u3.1
[h3]TEKO u3.1[/h3]
Fixed music bug (the gameplay screen track was mistakenly placed in the sound effects audiogroup instead of the music one, causing multiple issues — an organization error).
The settings button now correctly appears on the screen after winning a round.
Fixed a visual artifact on the blender selection screen.
Now, when exiting and re-entering in the middle of a round, the remaining score will be saved. Previously, it unintentionally reset.
Made small adjustments to the overall OST gain.
The number of turns played in a round now updates correctly.
Fixed the rarity text of mods on the blender results screen.
Improved the description of the Profit Seeker Card.
Fixed tooltips in the pocket viewer.
Outlay consumable corrected, it now works properly.
Added more left and right click sounds. Empty spots are now less noticeable, as some buttons previously lacked sound. A few effects may still be missing, but it's much better now.
Created new logic to prevent click sounds from overlapping and playing multiple times simultaneously.
Compressed several files, optimized texture pages, and reduced image sizes. The compressed game now weighs 18MB, this is a great achievement.
Main Menu visuals reworked!
The scenery now includes clouds, the sky is darker, the horizon is flat, the road is better paved, Pixi was redrawn from scratch, and the Elite Tower is now more faithful to the canon (at night, it has a crystal-like appearance). The result is beautiful — I’m much happier with the main menu’s aesthetics. I’d wanted to do this for a long time. I also optimized image sizes: the menu went from 6MB down to 1MB.
Fixed music bug (the gameplay screen track was mistakenly placed in the sound effects audiogroup instead of the music one, causing multiple issues — an organization error).
The settings button now correctly appears on the screen after winning a round.
Fixed a visual artifact on the blender selection screen.
Now, when exiting and re-entering in the middle of a round, the remaining score will be saved. Previously, it unintentionally reset.
Made small adjustments to the overall OST gain.
The number of turns played in a round now updates correctly.
Fixed the rarity text of mods on the blender results screen.
Improved the description of the Profit Seeker Card.
Fixed tooltips in the pocket viewer.
Outlay consumable corrected, it now works properly.
Added more left and right click sounds. Empty spots are now less noticeable, as some buttons previously lacked sound. A few effects may still be missing, but it's much better now.
Created new logic to prevent click sounds from overlapping and playing multiple times simultaneously.
Compressed several files, optimized texture pages, and reduced image sizes. The compressed game now weighs 18MB, this is a great achievement.
Main Menu visuals reworked!
The scenery now includes clouds, the sky is darker, the horizon is flat, the road is better paved, Pixi was redrawn from scratch, and the Elite Tower is now more faithful to the canon (at night, it has a crystal-like appearance). The result is beautiful — I’m much happier with the main menu’s aesthetics. I’d wanted to do this for a long time. I also optimized image sizes: the menu went from 6MB down to 1MB.