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u0.5

[h3]TEKO u0.5[/h3][p]I've focused on the aesthetics and the essential mechanics so that the game runs as best as possible, I think it's a good decision, since the content is very easy to make and can wait, on the other hand there are important features that must be refined as soon as possible.[/p][p]I'm really looking forward to releasing the first demo and other versions for other sites, and it's necessary for me to strive to finish the basics of the game. I already have a small private roadmap of improvements and fixes, so I will follow it so I rush the changes WHILE I TRY TO IMPLEMENT NEW CONTENT![/p][p][/p][p]These are the notes for the current patch. I have worked on various matters:[/p][p]New play speed system: the longer it takes for the cards and mods to score, the more the time will accelerate. This way, having many items will not make each play take too long. It's more aesthetic and practical.[/p][p]Created a new sound system where they progressively get higher-pitched, for example, when selecting chips or when making them score.[/p][p]Now the mods and the cards have different sounds.[/p][p]Now the cards and mods that are triggered at the start of a round have sound (for example, Blanket or White Spark Legend).[/p][p]Now the trigger sounds don't play at the same time (before, the gain of the sound effects was multiplied if there were 2 or more items that acted at the same time).[/p][p]Now it's possible to select all the cards quickly without releasing the left click. To do it, you just have to press a card and hold the click and hover over other cards.[/p][p]Improved the visualization of the Pocket. Now you can see which cards are currently in your hand (they will appear with a yellow glow).[/p][p]New indicator of how much each special combo multiplies, for example: "TRIXI (x3.00)".[/p][p]Nerf to the special combos system, now every time a special combo is played, its multiplication value decreases by 0.5, for example, the first time you play trixi you will do x3 and the second time x2.5. Each combo has its own counter, so the strategy to maximize the score will be to do all the combos instead of spamming just one. Minimum possible: Trixi/Trihostel: x1.25; Tekano: x1.5; Teko: x2.[/p][p]Now you can see the Codex from the settings screen in the middle of a run. It's no longer necessary to be in the main menu.[/p][p]Fixed a crash that happened when putting 3 consumables in the blender.[/p][p]Fixed a bug where having more than 1 Cheers Cards made the duplicated cards not work correctly.[/p]