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Demo Released + Planned Features

[p]Thanks for everybody who took part in the initial playtest experience, that is now closed! With the release of the 1.0 Demo it's time to look ahead at what's left to be added by time of release. All the work so far has been poured into reaching this core, strong foundation and from here I can take the game to the final vision.[/p][p]Overworld improvements[/p][p]The overworld right now is lacking when it should be a much greater part of the game. There needs to be many more choices, goals, risks and rewards for your strategic planning. [/p]
  • [p]Hostiles need to expand, attack and compete for goals on the overworld.[/p]
  • [p]Tiles should have bonuses on top of their intrinsic value, leading to additional perks for exploring / claiming particular tiles. I also would like to add unique types of themed tiles instead of the current "empty/natural" type.[/p]
  • [p]Improved army controls and strategic importance.[/p]
[p]World Improvements[/p][p]At the moment not much else happens while you're in the world building your settlements, except for resource gathering and production. As such I have plans for random events to take place which further increases the importance of defences. [/p]
  • [p]More impactful events in world mode with more varied NPCs and behavours.[/p]
  • [p]Enemy settlements and raiding needs to be improved further than their current state.[/p]
[p]Further down the line after these are implemented, I intend to add higher tiers for resources and productions with more nuance and variety of choices. But for now I will focus on the above for the upcoming Steam Next Fest.[/p]