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Empyrion - Galactic Survival News

v1.10.1 Hotfix

Hi Galactic Survivalists!

We have just released a new build with some fixes that we have ready. Please update your dedicated server & client asap.
More to come soon!

- For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
- https://empyriononline.com/forums/faq-feedback.25/


[h2]Changelog v1.10.1 B4233 2023-06-29[/h2]

[h2]Fixes:[/h2]
  • 00992: Scoped weapon crosshair position when zoomed in is different to the non zoomed in crosshair position
  • 00897: Retractable multitool turret can go invisible when turned off
  • Removed console command parameter "di wdw". The suggested use is the separate console command "bpcoll"
  • Fixed: Xeno Steel Blocks thin shapes had wrong mass/hitpoints values
  • 00989: Light come through blocks in opposite direction of light source with dynamic shadows
  • 00990: Dynamic Shadows only work with 'Ultra' setting for shadows (they only work with Ultra & High settings)
  • 00992: Crosshair position when zoomed in is different to the non zoomed in crosshair position
  • Added HoverBike thruster particle effect
  • Hoverbike can fly
  • Fixed an exploit with the HV bike
  • Xeno Steel Blocks thin shapes had wrong mass/hitpoints values (fixed in stock scenarios Default, Invader vs Defender, Default Multiplayer)
  • XP Exploit with Water/Lava Blocks (fixed in stock scenarios Default, Invader vs Defender, Default Multiplayer)
  • Fixed Default _POIGroupsConfig.yaml interfering with Custom Scenarios

v1.10 Release

Hello Galactic Survivalists!

Welcome to the 1.10 update of Empyrion Galactic Survival. The summer update has some cool features in store for you. Besides visual improvements of the game world you can expect among other things:

- Drones from your very own Drone Bay will now defend your bases and vessels.
- The hoverbike replaces the motorbike!
- 23 new block shapes were added together with water & lava blocks and a full blown blueprint parts collection toolset.
- Over 300 new and revamped bases and vessels to fight and explore on and around the newly added. faction homeworlds, while the new combat soundtrack supports you in the battle.
- 25 new missions on starter planets to sink your time into!

There are two things to note about some important gameplay settings:
- Mass/volume & CPU & block limits are now active by default when you start a new game.
- Blueprint factory requires all devices in a blueprint to be unlocked in the Techtree.

Note: You can change the above settings in the Difficulty menu when starting a new game.

Check out our release video for a quick overview:
[previewyoutube][/previewyoutube]

Thanks a lot to all testers that went through the Experimental stages, submitting feedback and bug reports each day and week. :)

For the now publicly available version 1.10, please report bugs over here:
https://empyriononline.com/forums/bugs.24/

For all the features that were added for the game in the summer update, please head over to the feedback forum and check the pinned threads - or start your own:
https://empyriononline.com/forums/faq-feedback.25/

We are looking forward to your feedback!
Have fun with the Summer Update 1.10! :)

PS: Don’t forget to join our discord for live discussions about the update and its changes: https://discord.gg/empyrion


For Server owners: For any server using a custom scenario please make sure after updating & before you start your server you update the custom config files in the Scenario Configuration folder.

Changelog v1.10 B4232 2023-06-27


[h2]Gameplay[/h2]
  • Added the ‘Drone Bay’: You can now craft and place the Drone Bay and equip it with Defense Drones. A Drone Bay Spawner is required for starting the drones.
    1. Pay attention to the direction you set the drone spawner block & also place it on the outside of the vessel so the drones have easy access to it to spawn & despawn from.
    2. To “retrieve” spawned drones toggle the power off for the drone bay & wait for them to return & despawn. When they are close to your vessel keep it still so they can find the spawner & despawn.
    3. Please note this is the first iteration of this feature. Please leave you feedback here


    https://empyriononline.com/threads/v-1-10-drone-bay.101751/

  • Replaced player bike with a player hover bike: Note that the Hoverbike cannot go over water

    https://empyriononline.com/threads/v-1-10-hover-bike.101752/


[h2]Building: Blueprint Parts Collection Tool[/h2]
  • Added a new tool to manage blueprint part collections “Blueprint Parts Collection Tool”.
    [previewyoutube]https://www.youtube.com/watch?v=BDZ0Rof3cbw [/previewyoutube]
  • Added possibility to create snap points to combine blueprint parts together. With that POIs can be created very fast and easy, especially out of construction sets.
  • Added console command 'bpcoll' to show the blueprint parts collection window
  • A demonstration video for the snap points feature to help guide you through the process of creating snap points and utilizing them in your blueprints effectively.
    [previewyoutube]https://www.youtube.com/watch?v=pTgzsSmI9VQ [/previewyoutube]
  • We encourage you to try out the feature firsthand in the game and share your valuable feedback with us over here: https://empyriononline.com/threads/v1-10-building-blueprint-parts-collection-toolset.101753/
  • Snap points are an incredibly powerful addition, and once you become familiar with their functionality, you'll discover that they are a remarkable time-saving tool.

[h2]Building: Blocks & Shapes[/h2]
  • Added 23 new blockshapes; You can find the new blockshapes by checking for missing slots and white blanks on the Cubes, Round and Connector tabs OR hover over the seemingly empty slots on the 2nd page of the "basic shapes" tab
  • Added: Ramp Round Medium Transition (All blockshapes for 1.10 are now added)
  • Fixed mirror issues with new blockshapes
  • Updated new shape icons for clarity
  • Water and Lava Blocks are now available from in the Item Menu for POI building
  • Added WaterSplash at high speed fall
  • Changed: Water block now has 8° temperature effect + drops purified water when picked up in survival
  • Changed: Lava block now drops rockdust when picked up in survival


https://empyriononline.com/threads/v-1-10-new-blockshapes-water-lava-blocks.101754/

[h2]Default Scenario Update:[/h2]
[h2]POI & OPVs:[/h2]
  • Added/updated about 300 space & ground stations, wreckages, dungeons, small and large, weak and strong combat and civilian vessels - created, reworked and updated by various authors and community contributors (check details at: https://empyriononline.com/forums/showroom-submissions.108/).
  • Thanks a lot to everyone building for Empyrion

[h2]Missions[/h2]
  • Added locale mission arcs (with 5 missions each) to all starter planets:
  1. Akua: Clear Skies
  2. Ningues: Andromeda Strain
  3. Masperon: Bad Wolf
  4. Skillon: Deserted Powers
  5. Ashon: To Good Business
  • Note: To start the mission, find the main mission hub on the playfield (there are indications in PDAs and/or notifiers when approaching a mission relevant POI)
  • Adjusted main storyline contents, mission structure and dialogues (eg. shortened amount of text and/or added more SKIP routes)
  • Changed start location and context of main storyline (Prelude now starts when arriving on Omicron Sector!)


https://empyriononline.com/threads/v-1-1-0-main-story-mission.101760/

[h2]Most important changes:[/h2]
  • Updated: Story Mission 'Totally Overpowered' updated to new settings and faction references. Dialogues updated to reflect context changes.
  • Updated: Story Mission 'Glacial Grave': Reduced Log content (amount of text) found on the system consoles down to 1-page logs and made several other refinements on procedures.
  • Updated: Story Mission 'Ancient Revelations': fixed issues with opening doors too early, changed creatures to variants that better fit some room sizes. Staircase now cleared when using shortcut from main access to upper level; added some additional markers in some places.
  • Updated: Story Mission 'Uncertain Outcomes': fixed several issues in mission progression; Set stations to civil + admin cores; removed Tier3 ores from mission asteroids.
  • Updated: Story Mission Interlude 'Meet the GLaD': added some skip areas to Dialogues and streamlined text info for summaries
  • Updated: Story Mission 'Sigma Fulcrum': Reduced clickcount on station console (each message now only shown once as long as player stays in the dialogue); Fixed a few inconsistencies with mission progress; Note the station is still set to Colonists faction you won't damage your reputation with. So first ask, then shoot.
  • Updated: Story Mission 'Unexpected Allies': Fixed faction settings to not break mission progress. Updated some dialogues; updated info + added more SKIP routes in dialogues.
  • Updated: Story Mission 'Wins and losses': Adjusted some text elements; Fixed progression issues. (Note, this is currently the LAST mission. Final mission might be added for 1.11 or 1.12)
  • Deactivated 'Murky Christmas' mission (as this is seasonal content).
  • General change on story mission factions & enemies: When there is no chance to proceed in a story mission other than to fight against a dynamic-RP faction, the opponents will be set to "Alien" to not forcefully ruin player reputation. If there is a choice, e.g. to trade, talk or fight, a dynamic faction might be used & the decision to ruin the Reputation towards them is up to the players themselves.
  • Factions & Reputation & NPCs
  • Set UCH to dynamic faction reputation
  • Added a static player-friendly 'technical' faction 'PlayerAssistDefaultHostile' (PDH) to help with mission setups that require combat against default-hostile factions and RP is not spoiled by friendly-fire or the faction is already used in another context. The faction is not intended to have POI or territories but is a "technical" static faction only.
  • Reworked faction reputation matrix: eg. added more crossover effects (pos and negative), removed too strong level-drop effects and added specific RP-loss amounts to some blocks (f.ex. Cores)
  • Changed NPC groups (EclassConfig) and updated terrain-spawned patrol groups (Egroup)
  • Telluropod now available from NPC Spawners
  • Updated the UCH faction NPCs: the faction now uses a dedicated set of NPC types for military and civilians.
  • For builders, use the male and female military and non-military variants for NPC spawns that start with ‘UCH’ (eg. UCHSoldierFemale2AssaultRifle, UCHPilotMaleRed, UCHCivilianMale1 and so on.

[h2]Gameworld[/h2]
  • Updated home systems and home planets for all major and minor factions (1st iteration)
  • Added home systems for community-submitted factions
  • Sorted/changed blueprint groups of lots of POIs for the factions
  • Sorted blueprint groups for all faction OPVs (space and planet) into tiers.
  • Note: if your scenario uses default BP groups, their contents might have changed!
  • Changed: Several story-mission-relevant POI did not have an admin core
  • Changed: Enemy attack in story mission context is now mostly set to "alien" faction to avoid spoiling reputation unintentionally.
  • Added a few battered, free-roaming cannon drones to Ningues, Skillon and Masperon (Alien faction; will attack player, but not other NPCs)
  • Changed: Activated Base Attacks on Akua (Talon) and Masperon (Zirax/Abyssal)
  • Changed: Akua SupplyDepot swapped Raptor02 with RaptorNight and interior AlienBug01v2 with Spider01
  • Updated Ocean planet (decoration, atmosphere, textures & biomes)

[h2]Game World Maintenance[/h2]
  • GalaxyConfig / in-system map: Fix for SmBH ‘star halo’ having sharp edges
  • Removed some lore-unfitting creature spawns
  • Added some creature spawnzones
  • Fixed some missing deposit textures
  • Tweaked some POI spawning positions: Further away from poles
  • Fixed missing deposit textures for TemperateSwamp
  • Switched HomeworldUCH to new decoration system
  • Merged Default GalaxyConfig with the Default Multiplayer Scenario
  • Merged Default Factions with the Default Multiplayer Scenario
  • Merged Default DefReputation with the Default Multiplayer Scenario
  • Adjusted Tresari Group contents
  • Fixed: Karana playfield fixes

[h2]Gameworld - Stars[/h2]
  • Space: Tweaked looks for star types O,B,F,A,G,K,M, LegacyNexusHub
  • Space: Adjusted playfield lighting colours and brightness. (O: Much brighter; B: Bright)
  • Galaxy map: Star types easier to tell apart in distance
  • Increased size class for G, A type stars and SmBH


https://empyriononline.com/threads/v-1-10-galaxy-visuals-suns.101765/

[h2]Planets:[/h2]
  • Added Aluminium and Platinum ground deposit (removed Carbon for it)
  • Aluminium: Alien, Arid, Barren, Desert, TemperateSwamp
  • Platinum: BarrenMetal, LavaNascent, TemperatePlateau
  • Added RockResourceCarbon to Barren
  • Barren: Very slight decoration tweak
  • Arid: Bound some deposits to biomes

[h2]Multiplayer / Coop[/h2]
[h2]Config Changes[/h2]
[h2]Global configs[/h2]
  • Important change: Mass/Volume/CPU/Blocklimit = default on (Can be changed in settings at gamestart!); Full changelog & feedback & known issues thread: < >
  • Important change: Blueprints cannot be put into the Factory if the player hasn't unlocked the needed items in the techtree yet!
  • New optional parameter "ignoreOtherTarget" is available for Pf-Ops SpawnDrone, SpawnOPV and SpawnTroopTransport
  • Updated info in galaxyconfig.ecf about hiding a solar system
  • Added information about AuxPoi setup to example playfield yaml
  • Added new parameter 'DisableProximityLog' (true/false) for gameoptions.yaml to allow disabling the proximity log button in registry

[h2]Dialogue System[/h2]
  • Added possibility to omit the cone for NPC with dialogues (class NPCDialogue) by adding the property OmitCone: true in BlocksConfig.ecf
  • Added function string GetFaction(int entityId) that returns the faction name from the FactionConfig.ecf
  • Added a property "DialogueState" to BlocksConfig.ecf to be used in blocks of class "NPCDialogue" to allow specifying a hard coded target dialog. If this is present, this block can be placed by users on player bases and be also triggered using "F".
  • Added new function GetStructure(entityId)[

[h2]Creative Mode / Scenario[/h2]
  • Creative mode improvement: if SHIFT (run key) is pressed the focus box now focuses inside the target block (pressing RMB will remove it and LMB will replace it). The removal was working before, but now the focus is also placed correctly.
  • BuildSettingsMenu: Green pasted area can now also be mirrored "in place"
  • BuildSettingsMenu: Green pasted area will now collide with its surrounding structure if pressing LEFT-SHIFT while moving (using the move handles)
  • Default Creative scenario: Updated Temperate and Arid playfields to new decoration. Updated selection pictures.

[h2]Visual Refinements & Controller upgrades[/h2]
[h2]Sound / SFX:[/h2]
  • Added dynamic combat soundtracks for planets & space
  • WIP: Adjusted device volume levels to be lower overall: Ramps, Shutters, doors, hangar doors, blast doors, water generators
  • Added some new sounds for power generators, shield generator, water generator & the warp drive
  • Lowered the distance some NPC’s can be heard from (particularly noticeable in POI’s)


https://empyriononline.com/threads/v-1-10-combat-soundtrack.101762/

[h2]Fixes:[/h2]
  • Explorer Token for faction homeworlds should now work/be given again (also for the new dynamic factions!)
  • Explorer Token for first-pickup for ores did not work anymore or were given randomly
  • Falling animation is playing when you fly a vessel.
  • 00858: Collision model for deco block - Antena 05 is missed
  • 00912: Collision model for block Deco SVDecoAeroblister01 is missed
  • 00897: Retractable turrets can be invisible when they are turned off
  • 00910: Large thrusters is flickering in 1PV after resume the game
  • Fixed Blueprint spawn crash
  • Fixed: BA_PolarisDroneBase offset missing
  • Fixed: BA_UCHSettlement was missing FillerBlocks at the corners
  • 00917: Ctrl + Alt key combo toggles free look
  • 00991: Sensor-related exception when changing playfields
  • Multiple fixes done during exp v1.10 https://empyriononline.com/forums/fixed.90/

[h2]EAH:[/h2]

v1.10 Experimental RC II

Hello Galactic Survivalists!

Welcome to the second release candidate of Empyrion Galactic Survival v1.10. This update is mainly to resolve some issues we had fixes ready to release.
As always, we extend our gratitude for your unwavering support and valuable feedback throughout this experimental phase.


====

[h2]Changelog v1.10 B4232 2023-06-26[/h2]

[h2]Changes:[/h2]
  • - Changed: Players starts at 6300 instead of 11800 with the Kriel (deeper into Unfriendly; closer to hostile)
  • - Changed: Skillon: Mission info now points to the guard at the La Grande Maira to start mission (to get into the vessel)
  • - Loca Main (EN) updates
  • - Blueprint Collection Parts: added two "S" buttons to be able to selected snap points according to CopyAir and Overlap, selected snap point is drawn now with "x-ray shader"
  • - Updated icons
  • - Hoverbike :
  1. Added max slope allowed of 45deg
  2. Reduction of turn speed with the mouse & smoothed the rotation.
  3. Improve rotation input sharpness + tweaked the animation when taking off

[h2]Fixes:[/h2]
  • Fixed an issue where explosives weren't damaging/destroying devices
  • Blueprint Collection Parts: fixed problem that rotated blueprints did break the "reload snap points" regarding the snap points when using the snap point tool (only works for y rotations!)
  • Fixed Default Multiplayer: Duplcated Key CoQ
  • Fixed Invader vs Defender: Duplcated Key CoQ
  • Fixed 00991: Sensor-related exception when changing playfields
  • Blueprint Collection Parts: fixed a selection of bugs
  • Blueprint Collection Parts: fixed snap point groups not showing correctly when pasting a part into the world
  • Fixed issue with Clear Skies (pt3) breaking when not killing NPCs in the correct order on Artifact Site
  • 00947: Player avatar can be seen standing/running on top of the bike after a option in a GUI window has been changed
  • Fixed: Skillon starter-SV explosions do not set off
  • Fixed: Skillon Lambda Labs base: Oxygenized + optimized NPC spawn (reduce jumpscares)
  • Fixed: Skillon La Grande Maira missing blocks (floor)
  • Fixed possible player-stuck location: BA/BAW CrashedShuttle


====

Changelog v1.10 B4230 2023-06-21


[h2]Changes: [/h2]
  • Blueprint Collection Parts tool:
    1. BPP texts now face the camera
    2. Moved BPP texts a bit higher
    3. Added group hierarchy selection
    4. Removed yellow group name preview when focusing a group as this is not needed any more
    5. Added checkbox "Copy Air", increased font by 50%, if pressing Left-Shift now group will be closed​
    6. Now you can also use the "Look Around" key for toggling groups, fixed group not showing if only one group and SP focused
  • Changed: added dedicated mirror model to RampRoundConnectorC, RampRoundMediumTransition and RoundedRampB (available also in the Block shapes selection)
  • Fixed: mirror issues with coloring and texturing for RampRoundConnectorC, RampRoundMediumTransition and RoundedRampB
  • NOTE: The change will affect every build that has been done with the current EXP/RC version. As always: Please do not create builds or blueprints for the public release with EXP devices and blocks as they can always change to the very last minute ahead of the public release.


[h2]Fixes:[/h2]
  • 00967: HV bike flying up into the air when getting back on after exiting the bike
  • 00969: HV Bike can lose hover height & get catapulted in the air after going over planet border
  • 00979: Player Drones will not spawn when an offline protection block is placed on a base & not "active".
  • Blueprint Collection Parts: fixed setting of snap point group name
  • 00985: Open preview for some BP’s in the bpcoll menu can trigger exceptions
  • 00917: Ctrl + Alt key combo toggles free look
  • 00963: DroneBay: PlayerDrones shoot in PvE
  • 0944: Sun reflection & clouds visible through forcefield effects
  • 00964: Building and movement under water near structure issue
  • Preview model for block placement is still very hard to see when placing blocks underwater.
  • Fixed indestructible walkway (Abandoned Base Masperon)
  • Fixed issues with Science Station and Mineral Synth Lab (Ningues)
  • Fixed: Convoy (Ningues) was missing closte with Tales of Tash log
  • Fixed: Changed Obelisk faction to Progenitor (so turrets do not shoot at them anymore)
  • Fixed: Main story could not be started sometimes when starting from Ashon (Gamestart)
  • Fixed Invader vs Defender: Typo in BlockShapes
  • Fixed Default Multiplayer: Typo in BlockShapes
  • Fixes for missing faces in the new shape blocks.
  • Fixed issue with elemental blocks (error spam/coq)
  • 00965: Filler Block Terrain bug wipe Omicron poi
    Then for SP leave the save & load back in & for MP saves restart the server & load back in.

v1.10 Experimental RC

Hello Galactic Survivalists!

Today we start the last round of the Empyrion Galactic Survival v1.10 Experimental Phase with a major focus on bugfixing!

Of course there are also some smaller and bigger additions this time! The new blockshapes for our builders are now implemented and also the Blueprint Parts Collection Tool got its last addition with the "Snap Point" feature. You can find a video about this below.

We also worked intensively on the Drone Bay and fixed many problems. We would like to ask you to try out again whether the errors are fixed and the functions are available as expected. Please destroy any spawned personal drones & remove & replace the drone bay & spawners once again to make sure everything is fresh with the latest bug fixes.

Please also continue to use our pinned forum threads for all central feature feedback topics: https://empyriononline.com/forums/experimental-features-discussion.35/

We wish you a lot of fun and thank you for all feedback and bug reports so far and for those still to come! :)

====

Changelog v1.10 B4228 2023-06-16


[h2]Changes: [/h2]
  • Hoverbike: Add speed limitation Forward -> 40m/s, backward -> 10m/s, Sideway -> 15m/s.
  • Changed Cut Corner F (left/right): smoothened model visual, fixed coloring/mirror issues.
  • Blueprint Collection Parts: improved readability of texts
  • Removed WaterSplash Log

[h2]Fixes: [/h2]
  • TPV camera does not react with Water Layer.
  • 00972: Player shoulder light is not working anymore -> fixed
  • Fixed: some missions could not be completed manually (in case of problems)
  • Fixed: some grammar / spelling fixes (missions)


====

Changelog v1.10 B4227 2023-06-14




[h2]Building: Blueprint Parts Collection Tool[/h2]
  • Added console command 'bpcoll' to show the blueprint parts collection window
  • Now allowing to y rotate BPP with INS/DEL.
  • Now allows to set Snap Points!
  • Added GroupName for snap points
  • A demonstration video for the snap points feature to help guide you through the process of creating snap points and utilizing them in your blueprints effectively.
  • Snap points are an incredibly powerful addition, and once you become familiar with their functionality, you'll discover that they are a remarkable time-saving tool.
    [previewyoutube][/previewyoutube]

  • We encourage you to try out the feature firsthand in the game and share your valuable feedback with us over here: https://empyriononline.com/threads/v1-10-exp-blueprint-parts-collection-tool.101632/

[h2]Building: Blocks & Shapes[/h2]
  • Added: Ramp Round Medium Transition (All blockshapes for 1.10 are now added)
  • Fixed mirror issues with new blockshapes
  • Updated new shape icons for clarity
  • Water and Lava Blocks are now available from in the Item Menu for POI building
  • Added WaterSplash at high speed fall
  • Changed: Water block now has 8° temperature effect + drops purified water when picked up in survival
  • Changed: Lava block now drops rockdust when picked up in survival

[h2]Gameplay[/h2]
  • Faction Roles no longer require a lock code now just assign the players Faction Role within your faction (promote & demote options) then setup devices in your faction bases with the faction role drop down to allow sorting what devices you want to be accessible between the faction roles.
  • AI Drone Bay: If the core of the base/vessel is missing or all spawners are missing then all active drones will be destroyed.
  • Hoverbike: added a frontal light that will only turn on at night + thruster exhaust particles (wip)
  • Changed: Names and icons related to Playerbike > Hoverbike transition
  • Lowered the distance some NPC’s in POIs can be heard from

[h2]Game World Maintenance[/h2]
  • GalaxyConfig / in-system map: Fix for SmBH ‘star halo’ having sharp edges
  • Removed some lore-unfitting creature spawns
  • Added some creature spawnzones
  • Fixed some missing deposit textures
  • Tweaked some POI spawning positions: Further away from poles
  • Fixed missing deposit textures for TemperateSwamp
  • Switched HomeworldUCH to new decoration system
  • Merged Default GalaxyConfig with the Default Multiplayer Scenario
  • Merged Default Factions with the Default Multiplayer Scenario
  • Merged Default DefReputation with the Default Multiplayer Scenario
  • Adjusted Tresari Group contents
  • Fixed: Karana playfield fixes




[h2]Planets:[/h2]
  • Added Aluminium and Platinum ground deposit (removed Carbon for it)
  • Aluminium: Alien, Arid, Barren, Desert, TemperateSwamp
  • Platinum: BarrenMetal, LavaNascent, TemperatePlateau
  • Added RockResourceCarbon to Barren
  • Barren: Very slight decoration tweak
  • Arid: Bound some deposits to biomes


[h2]Fixes:[/h2]
  • HV Bike loses hover height when climbing inclines/hills
  • Added loca keys for later video options (Terrain Tessellation, Dynamic Shadows and Global Illumination)
  • Blueprint Collection Parts: fix that group id table was not stored in a structure (and got lost when doing a BP from it)
  • Blueprint Collection Parts: fixed missing group ids on reload bug, fixed CoQ on placing SP in special use case bug
  • Player drones cannot despawn when they arrive at the spawner block
  • Player drones keep spawning after spawning pads are destroyed
  • Player drones can spawn when the base has no power
  • AI Drone Bay: remove initial drone pack on the Bay container
  • Docked vessels can spawn AI drones from AI drone bay
  • Defense Drone item did not have a drop box (dropped a white cube/dropped through ground)
  • Bay drones can exceed the max spawn limit after resume the game
  • Drones randomly wondering away to random locations on the planet
  • ScifiTableV2 glitches player in table when standing up from it.
  • Fix Default Multiplayer: Preview of the Hover Bike was wrong
  • Fixed: Invader vs Defender: Preview of the Hover Bike was wrong
  • Exception appearing when you approach a dronebase POI
  • Blueprint Collection Parts: possible fix for wrong colors and disappearing chunk parts
  • HullExtendedSmall7 was missing from the Small Blocks
  • BP Factory's block unlock check with block groups
  • Notched D required a dedicated mirror block (Now Notched D left and right variant)
  • Cut Corner F required a dedicated mirror block ( now Cut Corner F left and right variant)
  • Could not add Defense Drone into Drone Bay
  • CorridorPillarD missing from small blocks shapes (causing a CoQ, please retest)
  • CorridorPillarD missing from Small Blocks (caused CoQ; please retest)
  • No signal change when opening Signal Logic page (in Control Panel window) for the first time

[h2]EAH:[/h2]
[h2]Known:[/h2]
  • Player suit light is not working (& other light sources)

v1.10 Experimental II

Hello Galactic Survivalists!

Today we start phase 2 of the current Empyrion Galactic Survival v1.10 Experimental version.

Since this version focuses on building and creating, an important note: DO NOT create blueprints or build POIs while you are in the EXP version. There can always be changes that may cause your blueprints and POIs to not work in the upcoming public version!

That being said, this new phase of the Experimental Version is a milestone for several reasons.

For one, we've replaced the motorcycle with a hoverbike. Furthermore, we have added player-usable defense drones for the first time! You can use this feature by building the Drone Bay, filling it with up to 10 Defense Drones and placing at least one Drone Bay Spawner. The feature is available for both Bases and Capital Vessels! A maximum of 2 drones will be launched when a threat appears and attacks you.

The latter event got its own "battle soundtrack" with this update which is different from the planet battle soundtrack!

For all the builders among you there is also an additional treat: Not only have we added a Snap-Point function to the Blueprint Collection Tool, you can now also jump on 17 new block shapes. But important: Remember the disclaimer to avoid problems after the experimental version!

Please post your feedback in the feedback threads provided and pinned in the Experimental Forum. Links, as well as more details of the update, can be found in the full changelog below.

We wish you a lot of fun in phase II

PS: Want to share your feedback about the game and the Experimental live? Join our discord server right away! >> https://discord.gg/empyrion

Report bugs over here: https://empyriononline.com/forums/bugs.34/

[h2]Changelog v1.10 B4214 2023-06-08[/h2]

[h2]Gameplay[/h2]
  • Added the ‘Drone Bay’: You can now craft and place the Drone Bay and equip it with Defense Drones. A Drone Bay Spawner is required for starting the drones.
    1. Pay attention to the direction you set the drone spawner block & also place it on the outside of the vessel so the drones have easy access to it to spawn & despawn from.
    2. To “retrieve” spawned drones toggle the power off for the drone bay & wait for them to return & despawn. When they are close to your vessel keep it still so they can find the spawner & despawn.
    3. First iteration for testing.
      https://empyriononline.com/threads/v1-10-exp-drone-bay-feedback.101630
  • Replaced player bike with a player hover bike: first addition of model and basic movement controller. Note that the Hoverbike cannot go over water and it has not yet an updated icon in the containers and toolbars.
    https://empyriononline.com/threads/v1-10-exp-hoverbike-feedback.101631/

[h2]Building[/h2]
[h3]Blueprint Parts Collection Tool:[/h3]
[h2]Factions[/h2]
[h2]Sound & SFX[/h2]
[h2]Other changes[/h2]
  • Updated main loca (EN) for new additions of devices and entities
  • Added Difficulty setting to disable new BP Factory behavior to check if all blocks are unlocked in TechTree (default: check active)

[h2]Fixes:[/h2]
  • 00890: Collision for large thrusters in not correct and doesn’t apply blastdamage
  • 00910: Large thrusters is flickering in 1PV after resume the game
  • Solved non-stop BattleSondtrack when tweak music volume.
  • Fixed Blueprint spawn crash
  • Fixed: New UCH entities (soldiers + civ) had no SfX (Alert, Death, Hurt)
  • Fixed: BA_PolarisDroneBase offset missing
  • Fixed: BA_UCHSettlement was missing FillerBlocks at the corners
  • fix: 00926: ScifiTableV2 glitches player in table when standing up from it.
  • 00944: Forcefield sun reflections
  • 00940: Flickering at the edges of blocks devices with SSAO enabled

[h2]EAH:[/h2]