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Empyrion - Galactic Survival News

v1.14 Experimental I

[p]Hey Galactic Survivalists![/p][p]While we prepare for a major update for the holiday season, we have focused on fixing the bugs you reported in missions and related game systems for the current update 1.14. 
[/p][p]We have also further refined some of the newer features, such as more dynamic respawn for players.  Furthermore, all factions now call for reinforcements when you attack their space stations.[/p][p]We have also made some changes in response to feedback on the missions, both to the help systems and to the tasks themselves. Please note that changes to structures or mission sequences that you have already activated will not be updated automatically. If you encounter any problems, please contact [email protected] directly (preferably with your savegame attached or linked as a download). 
[/p][p]Many thanks to all contributors who provided us with detailed bug reports for 1.13 and its hotfixes!
[/p][p]We hope to receive numerous submissions and test reports from you in the experimental version that is starting NOW.
[/p][p]Here's how you can participate:[/p][p]1. Open STEAM[/p][p]2. Right-click on your game[/p][p]3. Select Properties and open the ‘Betas’ tab.[/p][p]4. Select ‘Experimental’ from the dropdown menu in the top right corner[/p][p]5. Let the game update
[/p][p]IMPORTANT:  Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase! 
[/p][p]Where to report bugs?[/p][p]We look forward to your feedback! [/p][h2]Changelog: v1.14 B4896 2025-10-23 [/h2][h3]
[/h3][h2]Changes:[/h2][p]Passenger Seat Persistence Improvement[/p][p]Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.[/p][p]This feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.[/p][p]To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.[/p][p]
How to "Reserve" Your Passenger Seat
[/p][p]Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.[/p]
  1. [p]Aim at your passenger seat & press P to open the Control Panel.[/p]
  2. [p]Navigate to the Devices tab & select the Lock Code option.[/p]
  3. [p]Enter a code. Be sure to save this code elsewhere![/p]
  4. [p]Check the Private box to hide the code from other players in the GUI.[/p]
[p]To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.[/p][p]Important Advice for Passengers[/p]
  • [p]If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.[/p]
  • [p]Coordinate with the Pilot: Upon logging back in, do not exit your seat immediately. Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is not supported and may lead to clipping through the hull.[/p]
[h2]Gameplay:[/h2][p]- Added Space Base Defense units and basic scenario to all space faring factions[/p][p]- Added Base Attack for Zirax Houses 
[/p][h2]Mission & POIs related:[/h2][p]- Bad Wolf 3: slightly reduced amount of AlienSting required; Slightly increased amount of Chitin Scales required.[/p][p]- Bad Wolf 4: changed trigger area of PDA markers when entering the base to prevent players run past them and break progress[/p][p]- Tales of Tash: changed info given when picking up 1st log[/p][p]- New Terra: colored underground tunnel exit hatch in NT Capital for easier visibility[/p][p]- NewTerra: Added more attack drones to Listening Outpost playfield[/p][p]- To Good Business: changed aux drone spawn when attacking command center[/p][p]- Dialogue: Added manual close option to console dialogue in Abandoned Mine (next the Mercer)[/p][p]- Dialogue: New Terra: Made code hidden in dropped PDA (on Robot Farm) more obvious[/p][p]- Dialogue: New Terra: Changed logic of dialogue options for Bartender of Virix Rest Stop (to avoid not-triggering mission progress accidentally when returning with the items)[/p][p]- Dialogue: New Terra: Added logic to hide answer options about missions for Alex' Epilogue talk.[/p][h3]
Loot:[/h3][p]- Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos
World[/p][p]- Added Arkenian ground drones to Arkenian Homeworld
[/p][h2]Fixes:[/h2][p]- Turrets switching to next target with delay if a device is a target [/p][p]- 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons[/p][p]- Fixed playfield temperature on UCH Listening Outpost playfield
- Fixed Kriel using regular freighters instead of own variants
- Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds: https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784[/p][p]- Fixed some OPV Prefabs (turrets)[/p][p]- Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)[/p][p]- Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels- [/p][p]- Terminal Nexus II: Resume mission was not available[/p][p]- Dialogue: Mandor/Perez not shown as name in Dialogue Headline[/p][p]- Dialogue: IDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)[/p][p]- OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory [/p][p]- OPP L&F: Secret Prison: fixed issue with main gate [/p]

v1.13.3 Hotfix

[p]Hello Galactic Survivalists![/p][p][/p][p]We've just deployed a small hotfix to resolve a few issues that now have fixes ready. [/p][p]Thanks for your continued feedback and support keep exploring the stars![/p][p][/p][p]Changelog: v1.13.3 B4803 2025-10-07[/p][p][/p][h3]Changes: [/h3]
  • [p]Updated Unity engine to 2022.3.62f2 Security update.[/p]
[h3] Fixes: [/h3]
  • [p]Fix TSP_Variant1 some railings blocked player from accessing the trader,[/p]
  • [p]Fix BAO_AsteroidMineA and BAO_AsteroidMineB some doors where not set to public[/p]
[p][/p]

v1.13.2 Hotfix

[p]Hello Galactic Survivalists![/p][p]We've just deployed a small hotfix to resolve a few issues that now have fixes ready. Thanks for your continued feedback and support—keep exploring the stars![/p][p][/p][p]Changelog: v1.13.2 B4801 2025-09-09
[/p][p]Fixes:[/p]
  • [p]01066: PDA-Spawned, hostile drones do not attack the player (this fix will only work with non customised drones)[/p]
  • [p]Fixed an issue in the API that a structure isn’t recognised after switching playfield[/p]
  • [p]Invader vs Defender & Default Multiplayer: Added all SpaceWarpTarget playfields & all SolarSystemConfig Files (This will fix that all systems are snow story worlds, only applies to unexplored systems)[/p]
  • [p]Fixed some trading exploits by removing buy and sell traders on the same poi[/p]
  • [p]Fixed Talon Trades on Akua (Farm and Plantation) can get unresponsive after having talked to the settlement chief. (For all that are affected: open the console and type in "ds reload" and hit enter. Then again "ds reload" and hit enter again".)[/p]
  • [p]Fixed Nemoris did not have the Control Station available (for those having already visited the system, please complete the steps manually as the fix will only work for fresh savegames)[/p]
  • [p]Fixed Ningues Science Vessel was lacking a closet with Tales of Tash pad ( Open the console and type in "di". On the top right there is a 4-digit ID of the POI. Type to console "regenerate ID" and replace ID with the 4-digits)[/p]
  • [p]Fix Fixed Huzzra had wrong dialogue when returning before crash site had been visited[/p]
  • [p]Invader vs Defender & Default Multiplayer: Fixed CoQ when looting some NPCs[/p]

v1.13.1 Hotfix

[p]Hello Galactic Survivalists![/p][p]We have a small hotfix to address an error in our language files.[/p][p][/p]
Changelog: v1.13.1 B4796 2025-08-18
[p][/p][h2]Changes: [/h2]
  • [p]Added new ReplaceBlocks execute to replace specific blocks/devices inside a structure. One example of its usage could be replacing turrets to a stronger/weaker version, depending on how many players are inside a Stargate Mission, dyanimcally at any time. Check the documentation about it in the Dialogues-config-and-examples.txt file.[/p]
[p][/p][h2]Fixes: [/h2]
  • [p]Fixed some errors in language files (translations for Main, Dialogues and PDA). Please retest your language if anything seems out of place and reported issues are fixed.[/p]

🎉 Celebrating 10 Years of Galactic Survival! 🚀

[p]🎂Ten years ago, a small team embarked on an incredible early-access adventure on #Steam ... and a lot has happened since then! 🤩👾🎆[/p][p]Check out our anniversary trailer and don't forget to deep dive into version 1.13 this weekend!
[/p][previewyoutube][/previewyoutube]