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u1.0

TEKO u1.0
[p]This is the first major patch of Teko.[/p][p][/p][h3]First, let’s review some statistics from all players:[/h3][h3]Games: 168[/h3][h3]Wins: 8[/h3][h3]Losses: 160[/h3][h3]Winrate: 4.8%[/h3][p][/p][p]TOP 5 rounds where most games were lost:[/p][p]Round 4: 42 (26%)[/p][p]Round 3: 31 (19%)[/p][p]Round 2: 22 (14%)[/p][p]Round 6: 14 (9%)[/p][p]Round 5: 10 (6%)[/p][p][/p][p]Rounds where nobody has ever lost:[/p][p]11, 17, 19, 21.[/p][p][/p][p]Average points and overkill per round:[/p][p]Round 1: 4.900 - 52%[/p][p]Round 5: 33.000 - 56%[/p][p]Round 10: 310.600 - 117%[/p][p]Round 15: 4.452.100 - 382%[/p][p]Round 20: 361.668.500 - 4.168%[/p][p]Round 21: 6.061.617.461 - 116.978%[/p][p]Round 22: 4.220.171.388 - 7.283%[/p][p][/p][p]Top 10 most used cards:[/p][p](Name: times used (Use Rate %) - Wins/Losses - Winrate %)[/p][p]Tekano: 36 (21%) - 20/16 VD - 55.6% WR[/p][p]The Vast: 32 (19%) - 5/27 VD - 15.6% WR[/p][p]Another Chance: 27 (16%) - 7/20 VD - 25.9% WR[/p][p]Trickster: 26 (15%) - 12/14 VD - 46.2% WR[/p][p]Trixi: 24 (14%) - 9/15 VD - 37.5% WR[/p][p]White Spark Legend: 22 (13%) - 2/20 VD - 9.1% WR[/p][p]Pixi: 21 (13%) - 3/18 VD - 14.3% WR[/p][p]Cheers: 20 (12%) - 2/18 VD - 10% WR[/p][p]Greedy: 20 (12%) - 1/19 VD - 5% WR[/p][p]Spittoon: 20 (12%) - 2/18 VD - 10% WR[/p][p][/p][p]Least used card: Empanadino (5 times - 0% winrate)[/p][p][/p][p]Lowest score in round 22 (WIN): 7.265.664 points[/p][p][/p][p]High score record: 47.010.607.200 (it was one of my runs, in round 21)[/p][p][/p][h2]Now... let’s talk about THE PATCH:[/h2]
  • [p] I just created an unlock system. Now you’ll be able to obtain new content through achievements.[/p]
  • [p]I made a card for each boss. To obtain them, you’ll have to defeat them.[/p]
  • [p]There are now 30 new cards.[/p]
  • [p]I CREATED THE FORBIDDEN SYSTEM. Forbidden cards will appear under specific conditions where a lot of luck is required. 1 in 1000 chances. Runs where you get this lucky will be truly epic.[/p]
  • [p]There’s also a new notification system. When you unlock something new, a pop-up will appear in the top right corner (where the money is).[/p]
[p]There are several things I still have to work on. Specifically, I don’t recommend using the consumable “Masquerade” because it’s still quite buggy. Soon I’ll focus on fixing it 100%, and then I’ll let you know it’s safe to use without worries.[/p][p][/p][h3]Extra:[/h3]
  • [p]I had to make a big nerf to the spawn rate of mods, consumables, and cards. I hadn’t realized it before, but after playing so many matches my conclusion is that I had set the percentages incorrectly.[/p]
  • [p]I fixed some Codex issues. It will now correctly display the cards that are locked, and the user will also be able to see what’s needed to unlock them.[/p]
  • [p]I fixed the packs exploit. Previously, it was possible to obtain infinite cards by opening a specific pack.[/p]
  • [p]I fixed the annoying bug where you couldn’t acquire new cards even if there were available slots.[/p]
  • [p]I fixed a very unfair bug that took away mana after fighting certain bosses.[/p]
  • [p]Apparently, I fixed the “efficiency” system of the cookies tray. I’ll keep an eye on it in case anything goes wrong.[/p]
  • [p]I corrected several poorly written card descriptions where terms were being confused.[/p][p][/p]
[p]These last few days were pretty tough for me. However, I didn’t expect to be able to work this much. In the end, I made it. I take advantage of every free minute I have to do something for my game. I AM FULLY DETERMINED TO CREATE A GREAT DECKBUILDER ROGUELIKE.[/p][p]I’ll keep going like this. Thanks for the support. Remember that I’m always on Discord answering questions and reading feedback. I also welcome interesting ideas. I’m active; if I’m absent, it’s because I’m working too much or I had problems.[/p]