement

Dear Community,

It is with heavy hearts and profound sadness that we share the news of the passing of our esteemed colleague and friend, Jascha. It is an incredibly challenging moment for all of us as we come together to remember and honor the life of someone who was not only a valuable member of our team but also a cherished individual.

He made the Empyrion Admin Helper (EAH) , worked with us on the API and the multiplayer side of the game. Without his contributions Empyrion as you know it, would not exist.

Let us extend our deepest condolences to Jascha's family and friends.
Our thoughts are with them during this challenging time.

May we find strength in our shared memories of Jascha and in the support we provide to one another as a united family.

Sincerely,

Eleon Game Studios

v1.10.5 Experimental I

Hello Galactic Survivalists!

The year is about to come to its end - but not yet! In order to improve multiple areas of the game, we will release version 1.10.5 around mid-December.

Today, we will start the Experimental phase for you to have a look and review the changes and fixes.
Note:

On the content side, we would like you to enjoy the all-new models for constructors, deconstructors, and other crafting devices, the new deco indoor trees, a slew of new and updated POIs (some with the new Brotherhood of Farr NPC model added), a few new building shapes, improvements to the blueprint collection toolset, and more.

Of course, 1.10.5 also contains a list of bug fixes.

Please find all the details in the changelog below.

As always - please report each bug over here for this experimental release phase:
https://empyriononline.com/forums/bugs.34/

We wish you a lot of fun! :)

Notes:
  • For now only the client is available on the Experimental branch & we have an Experimental server which will be online today shortly after this release for anyone to make use of. The Dedi server files for v1.10.5 will be available from next week on the experimental branch.
  • With the public release, we will wipe our Official Servers.

[h2]Changelog v1.10.5 B4247 2023-11-22[/h2]

[h2]Changes:[/h2]
  • Updated Unity version to 2022.3.8f1
  • MP: We have implemented some Playfield server optimizations which you should see result in less overall RAM being used (around 1GB less per playfield server)
  • Added: New models for constructors, deconstructor, portables (constructor, water/o2 condenser, heater/cooler, Autominers) these new models have multiple parts that can be colored independently (constructor & deconstructor) & come with some new animations when they are running a task.



  • Added: DecoIndoorTrees block group with new selection of 20 trees (also added to stock scenarios IvD & DF MP)
  • Changed: Multitool T1 now using EnergyCellSmall for ammo
  • Added: EnergyCellSmall (Craftable in all constructors; 5 Steel Plates, 2 Electronics; 15 fuel value)
  • Updated FARR POIs: Replacement of Soldiers and Guards with Farr NPCs (HumanSoldiers/Elites/AlienSoldiers/Cyborg/CyborgSentinels/Shotgun/AssaultRifle); Please visit and check for issues.
  • Updated Talon Main Settlement (Omicron) (only works with new savegames / pf not visited)
  • Updated CIV/DESC POIs (Orbital Defence, Distillery, Waystation, Omicron Command)
  • Added: CornerHalfD(Left/Right), NotchedE(left/right), RampConnectorF2(left/right)
  • DialogueSystem: added variable type 'dbglobalpoi_string' and function 'SetGlobalPoiVar(name, val)'

[h2]Blueprint Collection editor: [/h2]
  • Added ":tag=XXX" search possibility for tags and changed ":group=XXX" to "part word search"
  • Added decals in preview
  • Added "E" and "R" buttons for properties
  • Added statistics information for Blueprints
  • Now you can select a device by clicking on it (if the devices panel is open). Flare lights now also show up in the device list.
  • Device tab improvements (better handling of multi select editing)
  • Console command 'destroy': if no id is specified, the entity the player is looking at is destroyed
  • Added first draft of new device tab

[h2]Misc:[/h2]
  • Added the Temperate Fungus Planet in Invader vs Defender
  • Replaced Void by a new playfield that is more interesting in Invader vs Defender
  • Allow ATMs to be placed on CVs in Default Multiplayer & Invader vs Defender scenarios

[h2]Fixes:[/h2]
  • 00896: The player can get hit & take damage when an NPC is behind a block
  • 01009: Possible fix for Visible holes seen in terrain when arriving to a location
  • 01111: Ghost blocks remain in place after a thruster has been removed
  • 01039: Water/Lava shader need offset to support child shapes
  • 00997: ScifiTableV2 exploit + 00926: ScifiTableV2 glitches player in table when standing up from it.
  • 01105: Moving a weapon\tool from connected toolbar can cause an exception
  • 00983: Close window X-button not in place for galaxy map and autominer
  • 00448: When using logistics, ammo disappears when the Fill All button is pressed
  • 00515: Logistics - when connected to a cargo container turrets couldn't fire
  • 01075: After opening & closing a GUI then reloading a weapon a lag spike can be seen
  • 01087: CoQ at game start "-ERR- Exception while serializing playfield to file"
  • 01034: Water surface block the access to the underwater devices or vessel cockpit
  • 00797: Weapon movement glitch while moving in God mode
  • 01096: Placing some parts via SP tool broke the color palette for entire BP
  • 01100: Shift+LMB blocks replace feature not working with symmetry
  • Fixed CoQ with looting some dead NPCs in Invader vs Defender & Default Multiplayer scenarios
  • Fixed Trader Abbrev in Default Multiplayer
  • Fix: some factions (wastelanders, karana, tresari) were not attacked by other NPC factions (legacy, warlords etc)
  • Fixed Players getting stuck in the ventilator after teleporting on the BA_TradersTradersShuttleHub & BA_TradersFrontierHub
  • Fixed Gambling Table empty dialogue in Kenex Station

Christmas Release Plans

Hi Galactic Survivalists,

This year we are planning to release a lighter update in December compared to previous years that will be tag v1.10.5 with some changes, additions and bug fixes.
We are working on something bigger for early next year.

Experimental will start on 22 November 2023 and we aim a Public release on 12 December 2023

Taelyn
Community Manager
Eleon Game Studios

v1.10.4 Patch

Hi Galactic Survivalists!

We have just released a new build with some changes & fixes that we have ready.
Please update your dedicated server & client asap.
More to come soon!

For bug reports and errors, please post in this forum:
- https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
- https://empyriononline.com/forums/faq-feedback.25/


[h2]Changelog v1.10.4 B4243 2023-08-30[/h2]

[h2]Changes:[/h2]
  • Blueprint Parts Collection Tool:
    1. Adjusted info panel layout, decreased thickness of green boxes slightly
    2. Added more BP information into the info tab
    3. Added tabs for BP Info/BP Parts/Snap Points
    4. You can now enter various filter criterias into the full text search to filter for BPs. Possible are: ":class>X" ":class
    5. Added missing icons from the BP Parts tool GUI​
  • Console cmd replaceblocks can now be used to also replace child blocks, f.e. replaceblocks 1006 HullLargeBlocks HullArmoredLargeBlocks. Also the check for block size and structure type was removed, only a warning is issued now.
  • Buildsettings menu: when pressing Shift key while pasting, air blocks do not get pasted from the selection

[h2]Fixes:[/h2]
  • Fixed issue with Elite Soldiers being hidden on distance while still shooting at player (also applied fix to other weapon-bearing NPCs for Talon, Zirax and Humanoids); Please retest!
  • Fixed problem that GlobalConfig.ecf content was not applied to clients in MP games.
  • 01029: HV Bike camera jitter - Now all variants have the fix applied
  • Fixed: Zirax Trade Station did not have an Admincore (Change only applies if playfield not yet visited / for new games)
  • Fixed: Collection Point (Skillon) had 2 spawners releasing enemies directly behind player when triggered. (Change only applies if playfield not yet visited / for new games)